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fn_registry/cpp/functions/gfx/gl_framebuffer.h
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egutierrez fce88032ca chore: auto-commit (43 archivos)
- .mcp.json
- bash/functions/infra/write_mcp_jupyter_config.md
- bash/functions/infra/write_mcp_jupyter_config.sh
- cpp/CMakeLists.txt
- cpp/apps/chart_demo
- cpp/apps/shaders_lab
- cpp/functions/gfx/gl_framebuffer.cpp
- cpp/functions/gfx/gl_framebuffer.h
- cpp/functions/gfx/gl_framebuffer.md
- cpp/functions/gfx/mesh_gpu.md
- ...

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-30 17:28:47 +02:00

20 lines
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C++

#pragma once
namespace fn::gfx {
struct Framebuffer {
unsigned int fbo = 0;
unsigned int tex = 0; // GL_RGBA8 color
unsigned int depth_rbo = 0; // GL_DEPTH_COMPONENT24 renderbuffer, 0 si sin depth
int width = 0;
int height = 0;
bool has_depth = false;
};
void fb_init(Framebuffer& f); // crea fbo+tex 1x1 (color-only, retro-compat)
void fb_init_depth(Framebuffer& f); // crea fbo+tex+depth_rbo 1x1
void fb_resize(Framebuffer& f, int w, int h); // redimensiona color y depth (si has_depth); no-op si iguales
void fb_destroy(Framebuffer& f); // libera fbo, tex y depth_rbo si existen
} // namespace fn::gfx