b093c898a8
Wave 1 de parallel-fix-issues integrada a master: - 0025: text_editor_cpp_core + file_watcher_cpp_core - 0026: gl_texture_load_cpp_gfx (vendor: stb_image v2.30) Ademas se commitea WIP previo de master que estaba sin commitear (cambios en shaders_lab, dag_*, framework, tokens, kpi_card, gl_loader.md, etc.) para dejar HEAD buildable. Notas: - Algunos deps del gallery (button.cpp, toolbar.cpp, modal_dialog.cpp...) siguen UNTRACKED — gating con FN_BUILD_GALLERY=ON (default OFF) para que master build (sin flag) no los necesite. - Build OK con y sin flag. fn index registra 904 functions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
31 lines
1.4 KiB
CMake
31 lines
1.4 KiB
CMake
add_imgui_app(shaders_lab
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main.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/shader_canvas.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/uniform_parser.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/uniform_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_catalog.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_compile.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_uniforms.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_editor.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_palette.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_previews.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/shaderlab_db.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/code_to_generator.cpp
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# fps_overlay, panel_menu, layouts_menu, app_menubar ya viven en fn_framework
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${CMAKE_SOURCE_DIR}/functions/core/layout_storage_sqlite.cpp
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)
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target_include_directories(shaders_lab PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(shaders_lab PRIVATE imgui_node_editor SQLite::SQLite3)
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if(WIN32)
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# GUI app: sin consola al lanzar (subsystem:windows / -mwindows)
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set_target_properties(shaders_lab PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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