Files
egutierrez a9045d45a0 feat(cpp/gfx): code_to_generator + shaderlab_db
Dos primitivas del pipeline de shaders_lab que ya estaban en uso pero sin
indexar al registry:

- code_to_generator_cpp_gfx (function, pure)
  Traduce un fragment shader GLSL escrito a mano (modo Code, con void main()
  + fragColor = ...) en un body de DAG Gen + DagControl[]. Cada uniform
  anotado se convierte en un control; el body usa el parametro uv y reemplaza
  fragColor= por return. Empaqueta uniforms en vec4 (4 x n_uniforms).

- shaderlab_db_cpp_gfx (function, impure)
  CRUD persistente para generators custom de shaders_lab via sqlite3.
  Guarda el GLSL original, el body traducido para el DAG, los DagControl y
  los param_defaults en una BD local (shaders_lab.db). Soporta open(:memory:)
  para tests.

Ambas se indexan ahora en registry.db y son reusables fuera de shaders_lab
si en el futuro hay otra app que componga DAGs de shaders.
2026-04-25 21:26:03 +02:00

402 lines
14 KiB
C++

#include "gfx/shaderlab_db.h"
#include <sqlite3.h>
#include <chrono>
#include <ctime>
#include <iomanip>
#include <sstream>
#include <string>
namespace fn::gfx {
static sqlite3* g_db = nullptr;
static std::string g_path;
static std::string now_iso() {
auto t = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
std::tm tm_utc{};
#if defined(_WIN32)
gmtime_s(&tm_utc, &t);
#else
gmtime_r(&t, &tm_utc);
#endif
std::ostringstream ss;
ss << std::put_time(&tm_utc, "%Y-%m-%dT%H:%M:%SZ");
return ss.str();
}
// ── Serialization helpers (custom compact format, no JSON parser needed) ───
// floats: "1.0,2.5,-0.3"
// strings: one per line, '\n' separator (labels may contain spaces but not LF)
// controls: one per line, fields separated by '|':
// kind(int)|label|p0|p1|p2|min|max|step
static std::string floats_to_csv(const std::vector<float>& v) {
std::ostringstream ss;
for (size_t i = 0; i < v.size(); ++i) {
if (i) ss << ',';
ss << v[i];
}
return ss.str();
}
static std::vector<float> floats_from_csv(const std::string& s) {
std::vector<float> out;
if (s.empty()) return out;
std::istringstream ss(s);
std::string tok;
while (std::getline(ss, tok, ',')) {
try { out.push_back(std::stof(tok)); } catch (...) {}
}
return out;
}
static std::string strings_to_lf(const std::vector<std::string>& v) {
std::ostringstream ss;
for (size_t i = 0; i < v.size(); ++i) {
if (i) ss << '\n';
ss << v[i];
}
return ss.str();
}
static std::vector<std::string> strings_from_lf(const std::string& s) {
std::vector<std::string> out;
if (s.empty()) return out;
std::istringstream ss(s);
std::string line;
while (std::getline(ss, line)) out.push_back(line);
return out;
}
static std::string controls_to_string(const std::vector<DagControl>& v) {
std::ostringstream ss;
for (size_t i = 0; i < v.size(); ++i) {
if (i) ss << '\n';
ss << static_cast<int>(v[i].kind) << '|'
<< v[i].label << '|'
<< v[i].param_idx[0] << '|'
<< v[i].param_idx[1] << '|'
<< v[i].param_idx[2] << '|'
<< v[i].min << '|'
<< v[i].max << '|'
<< v[i].step;
}
return ss.str();
}
static std::vector<DagControl> controls_from_string(const std::string& s) {
std::vector<DagControl> out;
if (s.empty()) return out;
std::istringstream ss(s);
std::string line;
while (std::getline(ss, line)) {
DagControl c;
// Split by '|' into 8 fields
std::vector<std::string> fields;
std::string buf;
for (char ch : line) {
if (ch == '|') { fields.push_back(buf); buf.clear(); }
else buf.push_back(ch);
}
fields.push_back(buf);
if (fields.size() < 8) continue;
try {
c.kind = static_cast<DagControl::Kind>(std::stoi(fields[0]));
c.label = fields[1];
c.param_idx[0] = std::stoi(fields[2]);
c.param_idx[1] = std::stoi(fields[3]);
c.param_idx[2] = std::stoi(fields[4]);
c.min = std::stof(fields[5]);
c.max = std::stof(fields[6]);
c.step = std::stof(fields[7]);
out.push_back(c);
} catch (...) {}
}
return out;
}
// ── DB lifecycle ──────────────────────────────────────────────────────────
static bool exec(const char* sql, std::string* err) {
char* msg = nullptr;
int rc = sqlite3_exec(g_db, sql, nullptr, nullptr, &msg);
if (rc != SQLITE_OK) {
if (err) *err = msg ? msg : "sqlite_exec failed";
if (msg) sqlite3_free(msg);
return false;
}
return true;
}
bool shaderlab_db_open(const std::string& path) {
if (g_db && path == g_path) return true;
if (g_db) shaderlab_db_close();
int rc = sqlite3_open(path.c_str(), &g_db);
if (rc != SQLITE_OK) {
if (g_db) { sqlite3_close(g_db); g_db = nullptr; }
return false;
}
g_path = path;
const char* schema =
"CREATE TABLE IF NOT EXISTS generators ("
" id TEXT PRIMARY KEY,"
" label TEXT NOT NULL,"
" description TEXT NOT NULL DEFAULT '',"
" source_glsl TEXT NOT NULL,"
" body_glsl TEXT NOT NULL,"
" param_count INTEGER NOT NULL,"
" param_defaults TEXT NOT NULL,"
" param_names TEXT NOT NULL,"
" controls TEXT NOT NULL,"
" tags TEXT NOT NULL DEFAULT '',"
" created_at TEXT NOT NULL,"
" updated_at TEXT NOT NULL"
");";
return exec(schema, nullptr);
}
void shaderlab_db_close() {
if (g_db) sqlite3_close(g_db);
g_db = nullptr;
g_path.clear();
}
// ── CRUD ──────────────────────────────────────────────────────────────────
bool shaderlab_db_save_generator(GeneratorRecord& gen, std::string* err) {
if (!g_db) { if (err) *err = "db not open"; return false; }
const std::string ts = now_iso();
if (gen.created_at.empty()) gen.created_at = ts;
gen.updated_at = ts;
const char* sql =
"INSERT INTO generators "
"(id,label,description,source_glsl,body_glsl,param_count,param_defaults,param_names,controls,tags,created_at,updated_at) "
"VALUES (?,?,?,?,?,?,?,?,?,?,?,?) "
"ON CONFLICT(id) DO UPDATE SET "
" label=excluded.label, description=excluded.description, "
" source_glsl=excluded.source_glsl, body_glsl=excluded.body_glsl, "
" param_count=excluded.param_count, param_defaults=excluded.param_defaults, "
" param_names=excluded.param_names, controls=excluded.controls, "
" tags=excluded.tags, updated_at=excluded.updated_at;";
sqlite3_stmt* stmt = nullptr;
if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) {
if (err) *err = sqlite3_errmsg(g_db);
return false;
}
const std::string defaults_csv = floats_to_csv(gen.param_defaults);
const std::string names_lf = strings_to_lf(gen.param_names);
const std::string controls_str = controls_to_string(gen.controls);
sqlite3_bind_text(stmt, 1, gen.id.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 2, gen.label.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 3, gen.description.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 4, gen.source_glsl.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 5, gen.body_glsl.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_int (stmt, 6, gen.param_count);
sqlite3_bind_text(stmt, 7, defaults_csv.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 8, names_lf.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 9, controls_str.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 10, gen.tags.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 11, gen.created_at.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 12, gen.updated_at.c_str(), -1, SQLITE_TRANSIENT);
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE) {
if (err) *err = sqlite3_errmsg(g_db);
return false;
}
return true;
}
static GeneratorRecord row_to_record(sqlite3_stmt* stmt) {
auto col = [&](int i) -> std::string {
const unsigned char* s = sqlite3_column_text(stmt, i);
return s ? reinterpret_cast<const char*>(s) : "";
};
GeneratorRecord r;
r.id = col(0);
r.label = col(1);
r.description = col(2);
r.source_glsl = col(3);
r.body_glsl = col(4);
r.param_count = sqlite3_column_int(stmt, 5);
r.param_defaults = floats_from_csv(col(6));
r.param_names = strings_from_lf(col(7));
r.controls = controls_from_string(col(8));
r.tags = col(9);
r.created_at = col(10);
r.updated_at = col(11);
return r;
}
std::vector<GeneratorRecord> shaderlab_db_list_generators() {
std::vector<GeneratorRecord> out;
if (!g_db) return out;
const char* sql =
"SELECT id,label,description,source_glsl,body_glsl,param_count,"
" param_defaults,param_names,controls,tags,created_at,updated_at "
"FROM generators ORDER BY label;";
sqlite3_stmt* stmt = nullptr;
if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) return out;
while (sqlite3_step(stmt) == SQLITE_ROW) out.push_back(row_to_record(stmt));
sqlite3_finalize(stmt);
return out;
}
bool shaderlab_db_get_generator(const std::string& id, GeneratorRecord& out) {
if (!g_db) return false;
const char* sql =
"SELECT id,label,description,source_glsl,body_glsl,param_count,"
" param_defaults,param_names,controls,tags,created_at,updated_at "
"FROM generators WHERE id = ?;";
sqlite3_stmt* stmt = nullptr;
if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) return false;
sqlite3_bind_text(stmt, 1, id.c_str(), -1, SQLITE_TRANSIENT);
bool found = false;
if (sqlite3_step(stmt) == SQLITE_ROW) {
out = row_to_record(stmt);
found = true;
}
sqlite3_finalize(stmt);
return found;
}
bool shaderlab_db_delete_generator(const std::string& id) {
if (!g_db) return false;
const char* sql = "DELETE FROM generators WHERE id = ?;";
sqlite3_stmt* stmt = nullptr;
if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) return false;
sqlite3_bind_text(stmt, 1, id.c_str(), -1, SQLITE_TRANSIENT);
int rc = sqlite3_step(stmt);
int changes = sqlite3_changes(g_db);
sqlite3_finalize(stmt);
return rc == SQLITE_DONE && changes > 0;
}
sqlite3* shaderlab_db_handle() {
return g_db;
}
} // namespace fn::gfx
#ifdef SHADERLAB_DB_TEST
#include <cassert>
#include <cstdio>
int main() {
using namespace fn::gfx;
assert(shaderlab_db_open(":memory:"));
// 1. List on empty db
{
auto v = shaderlab_db_list_generators();
assert(v.empty());
}
// 2. Save + get
{
GeneratorRecord g;
g.id = "watercolor";
g.label = "watercolor";
g.description = "soft pastel blob";
g.source_glsl = "uniform float u_speed; void main() { fragColor = vec4(1.0); }";
g.body_glsl = " return vec4(1.0);";
g.param_count = 1;
g.param_defaults = {0.7f};
g.param_names = {"speed"};
g.controls = {
{ DagControl::Kind::Slider, "velocidad", {0, -1, -1}, 0.0f, 3.0f, 0.01f },
};
g.tags = "shaders_lab,user";
std::string err;
assert(shaderlab_db_save_generator(g, &err));
assert(!g.created_at.empty());
assert(!g.updated_at.empty());
GeneratorRecord r;
assert(shaderlab_db_get_generator("watercolor", r));
assert(r.label == "watercolor");
assert(r.param_count == 1);
assert(r.param_defaults.size() == 1 && r.param_defaults[0] == 0.7f);
assert(r.param_names.size() == 1 && r.param_names[0] == "speed");
assert(r.controls.size() == 1);
assert(r.controls[0].kind == DagControl::Kind::Slider);
assert(r.controls[0].label == "velocidad");
assert(r.controls[0].param_idx[0] == 0);
assert(r.controls[0].max == 3.0f);
}
// 3. List returns the saved record
{
auto v = shaderlab_db_list_generators();
assert(v.size() == 1);
assert(v[0].id == "watercolor");
}
// 4. Save second generator with multiple controls
{
GeneratorRecord g;
g.id = "chrome";
g.label = "chrome";
g.source_glsl = "// stub";
g.body_glsl = " return vec4(0.0);";
g.param_count = 4;
g.param_defaults = {1.0f, 2.0f, 0.5f, 0.5f};
g.param_names = {"a", "b", "c", "d"};
g.controls = {
{ DagControl::Kind::XY, "centro", {0, 1, -1}, -1.0f, 1.0f, 0.01f },
{ DagControl::Kind::Color, "tinte", {1, 2, 3}, 0.0f, 1.0f, 0.0f },
};
assert(shaderlab_db_save_generator(g));
}
// 5. List ordered by label: chrome then watercolor
{
auto v = shaderlab_db_list_generators();
assert(v.size() == 2);
assert(v[0].id == "chrome");
assert(v[1].id == "watercolor");
assert(v[0].controls.size() == 2);
assert(v[0].controls[1].kind == DagControl::Kind::Color);
assert(v[0].controls[1].param_idx[2] == 3);
}
// 6. Update preserves created_at, bumps updated_at
{
GeneratorRecord g;
assert(shaderlab_db_get_generator("watercolor", g));
std::string created = g.created_at;
g.label = "watercolor v2";
// Force a different timestamp by setting created_at; save will set updated_at = now
assert(shaderlab_db_save_generator(g));
GeneratorRecord r;
assert(shaderlab_db_get_generator("watercolor", r));
assert(r.label == "watercolor v2");
assert(r.created_at == created);
}
// 7. Delete
{
assert(shaderlab_db_delete_generator("watercolor"));
GeneratorRecord r;
assert(!shaderlab_db_get_generator("watercolor", r));
auto v = shaderlab_db_list_generators();
assert(v.size() == 1);
assert(!shaderlab_db_delete_generator("nonexistent"));
}
shaderlab_db_close();
std::printf("shaderlab_db: 7/7 asserts passed\n");
return 0;
}
#endif