042bb43b37
- cpp/functions/gfx: gl_shader, gl_framebuffer, fullscreen_quad, shader_canvas - cpp/apps/shaders_lab: main + 3 seed shaders (plasma, circle, checker) - ImGui docking layout: Code | Canvas | Controls Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
112 lines
3.6 KiB
CMake
112 lines
3.6 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(fn_registry_cpp LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# --- Options ---
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option(TRACY_ENABLE "Enable Tracy profiling" OFF)
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# --- Vendor: Dear ImGui ---
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set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui)
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add_library(imgui STATIC
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
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${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
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)
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target_include_directories(imgui PUBLIC
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${IMGUI_DIR}
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${IMGUI_DIR}/backends
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)
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# --- Vendor: ImPlot ---
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set(IMPLOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/implot)
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add_library(implot STATIC
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${IMPLOT_DIR}/implot.cpp
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${IMPLOT_DIR}/implot_items.cpp
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)
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target_include_directories(implot PUBLIC ${IMPLOT_DIR})
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target_link_libraries(implot PUBLIC imgui)
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# --- Vendor: Tracy (optional) ---
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if(TRACY_ENABLE)
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set(TRACY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/tracy)
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add_library(tracy STATIC
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${TRACY_DIR}/public/TracyClient.cpp
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)
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target_include_directories(tracy PUBLIC ${TRACY_DIR}/public)
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target_compile_definitions(tracy PUBLIC TRACY_ENABLE)
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endif()
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# --- Platform dependencies ---
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# Cross-compile: use vendored or system GLFW, link opengl32/gdi32
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find_package(glfw3 QUIET)
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if(NOT glfw3_FOUND)
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# Build GLFW from source if available
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vendor/glfw/CMakeLists.txt)
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(vendor/glfw)
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else()
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message(FATAL_ERROR "GLFW not found. For Windows cross-compile, add GLFW source to cpp/vendor/glfw/")
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endif()
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endif()
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set(PLATFORM_LIBS glfw opengl32 gdi32 imm32)
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else()
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# Linux native
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find_package(glfw3 REQUIRED)
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find_package(OpenGL REQUIRED)
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set(PLATFORM_LIBS glfw OpenGL::GL ${CMAKE_DL_LIBS})
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endif()
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target_link_libraries(imgui PUBLIC ${PLATFORM_LIBS})
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# --- Framework ---
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add_library(fn_framework STATIC
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framework/app_base.cpp
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)
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target_include_directories(fn_framework PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/framework
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${CMAKE_CURRENT_SOURCE_DIR}/functions
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)
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target_link_libraries(fn_framework PUBLIC imgui implot)
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if(TRACY_ENABLE)
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target_link_libraries(fn_framework PUBLIC tracy)
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endif()
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# --- Macro for creating ImGui apps ---
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function(add_imgui_app target)
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add_executable(${target} ${ARGN})
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target_link_libraries(${target} PRIVATE fn_framework)
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target_include_directories(${target} PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/functions
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)
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endfunction()
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# --- Function libraries (headers for composition) ---
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# Functions are compiled as part of apps that use them via add_imgui_app.
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# Each function is a .h/.cpp pair included by the app's CMakeLists.txt.
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# --- Demo app ---
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/chart_demo/CMakeLists.txt)
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add_subdirectory(apps/chart_demo)
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endif()
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# --- Shaders Lab ---
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/shaders_lab/CMakeLists.txt)
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add_subdirectory(apps/shaders_lab)
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endif()
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# --- Registry Dashboard (lives in projects/fn_monitoring/apps/) ---
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set(_DASH_DIR ${CMAKE_SOURCE_DIR}/../projects/fn_monitoring/apps/registry_dashboard)
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if(EXISTS ${_DASH_DIR}/CMakeLists.txt)
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add_subdirectory(${_DASH_DIR} ${CMAKE_BINARY_DIR}/apps/registry_dashboard)
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endif()
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