Files
fn_registry/cpp/functions/viz/sparkline.cpp
T
egutierrez 0bdf35a461 feat: add C++ ImGui functions for core UI and visualization
Funciones C++/ImGui para dashboards (grid, panel, docking, sidebar, tabs),
visualizaciones (candlestick, gauge, histogram, pie, sparkline, heatmap,
scatter, line, bar, surface3d, kpi, table), grafos (force layout, renderer,
viewport, spatial hash, types) y utilidades (time series buffer, tracy zones,
memory/fps overlay, plot theme).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 00:10:18 +02:00

77 lines
2.6 KiB
C++

#include "viz/sparkline.h"
#include "imgui.h"
void sparkline(const char* id, const float* values, int count, ImVec4 color,
float width, float height) {
if (count <= 0) return;
ImGui::PushID(id);
ImVec2 pos = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
// Reserve inline space
ImGui::Dummy(ImVec2(width, height));
// Find min/max for Y auto-scale
float min_val = values[0];
float max_val = values[0];
for (int i = 1; i < count; i++) {
if (values[i] < min_val) min_val = values[i];
if (values[i] > max_val) max_val = values[i];
}
float range = max_val - min_val;
if (range < 1e-6f) range = 1.0f; // avoid division by zero for flat lines
// Fill area under curve (low alpha)
if (count >= 2) {
ImU32 fill_color = IM_COL32(
(int)(color.x * 255),
(int)(color.y * 255),
(int)(color.z * 255),
40);
// Build fill polygon: baseline bottom-left -> points -> baseline bottom-right
// We use AddConvexPolyFilled workaround: draw as a series of triangles from baseline
float x0 = pos.x;
float y_base = pos.y + height;
for (int i = 0; i + 1 < count; i++) {
float xa = x0 + ((float)i / (count - 1)) * width;
float xb = x0 + ((float)(i + 1) / (count - 1)) * width;
float ya = pos.y + height - ((values[i] - min_val) / range) * height;
float yb = pos.y + height - ((values[i + 1] - min_val) / range) * height;
draw_list->AddQuadFilled(
ImVec2(xa, y_base),
ImVec2(xa, ya),
ImVec2(xb, yb),
ImVec2(xb, y_base),
fill_color);
}
}
// Draw polyline
ImU32 line_color = IM_COL32(
(int)(color.x * 255),
(int)(color.y * 255),
(int)(color.z * 255),
(int)(color.w * 255));
for (int i = 0; i + 1 < count; i++) {
float xa = pos.x + ((float)i / (count - 1)) * width;
float xb = pos.x + ((float)(i + 1) / (count - 1)) * width;
float ya = pos.y + height - ((values[i] - min_val) / range) * height;
float yb = pos.y + height - ((values[i + 1] - min_val) / range) * height;
draw_list->AddLine(ImVec2(xa, ya), ImVec2(xb, yb), line_color, 1.5f);
}
ImGui::PopID();
}
void sparkline(const char* id, const float* values, int count,
float width, float height) {
// Default color: soft green
sparkline(id, values, count, ImVec4(0.35f, 0.85f, 0.45f, 1.0f), width, height);
}