47fac22230
- .claude/CLAUDE.md - .claude/commands/subagentes.md - .claude/rules/INDEX.md - .mcp.json - bash/functions/cybersecurity/analyze_dns.md - bash/functions/cybersecurity/audit_http_headers.md - bash/functions/cybersecurity/audit_ssh_config.md - bash/functions/cybersecurity/check_firewall.md - bash/functions/cybersecurity/detect_suspicious_users.md - bash/functions/cybersecurity/encrypt_file.md - ... Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2.3 KiB
2.3 KiB
name, kind, lang, domain, version, purity, signature, description, tags, uses_functions, uses_types, returns, returns_optional, error_type, imports, tested, tests, test_file_path, file_path, framework, params, output, notes
| name | kind | lang | domain | version | purity | signature | description | tags | uses_functions | uses_types | returns | returns_optional | error_type | imports | tested | tests | test_file_path | file_path | framework | params | output | notes | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| treemap | component | cpp | viz | 1.0.0 | pure | void treemap(const char* id, const std::vector<TreemapItem>& items, ImVec2 size) | Squarified treemap (Bruls, Huijbrechts, van Wijk) para jerarquias planas con valores. Layout puro separado del render. |
|
false |
|
false | cpp/functions/viz/treemap.cpp | imgui |
|
Renderiza el treemap en el frame ImGui actual usando AddRectFilled + AddText sobre el WindowDrawList | scaffolding/demo en primitives_gallery |
treemap
Treemap squarified: dado un vector de items con valor numerico, divide el rect dado en cells cuya area es proporcional al valor del item. El algoritmo de Bruls et al. minimiza el aspect ratio (cells lo mas cuadradas posibles).
API
struct TreemapItem { std::string label; float value; ImU32 color; };
struct TreemapRect { ImVec2 min, max; const TreemapItem* item; };
std::vector<TreemapRect> treemap_layout(const std::vector<TreemapItem>&, ImVec2 region); // pure
void treemap(const char* id, const std::vector<TreemapItem>&, ImVec2 size = {-1, 300});
treemap_layout es pura — devuelve rects en coords [0..region]. treemap invoca el layout y renderiza con AddRectFilled + label + valor cuando caben.
Conservacion del area
La suma de areas de los rects es igual al area de la region (modulo errores de redondeo). Util para tests.
Limitaciones MVP
- Solo jerarquia plana (no recursivo). Para jerarquias anidadas, llamar
treemap_layoutrecursivamente sobre cada cell. - Sin interaccion (click, zoom).
Ejemplo
std::vector<TreemapItem> items = {
{"vivienda", 950, IM_COL32(180,120,200,255)},
{"comida", 320, IM_COL32(120,180,200,255)},
{"transporte", 180, IM_COL32(200,180,120,255)},
};
treemap("##gastos", items, ImVec2(-1, 300));