Files
fn_registry/apps/dag_engine/frontend/src/pages/DagDetail.tsx
T
egutierrez d9414e4cba feat: add dag_engine app — CLI + web frontend for DAG execution (0007e)
Full DAG engine app with CLI subcommands (run, list, status, validate, server)
and React/Mantine web frontend. Uses net/http + embedded Vite build. SQLite
store for run history. Scheduler with cron_ticker for automated execution.
Compatible with existing dagu YAML format.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 13:05:36 +02:00

205 lines
5.4 KiB
TypeScript

import { useEffect, useState } from "react";
import { useParams, useNavigate } from "react-router-dom";
import {
Title,
Text,
Group,
Button,
Badge,
Stack,
Paper,
Table,
Alert,
Loader,
Code,
} from "@mantine/core";
import { IconPlayerPlay, IconArrowLeft } from "@tabler/icons-react";
import { getDag, triggerDag } from "../api";
import { StatusBadge } from "../components/StatusBadge";
import type { DagDetail as DagDetailType } from "../types";
export function DagDetail() {
const { name } = useParams<{ name: string }>();
const navigate = useNavigate();
const [data, setData] = useState<DagDetailType | null>(null);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const [triggering, setTriggering] = useState(false);
const load = async () => {
if (!name) return;
setLoading(true);
try {
setData(await getDag(name));
setError(null);
} catch (e) {
setError((e as Error).message);
} finally {
setLoading(false);
}
};
useEffect(() => {
load();
}, [name]);
const handleRun = async () => {
if (!name) return;
setTriggering(true);
try {
await triggerDag(name);
setTimeout(load, 1000);
} catch (e) {
setError((e as Error).message);
} finally {
setTriggering(false);
}
};
if (loading) return <Loader />;
if (error) return <Alert color="red">{error}</Alert>;
if (!data) return <Text>Not found</Text>;
const { dag, validation, runs } = data;
return (
<Stack gap="md">
<Group>
<Button
variant="subtle"
size="xs"
leftSection={<IconArrowLeft size={14} />}
onClick={() => navigate("/")}
>
Back
</Button>
</Group>
<Group justify="space-between">
<div>
<Title order={2}>{dag.Name}</Title>
{dag.Description && (
<Text size="sm" c="dimmed">
{dag.Description}
</Text>
)}
</div>
<Button
leftSection={<IconPlayerPlay size={16} />}
onClick={handleRun}
loading={triggering}
>
Run Now
</Button>
</Group>
<Group gap="xs">
{dag.Schedule?.map((s: string) => (
<Badge key={s} variant="light" ff="monospace">
{s}
</Badge>
))}
<Badge variant="light">{dag.Type || "chain"}</Badge>
{dag.Tags?.map((t: string) => (
<Badge key={t} variant="dot">
{t}
</Badge>
))}
</Group>
{!validation.Valid && (
<Alert color="red" title="Validation errors">
{validation.Errors.map((e: string, i: number) => (
<Text key={i} size="sm">
{e}
</Text>
))}
</Alert>
)}
<Paper p="md" withBorder>
<Title order={4} mb="sm">
Steps ({dag.Steps?.length || 0})
</Title>
{validation.Levels?.map((level: string[], i: number) => (
<Group key={i} gap="xs" mb="xs">
<Text size="xs" c="dimmed" w={60}>
Level {i}:
</Text>
{level.map((name: string) => {
const step = dag.Steps?.find(
(s) => s.Name === name || s.ID === name
);
return (
<Badge key={name} variant="outline" size="sm">
{name}
{step?.Depends?.length
? ` (after ${step.Depends.join(",")})`
: ""}
</Badge>
);
})}
</Group>
))}
{dag.Env && Object.keys(dag.Env).length > 0 && (
<>
<Title order={5} mt="md" mb="xs">
Environment
</Title>
<Code block>
{Object.entries(dag.Env)
.map(([k, v]) => `${k}=${v}`)
.join("\n")}
</Code>
</>
)}
</Paper>
<Paper p="md" withBorder>
<Title order={4} mb="sm">
Run History
</Title>
{runs?.length ? (
<Table striped>
<Table.Thead>
<Table.Tr>
<Table.Th>Status</Table.Th>
<Table.Th>Trigger</Table.Th>
<Table.Th>Started</Table.Th>
<Table.Th>Duration</Table.Th>
</Table.Tr>
</Table.Thead>
<Table.Tbody>
{runs.map((r) => (
<Table.Tr
key={r.ID}
style={{ cursor: "pointer" }}
onClick={() => navigate(`/runs/${r.ID}`)}
>
<Table.Td>
<StatusBadge status={r.Status} />
</Table.Td>
<Table.Td>{r.Trigger}</Table.Td>
<Table.Td>
{new Date(r.StartedAt).toLocaleString()}
</Table.Td>
<Table.Td>
{r.FinishedAt
? `${Math.round((new Date(r.FinishedAt).getTime() - new Date(r.StartedAt).getTime()) / 1000)}s`
: "running..."}
</Table.Td>
</Table.Tr>
))}
</Table.Tbody>
</Table>
) : (
<Text size="sm" c="dimmed">
No runs yet
</Text>
)}
</Paper>
</Stack>
);
}