6be660fac6
Modo de captura que renderiza cada demo de la gallery en una ventana GLFW
invisible (GLFW_VISIBLE=GLFW_FALSE) y guarda PNG por demo via stb_image_write.
- capture.{h,cpp}: API gallery::run_capture(cfg, items) — warmup_frames,
glReadPixels(GL_RGBA), flip vertical, stbi_write_png.
- main.cpp: parsea --capture <dir> antes de fn::run_app y delega a capture.cpp.
- vendor: stb_image_write.h v1.16 (mismo commit que stb_image.h).
Funciona en WSL con LIBGL_ALWAYS_SOFTWARE=1 (Mesa/llvmpipe). Si el entorno
no tiene contexto GL, el binario sale con rc!=0 sin generar PNGs.
Issue 0048.
104 lines
4.5 KiB
CMake
104 lines
4.5 KiB
CMake
add_imgui_app(primitives_gallery
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main.cpp
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capture.cpp
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demo.cpp
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demos_core.cpp
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demos_viz.cpp
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demos_graph.cpp
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demos_gfx.cpp
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demos_3d.cpp
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demos_text_editor.cpp
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demos_gl_texture.cpp
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demos_extras.cpp
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demos_mesh.cpp
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# animation primitives (issue 0031)
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demos_animation.cpp
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${CMAKE_SOURCE_DIR}/functions/core/tween_curves.cpp
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${CMAKE_SOURCE_DIR}/functions/core/bezier_editor.cpp
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${CMAKE_SOURCE_DIR}/functions/core/timeline.cpp
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demos_sql.cpp
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demos_scientific.cpp
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# text_editor + file_watcher (issue 0025) + file_poll_diff pure (issue 0045)
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${CMAKE_SOURCE_DIR}/functions/core/text_editor.cpp
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${CMAKE_SOURCE_DIR}/functions/core/file_watcher.cpp
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${CMAKE_SOURCE_DIR}/functions/core/file_poll_diff.cpp
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${CMAKE_SOURCE_DIR}/vendor/imgui_text_edit/TextEditor.cpp
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# sql_workbench (issue 0032) + sql_parse pure (issue 0045)
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${CMAKE_SOURCE_DIR}/functions/core/sql_workbench.cpp
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${CMAKE_SOURCE_DIR}/functions/core/sql_parse.cpp
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# Core primitives demoed (tokens vive en fn_framework)
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${CMAKE_SOURCE_DIR}/functions/core/fullscreen_window.cpp
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${CMAKE_SOURCE_DIR}/functions/core/page_header.cpp
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${CMAKE_SOURCE_DIR}/functions/core/dashboard_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/core/badge.cpp
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${CMAKE_SOURCE_DIR}/functions/core/empty_state.cpp
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${CMAKE_SOURCE_DIR}/functions/core/button.cpp
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${CMAKE_SOURCE_DIR}/functions/core/icon_button.cpp
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${CMAKE_SOURCE_DIR}/functions/core/toolbar.cpp
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${CMAKE_SOURCE_DIR}/functions/core/modal_dialog.cpp
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${CMAKE_SOURCE_DIR}/functions/core/text_input.cpp
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${CMAKE_SOURCE_DIR}/functions/core/select.cpp
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${CMAKE_SOURCE_DIR}/functions/core/toast.cpp
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${CMAKE_SOURCE_DIR}/functions/core/tree_view.cpp
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${CMAKE_SOURCE_DIR}/functions/core/process_runner.cpp
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${CMAKE_SOURCE_DIR}/functions/core/process_state_machine.cpp
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# Viz primitives demoed
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${CMAKE_SOURCE_DIR}/functions/viz/kpi_card.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/bar_chart.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/pie_chart.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/line_plot.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/scatter_plot.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/histogram.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/sparkline.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/candlestick.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/gauge.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/heatmap.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/table_view.cpp
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# 3D viz primitives (issue 0028, ImPlot3D)
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${CMAKE_SOURCE_DIR}/functions/viz/surface_plot_3d.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/scatter_3d.cpp
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# Scientific viz (issue 0034)
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${CMAKE_SOURCE_DIR}/functions/viz/treemap.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/sankey.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/chord.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/contour.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/voronoi.cpp
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# Graph stack (instanced GPU + Barnes-Hut + spatial hash)
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${CMAKE_SOURCE_DIR}/functions/viz/graph_types.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_renderer.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_force_layout.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_viewport.cpp
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${CMAKE_SOURCE_DIR}/functions/core/graph_spatial_hash.cpp
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# GL loader (Linux no-op, Windows wglGetProcAddress)
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp
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# Shader stack (shader_canvas demo)
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/shader_canvas.cpp
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# gl_texture_load (issue 0026) + stb_image
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_texture_load.cpp
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${CMAKE_SOURCE_DIR}/vendor/stb/stb_image_impl.cpp
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# mesh_viewer stack (issue 0029)
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${CMAKE_SOURCE_DIR}/functions/gfx/mesh_obj_load.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/mesh_gpu.cpp
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${CMAKE_SOURCE_DIR}/functions/core/orbit_camera.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/mesh_viewer.cpp
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)
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target_include_directories(primitives_gallery PRIVATE
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${CMAKE_SOURCE_DIR}/vendor/imgui_text_edit
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${CMAKE_SOURCE_DIR}/vendor/stb
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)
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# SQLite (sql_workbench) — alias provisto por cpp/CMakeLists.txt:
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# system on Linux, vendored amalgamation on Windows cross-compile.
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target_link_libraries(primitives_gallery PRIVATE SQLite::SQLite3)
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if(WIN32)
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target_link_libraries(primitives_gallery PRIVATE opengl32)
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endif()
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if(WIN32)
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set_target_properties(primitives_gallery PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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