9c26c3917c
Layout force-directed en GPU usando 5 compute shaders 4.3 + spatial hash
grid 64x64. API simetrica con graph_force_layout (CPU) para que el consumer
pueda swappear sin cambios. atomicCompSwap loop para float-add portable.
- cpp/functions/viz/graph_force_layout_gpu.{h,cpp,md}: nuevo modulo
- cpp/functions/gfx/gl_loader: anade glDispatchCompute, glMemoryBarrier,
glBindBufferBase, glGetBufferSubData (Windows wgl)
- cpp/tests/test_graph_force_layout_gpu.cpp: smoke + pinned + CPU vs GPU.
Crea ventana GLFW oculta GL 4.3; SKIP si headless o sin compute.
- demos_graph: checkbox "GPU layout" para swappear CPU/GPU en runtime
- issue movido a dev/issues/completed/
107 lines
4.6 KiB
CMake
107 lines
4.6 KiB
CMake
add_imgui_app(primitives_gallery
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main.cpp
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capture.cpp
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demo.cpp
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demos_core.cpp
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demos_viz.cpp
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demos_graph.cpp
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demos_graph_styles.cpp
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demos_gfx.cpp
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demos_3d.cpp
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demos_text_editor.cpp
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demos_gl_texture.cpp
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demos_extras.cpp
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demos_mesh.cpp
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# animation primitives (issue 0031)
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demos_animation.cpp
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${CMAKE_SOURCE_DIR}/functions/core/tween_curves.cpp
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${CMAKE_SOURCE_DIR}/functions/core/bezier_editor.cpp
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${CMAKE_SOURCE_DIR}/functions/core/timeline.cpp
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demos_sql.cpp
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demos_scientific.cpp
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# text_editor + file_watcher (issue 0025) + file_poll_diff pure (issue 0045)
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${CMAKE_SOURCE_DIR}/functions/core/text_editor.cpp
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${CMAKE_SOURCE_DIR}/functions/core/file_watcher.cpp
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${CMAKE_SOURCE_DIR}/functions/core/file_poll_diff.cpp
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${CMAKE_SOURCE_DIR}/vendor/imgui_text_edit/TextEditor.cpp
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# sql_workbench (issue 0032) + sql_parse pure (issue 0045)
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${CMAKE_SOURCE_DIR}/functions/core/sql_workbench.cpp
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${CMAKE_SOURCE_DIR}/functions/core/sql_parse.cpp
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# Core primitives demoed (tokens vive en fn_framework)
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${CMAKE_SOURCE_DIR}/functions/core/fullscreen_window.cpp
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${CMAKE_SOURCE_DIR}/functions/core/page_header.cpp
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${CMAKE_SOURCE_DIR}/functions/core/dashboard_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/core/badge.cpp
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${CMAKE_SOURCE_DIR}/functions/core/empty_state.cpp
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${CMAKE_SOURCE_DIR}/functions/core/button.cpp
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${CMAKE_SOURCE_DIR}/functions/core/icon_button.cpp
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${CMAKE_SOURCE_DIR}/functions/core/toolbar.cpp
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${CMAKE_SOURCE_DIR}/functions/core/modal_dialog.cpp
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${CMAKE_SOURCE_DIR}/functions/core/text_input.cpp
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${CMAKE_SOURCE_DIR}/functions/core/select.cpp
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${CMAKE_SOURCE_DIR}/functions/core/toast.cpp
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${CMAKE_SOURCE_DIR}/functions/core/tree_view.cpp
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${CMAKE_SOURCE_DIR}/functions/core/process_runner.cpp
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${CMAKE_SOURCE_DIR}/functions/core/process_state_machine.cpp
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# Viz primitives demoed
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${CMAKE_SOURCE_DIR}/functions/viz/kpi_card.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/bar_chart.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/pie_chart.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/line_plot.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/scatter_plot.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/histogram.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/sparkline.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/candlestick.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/gauge.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/heatmap.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/table_view.cpp
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# 3D viz primitives (issue 0028, ImPlot3D)
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${CMAKE_SOURCE_DIR}/functions/viz/surface_plot_3d.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/scatter_3d.cpp
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# Scientific viz (issue 0034)
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${CMAKE_SOURCE_DIR}/functions/viz/treemap.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/sankey.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/chord.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/contour.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/voronoi.cpp
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# Graph stack (instanced GPU + Barnes-Hut + spatial hash)
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${CMAKE_SOURCE_DIR}/functions/viz/graph_types.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_renderer.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_icons.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_force_layout.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_force_layout_gpu.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/graph_viewport.cpp
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${CMAKE_SOURCE_DIR}/functions/core/graph_spatial_hash.cpp
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# GL loader (Linux no-op, Windows wglGetProcAddress)
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp
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# Shader stack (shader_canvas demo)
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/shader_canvas.cpp
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# gl_texture_load (issue 0026) + stb_image
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_texture_load.cpp
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${CMAKE_SOURCE_DIR}/vendor/stb/stb_image_impl.cpp
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# mesh_viewer stack (issue 0029)
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${CMAKE_SOURCE_DIR}/functions/gfx/mesh_obj_load.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/mesh_gpu.cpp
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${CMAKE_SOURCE_DIR}/functions/core/orbit_camera.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/mesh_viewer.cpp
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)
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target_include_directories(primitives_gallery PRIVATE
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${CMAKE_SOURCE_DIR}/vendor/imgui_text_edit
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${CMAKE_SOURCE_DIR}/vendor/stb
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)
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# SQLite (sql_workbench) — alias provisto por cpp/CMakeLists.txt:
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# system on Linux, vendored amalgamation on Windows cross-compile.
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target_link_libraries(primitives_gallery PRIVATE SQLite::SQLite3)
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if(WIN32)
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target_link_libraries(primitives_gallery PRIVATE opengl32)
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endif()
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if(WIN32)
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set_target_properties(primitives_gallery PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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