Files
fn_registry/cpp/functions/gfx/uniform_parser.h
T
egutierrez 4610bb4a99 feat(shaders_lab): uniform annotations → auto-generated ImGui controls
- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests)
- cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply
- shader_canvas: optional uniforms callback invoked per-frame
- gl_loader: +glUniform1i/3f/4f
- seed plasma: demo uniforms u_speed + u_color
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:02:35 +02:00

29 lines
863 B
C++

#pragma once
#include <string>
#include <vector>
namespace fn::gfx {
enum class GLSLType { Float, Int, Bool, Vec2, Vec3, Vec4 };
enum class WidgetKind { Slider, Color, Toggle, XY };
struct UniformDescriptor {
std::string name;
GLSLType glsl_type = GLSLType::Float;
WidgetKind widget = WidgetKind::Slider;
float min[4] = {0, 0, 0, 0};
float max[4] = {1, 1, 1, 1};
float defaults[4] = {0, 0, 0, 0};
float step = 0.0f;
bool log_scale = false;
bool default_bool = false;
};
// Parsea líneas `uniform <type> <name>; // @<widget> key=value ...`
// Ignora u_resolution, u_time, u_mouse (reservados).
// Ignora sampler2D silenciosamente.
// Sin anotación: defaults por tipo.
std::vector<UniformDescriptor> parse_uniforms(const std::string& glsl_source);
} // namespace fn::gfx