626d06327c
New domain `browser` under frontend/functions/ with 6 Playwright helpers: - pw_launch_browser: chromium + context + page bootstrap with storageState support and baseUrl navigation. - pw_kanban_login: authenticates a Page against /api/auth/login; sets the kanban_session cookie via shared storageState; verifies login page no longer visible after navigation. - pw_drag_drop: human-like pointer drag (mousedown + activateOffset + stepped move + mouseup) compatible with @dnd-kit/core's 8px activation threshold; supports hoverMs for time-based dropzones. - pw_keyboard_sequence: ordered focus/type/press/wait steps for scripting realistic input flows (typing then arrow-key navigating autocompletes). - pw_wait_predicate: thin wrapper over page.waitForFunction with friendlier defaults and custom error messages. - pw_assert_class: poll-based assertion that a Locator has/lacks a CSS class within a timeout; useful for visual-state checks. Each function ships with vitest tests (5-8 cases each) covering both happy and error paths, plus self-documenting .md (Ejemplo + Cuando usarla + Gotchas + frontmatter with params/output schema). Adds frontend/functions/package.json with `"type": "module"` so consumers can ESM-import the .ts files from anywhere in the registry (Playwright's tsx loader respects nearest package.json). Capability page docs/capabilities/playwright.md documents the group with a canonical end-to-end example, frontiers, prerequisites, and gotchas. Index updated. First consumer (issue 0088): apps/kanban requester-input.spec.ts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
82 lines
3.1 KiB
TypeScript
82 lines
3.1 KiB
TypeScript
import type { Locator, Page } from "playwright";
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/** Options for pw_drag_drop. */
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export interface PwDragDropOptions {
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/** Selector string or Playwright Locator for the element to drag from. */
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source: string | Locator;
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/** Selector string or Playwright Locator for the drop target. */
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target: string | Locator;
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/** Number of intermediate mousemove steps from source to target. Default: 20. */
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steps?: number;
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/** Pause between each step in ms. Default: 16. */
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delayMs?: number;
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/** Pause over the target before releasing in ms. Useful for time-based dropzones. Default: 0. */
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hoverMs?: number;
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/** Initial offset after mousedown to cross dnd-kit's activation threshold (default 8px). Default: {x: 12, y: 0}. */
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activateOffset?: { x: number; y: number };
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}
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/**
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* pw_drag_drop — simulates a human pointer drag compatible with dnd-kit.
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*
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* Playwright's built-in dragTo uses HTML5 drag events which dnd-kit ignores
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* (it listens to PointerEvents). This helper uses raw mouse API with a
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* small activation move to cross dnd-kit's default 8px threshold, then
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* interpolates in configurable steps toward the target.
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*/
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export async function pw_drag_drop(page: Page, opts: PwDragDropOptions): Promise<void> {
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const steps = opts.steps ?? 20;
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const delayMs = opts.delayMs ?? 16;
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const hoverMs = opts.hoverMs ?? 0;
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const activateOffset = opts.activateOffset ?? { x: 12, y: 0 };
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// Resolve source and target to Locators.
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const sourceLocator: Locator =
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typeof opts.source === "string" ? page.locator(opts.source).first() : opts.source;
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const targetLocator: Locator =
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typeof opts.target === "string" ? page.locator(opts.target).first() : opts.target;
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// Get bounding boxes.
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const sourceBbox = await sourceLocator.boundingBox();
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if (sourceBbox === null) {
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throw new Error("pw_drag_drop: source element has no bounding box (not visible or detached)");
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}
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const targetBbox = await targetLocator.boundingBox();
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if (targetBbox === null) {
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throw new Error("pw_drag_drop: target element has no bounding box (not visible or detached)");
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}
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// Compute centers.
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const sx = sourceBbox.x + sourceBbox.width / 2;
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const sy = sourceBbox.y + sourceBbox.height / 2;
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const tx = targetBbox.x + targetBbox.width / 2;
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const ty = targetBbox.y + targetBbox.height / 2;
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// Move to source and press down.
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await page.mouse.move(sx, sy);
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await page.mouse.down();
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// Small move to cross dnd-kit activation threshold (default 8px).
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await page.mouse.move(sx + activateOffset.x, sy + activateOffset.y, { steps: 2 });
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// Interpolate from activation position toward target.
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const startX = sx + activateOffset.x;
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const startY = sy + activateOffset.y;
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for (let i = 1; i <= steps; i++) {
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const t = i / steps;
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const xi = startX + (tx - startX) * t;
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const yi = startY + (ty - startY) * t;
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await page.mouse.move(xi, yi);
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await page.waitForTimeout(delayMs);
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}
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// Optional hover pause before release (useful for sidebar auto-open, etc.).
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if (hoverMs > 0) {
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await page.waitForTimeout(hoverMs);
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}
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// Release.
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await page.mouse.up();
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}
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