97bd5ea056
- CellRenderer::Button=5: renders SmallButton per cell; emits TableEvent::ButtonClick on click - TableEventKind enum (ButtonClick/RowDoubleClick/RowRightClick/CellEdit) + TableEvent struct - render() extended overload: adds events_out parameter (nullptr = back-compat, no events) - RowDoubleClick and RowRightClick detection in raw table loop (stage 0) - RowRightClick also detected in aggregated stage table (stage 1+) - Tooltip per cell: tooltip_on_hover + tooltip fields on ColumnSpec; "auto" = show cell value - State::aux_column_specs: TQL-persisted column specs sidecar per table - tql_emit: serializes aux_column_specs[0] as column_specs block (badge/progress/duration/icon/button/tooltip) - tql_apply: parses column_specs block back into state.aux_column_specs[0] - render() merges aux_column_specs into TableInput when caller passes empty column_specs - test_column_specs: 5->8 tests (Button struct, tooltip fields, both render() signatures link) - tql_emit_test: 3 new tests (column_specs badge/button/tooltip emit) — 52 passed - tql_apply_test: 3 new tests (column_specs badge/button/tooltip roundtrip) — 106 passed - Back-compat: existing apps (graph_explorer, registry_dashboard) unchanged - Version bump: data_table v1.1.0 -> v1.2.0 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
59 lines
2.5 KiB
C++
59 lines
2.5 KiB
C++
#pragma once
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// data_table — render UI completa de tabla TQL.
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// Entry-point publica del stack data_table del registry.
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// Issue 0081-H. Promovido desde cpp/apps/primitives_gallery/playground/tables/data_table.h
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// Phase 2 (issue 0081-O, v1.2.0): Button renderer + event sink + tooltip + RightClick.
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//
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// Uso basico (back-compat, sin events):
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// data_table::State st; // persistir entre frames
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// ImGui::Begin("Window"); ImGui::BeginChild("tbl", {-1,-1});
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// data_table::render("my_table", {table1, table2}, st);
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// ImGui::EndChild(); ImGui::End();
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//
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// Uso con events (Phase 2):
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// std::vector<data_table::TableEvent> events;
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// data_table::render("my_table", {table1, table2}, st, &events);
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// for (auto& ev : events) {
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// if (ev.kind == data_table::TableEventKind::ButtonClick &&
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// ev.action_id == "cancel") { ... }
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// }
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//
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// Requiere ImGui context + ImPlot context activos.
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// Namespace identico al playground para facilitar migracion (solo cambiar include path).
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#include "core/data_table_types.h"
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#include <vector>
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namespace data_table {
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// render — Render barra-de-chips + tabla + panels de visualizacion.
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// Mutates `st` en respuesta a la interaccion del usuario.
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//
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// `id` — ID unico de ImGui para esta instancia (ej. "##my_table").
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// `tables` — lista de TableInput. tables[0] es la main por defecto;
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// si State.main_source no-vacio se usa por nombre.
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// Tablas extra se exponen como joinables en la UI.
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// `st` — estado mutable. Debe persistir entre frames (no stack-local).
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// `events_out` — if non-null, populated with UI events (ButtonClick,
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// RowDoubleClick, RowRightClick) fired this frame. The caller
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// clears/reads the vector after each render call.
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// Pass nullptr to disable event collection (back-compat).
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// `show_chrome` — si false, oculta la barra de chips + breadcrumb por defecto.
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// El usuario puede reactivarla via el boton "Show UI".
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void render(const char* id,
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const std::vector<TableInput>& tables,
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State& st,
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std::vector<TableEvent>* events_out,
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bool show_chrome = true);
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// Overload for back-compat: same as render(..., nullptr, show_chrome).
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inline void render(const char* id,
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const std::vector<TableInput>& tables,
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State& st,
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bool show_chrome = true)
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{
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render(id, tables, st, nullptr, show_chrome);
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}
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} // namespace data_table
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