Files
fn_registry/cpp/apps/shaders_lab/CMakeLists.txt
T
egutierrez 2aceccfd7e refactor(shaders_lab): usar modal_dialog en save-as (issue 0046)
El modal Save-as-generator usaba BeginPopupModal + InputText + Button
crudo. Ahora usa fn_ui::modal_dialog_begin/end + fn_ui::text_input +
fn_ui::button del registry. El error inline usa fn_tokens::colors::error
en vez de ImVec4(1, 0.4, 0.4, 1). Anade modal_dialog.cpp, text_input.cpp
y button.cpp al CMakeLists del app.

Raw ImGui::Begin*/Selectable/BeginPopupModal: 11 -> 8.
2026-04-29 00:29:50 +02:00

36 lines
1.6 KiB
CMake

add_imgui_app(shaders_lab
main.cpp
compiler.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/shader_canvas.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/uniform_parser.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/uniform_panel.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_catalog.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_compile.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_uniforms.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_panel.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_editor.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_palette.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_previews.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/shaderlab_db.cpp
${CMAKE_SOURCE_DIR}/functions/gfx/code_to_generator.cpp
# Primitivos UI usados por el modal Save-as-generator.
${CMAKE_SOURCE_DIR}/functions/core/modal_dialog.cpp
${CMAKE_SOURCE_DIR}/functions/core/text_input.cpp
${CMAKE_SOURCE_DIR}/functions/core/button.cpp
# fps_overlay, panel_menu, layouts_menu, app_menubar, layout_storage ya
# viven en fn_framework.
)
target_include_directories(shaders_lab PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
target_link_libraries(shaders_lab PRIVATE imgui_node_editor SQLite::SQLite3)
if(WIN32)
# GUI app: sin consola al lanzar (subsystem:windows / -mwindows)
set_target_properties(shaders_lab PROPERTIES WIN32_EXECUTABLE TRUE)
endif()