c7821c4c99
- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests) - cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply - shader_canvas: optional uniforms callback invoked per-frame - gl_loader: +glUniform1i/3f/4f - seed plasma: demo uniforms u_speed + u_color - rebuild Windows .exe Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2.6 KiB
2.6 KiB
name, kind, lang, domain, version, purity, signature, description, tags, uses_functions, uses_types, returns, returns_optional, error_type, imports, tested, tests, test_file_path, file_path, framework, params, output
| name | kind | lang | domain | version | purity | signature | description | tags | uses_functions | uses_types | returns | returns_optional | error_type | imports | tested | tests | test_file_path | file_path | framework | params | output | |||||||||||||||||||||||||||||
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| uniform_panel | component | cpp | gfx | 1.0.0 | impure | void uniforms_panel(UniformStore&, const std::vector<UniformDescriptor>&) | Panel ImGui auto-generado a partir de UniformDescriptor. Sincroniza un UniformStore con los descriptores, renderiza widgets (slider/color/toggle/xy) y aplica los valores al programa GL activo vía glUniform*. |
|
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false | error_go_core |
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false | cpp/functions/gfx/uniform_panel.cpp | imgui |
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Dibuja los widgets ImGui en el panel actual. uniforms_apply llama glUniform* actualizando los uniforms del programa para el frame actual. |
uniform_panel
Tres funciones que forman el ciclo completo de controles de uniforms:
parse_uniforms(src) → descs
uniforms_sync(store, descs) // al compilar shader
uniforms_panel(store, descs) // cada frame, dentro de ImGui::Begin/End
uniforms_apply(store, descs, program) // cada frame, dentro de canvas_render callback
Widgets por tipo
| GLSLType | WidgetKind | ImGui call |
|---|---|---|
| Float | Slider | SliderFloat (+ flag Logarithmic) |
| Int | Slider | SliderInt |
| Bool | Toggle | Checkbox |
| Vec2 | XY | SliderFloat2 |
| Vec3 | Color | ColorEdit3 |
| Vec4 | Color | ColorEdit4 |
Notas
uniforms_syncelimina entradas obsoletas y añade nuevas con sus defaults. Preserva valores actuales para uniforms que siguen presentes.- Si no hay descriptores,
uniforms_panelmuestra"Declare uniforms with @slider ... annotations.". uniforms_applyusaglGetUniformLocationpor nombre; si no existe (loc < 0), lo salta silenciosamente.