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fn_registry/cpp/functions/viz/scatter_3d.md
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 00:28:20 +02:00

2.3 KiB

name, kind, lang, domain, version, purity, signature, description, tags, uses_functions, uses_types, returns, returns_optional, error_type, imports, tested, tests, test_file_path, file_path, framework, params, output, notes
name kind lang domain version purity signature description tags uses_functions uses_types returns returns_optional error_type imports tested tests test_file_path file_path framework params output notes
scatter_3d component cpp viz 1.0.0 pure void scatter_3d(const char* title, const fn::Scatter3DConfig& cfg) Scatter 3D ImPlot3D con tamano y color opcional por punto, orbit/zoom/pan nativos
implot3d
chart
visualization
gpu
scatter
3d
points
pendiente-usar
false
imgui
implot3d
false
cpp/functions/viz/scatter_3d.cpp imgui
name desc
title Titulo / id interno del plot
name desc
cfg fn::Scatter3DConfig — xs, ys, zs (length n), sizes opcional, colors opcional (ImU32 RGBA), size del plot
Renderiza una nube de puntos 3D dentro del frame ImGui actual; soporta orbit (drag), zoom (wheel) y pan scaffolding/demo en primitives_gallery

scatter_3d

Scatter 3D usando ImPlot3D::PlotScatter. Soporta tamano y color opcional por punto via ImPlot3DSpec::MarkerSizes / MarkerFillColors.

Util para visualizaciones de PCA / clustering / nubes de puntos sinteticas. Llamar dentro de un frame ImGui activo.

Caracteristicas

  • Per-point size: pasar cfg.sizes (length = n, en pixeles) o dejar nullptr para usar el tamano del estilo activo.
  • Per-point color: pasar cfg.colors (length = n, ImU32 RGBA) o dejar nullptr para que ImPlot3D use el color del colormap activo.
  • Orbit / zoom / pan: nativos de ImPlot3D.

Ejemplo

#include "viz/scatter_3d.h"
#include "imgui.h"
#include <vector>
#include <random>

const int N = 500;
std::vector<float> xs(N), ys(N), zs(N);
std::vector<ImU32> colors(N);

std::mt19937 rng(42);
std::normal_distribution<float> g(0.f, 0.4f);
const ImU32 palette[3] = {
    IM_COL32(255, 99,  71, 255),  // tomate
    IM_COL32( 65,170,255, 255),   // azul
    IM_COL32(120,220,120, 255),   // verde
};
const float cx[3] = {-1.5f, 1.5f, 0.f};
const float cy[3] = { 0.f,   0.f, 2.0f};
const float cz[3] = { 0.f,   1.0f,-1.0f};
for (int i = 0; i < N; ++i) {
    int c = i % 3;
    xs[i] = cx[c] + g(rng);
    ys[i] = cy[c] + g(rng);
    zs[i] = cz[c] + g(rng);
    colors[i] = palette[c];
}

fn::Scatter3DConfig cfg{};
cfg.xs = xs.data(); cfg.ys = ys.data(); cfg.zs = zs.data();
cfg.colors = colors.data();
cfg.n = N;
fn::scatter_3d("##clusters", cfg);