Files
fn_registry/cpp/CMakeLists.txt
T
egutierrez c659120f86 feat(cpp/core): añadir layout_storage publico (SQLite-backed LayoutCallbacks)
API publica con handle opaco LayoutStorage* que envuelve la persistencia
de layouts ImGui en SQLite. Cualquier app puede obtener un LayoutCallbacks
listo para app_menubar/layouts_menu_items con dos llamadas:

    auto* st = fn_ui::layout_storage_open("app.db");
    fn_ui::LayoutCallbacks cb;
    fn_ui::layout_storage_make_callbacks(st, cb);

Tabla SQLite imgui_layouts(name, ini, updated_at) creada con
CREATE TABLE IF NOT EXISTS para no chocar con tablas pre-existentes.
fn_framework ahora enlaza SQLite::SQLite3 para que cualquier app que use
el framework herede acceso a layout_storage sin trabajo extra.
2026-04-28 23:39:34 +02:00

204 lines
7.8 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(fn_registry_cpp LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# --- Options ---
option(TRACY_ENABLE "Enable Tracy profiling" OFF)
# --- Vendor: Dear ImGui ---
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui)
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(imgui PUBLIC
${IMGUI_DIR}
${IMGUI_DIR}/backends
)
# --- Vendor: ImPlot ---
set(IMPLOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/implot)
add_library(implot STATIC
${IMPLOT_DIR}/implot.cpp
${IMPLOT_DIR}/implot_items.cpp
)
target_include_directories(implot PUBLIC ${IMPLOT_DIR})
target_link_libraries(implot PUBLIC imgui)
# --- Vendor: ImPlot3D ---
# Pinned to v0.4 (commit 41ae3e447c0de20ecab95d38a4b4dc0835a3efc2).
# See cpp/vendor/implot3d.VENDORING.md for update procedure.
set(IMPLOT3D_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/implot3d)
add_library(implot3d STATIC
${IMPLOT3D_DIR}/implot3d.cpp
${IMPLOT3D_DIR}/implot3d_items.cpp
${IMPLOT3D_DIR}/implot3d_meshes.cpp
)
target_include_directories(implot3d PUBLIC ${IMPLOT3D_DIR})
target_link_libraries(implot3d PUBLIC imgui)
# --- Vendor: Tracy (optional) ---
if(TRACY_ENABLE)
set(TRACY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/tracy)
add_library(tracy STATIC
${TRACY_DIR}/public/TracyClient.cpp
)
target_include_directories(tracy PUBLIC ${TRACY_DIR}/public)
target_compile_definitions(tracy PUBLIC TRACY_ENABLE)
endif()
# --- Vendor: imgui-node-editor ---
set(NODE_EDITOR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui-node-editor)
add_library(imgui_node_editor STATIC
${NODE_EDITOR_DIR}/imgui_node_editor.cpp
${NODE_EDITOR_DIR}/imgui_node_editor_api.cpp
${NODE_EDITOR_DIR}/imgui_canvas.cpp
${NODE_EDITOR_DIR}/crude_json.cpp
)
target_include_directories(imgui_node_editor PUBLIC ${NODE_EDITOR_DIR})
target_link_libraries(imgui_node_editor PUBLIC imgui)
# --- Platform dependencies ---
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# Cross-compile: use vendored or system GLFW, link opengl32/gdi32
find_package(glfw3 QUIET)
if(NOT glfw3_FOUND)
# Build GLFW from source if available
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vendor/glfw/CMakeLists.txt)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(vendor/glfw)
else()
message(FATAL_ERROR "GLFW not found. For Windows cross-compile, add GLFW source to cpp/vendor/glfw/")
endif()
endif()
set(PLATFORM_LIBS glfw opengl32 gdi32 imm32)
else()
# Linux native
find_package(glfw3 REQUIRED)
find_package(OpenGL REQUIRED)
set(PLATFORM_LIBS glfw OpenGL::GL ${CMAKE_DL_LIBS})
endif()
target_link_libraries(imgui PUBLIC ${PLATFORM_LIBS})
# --- SQLite3 (shared by every app that uses it, including fn_framework for
# layout_storage) ---
# System on Linux, vendored amalgamation on Windows cross-compile.
find_package(SQLite3 QUIET)
if(NOT SQLite3_FOUND AND NOT TARGET sqlite3_vendored)
set(SQLITE3_AMALG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/sqlite3)
add_library(sqlite3_vendored STATIC ${SQLITE3_AMALG_DIR}/sqlite3.c)
target_include_directories(sqlite3_vendored PUBLIC ${SQLITE3_AMALG_DIR})
target_compile_definitions(sqlite3_vendored PRIVATE
SQLITE_THREADSAFE=1
SQLITE_ENABLE_FTS5
SQLITE_ENABLE_JSON1
)
add_library(SQLite::SQLite3 ALIAS sqlite3_vendored)
endif()
# --- Framework ---
# Incluye tokens.cpp (identidad visual Mantine dark + indigo), icon_font.cpp
# (Karla/Roboto/... + Tabler), app_settings.cpp (persistencia y ventana de
# settings) y fps_overlay.cpp (overlay opcional). Ver cpp/DESIGN_SYSTEM.md
add_library(fn_framework STATIC
framework/app_base.cpp
functions/core/tokens.cpp
functions/core/icon_font.cpp
functions/core/app_settings.cpp
functions/core/app_about.cpp
functions/core/fps_overlay.cpp
functions/core/panel_menu.cpp
functions/core/layouts_menu.cpp
functions/core/app_menubar.cpp
functions/core/layout_storage.cpp
)
target_include_directories(fn_framework PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/framework
${CMAKE_CURRENT_SOURCE_DIR}/functions
)
# FN_CPP_ROOT permite que icon_font.cpp localice vendor/tabler-icons/tabler-icons.ttf
# en builds de desarrollo desde el repo (en deploys, la TTF se copia junto al exe).
target_compile_definitions(fn_framework PUBLIC
FN_CPP_ROOT="${CMAKE_CURRENT_SOURCE_DIR}"
)
target_link_libraries(fn_framework PUBLIC imgui implot implot3d SQLite::SQLite3)
if(TRACY_ENABLE)
target_link_libraries(fn_framework PUBLIC tracy)
endif()
# --- Macro for creating ImGui apps ---
# Capturamos la raiz del modulo cpp/ para que add_imgui_app la use desde
# subdirectorios (donde CMAKE_CURRENT_SOURCE_DIR apunta al app, no al root).
set(FN_CPP_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "fn_registry cpp root")
function(add_imgui_app target)
add_executable(${target} ${ARGN})
target_link_libraries(${target} PRIVATE fn_framework)
target_include_directories(${target} PRIVATE
${FN_CPP_ROOT_DIR}/functions
)
# Copia las fuentes junto al ejecutable para deploys autonomos (sin
# FN_CPP_ROOT en runtime). 4 TTFs vectoriales para el menu Settings + Tabler
# para los iconos TI_*.
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/Karla-Regular.ttf
$<TARGET_FILE_DIR:${target}>/Karla-Regular.ttf
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/Roboto-Medium.ttf
$<TARGET_FILE_DIR:${target}>/Roboto-Medium.ttf
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/DroidSans.ttf
$<TARGET_FILE_DIR:${target}>/DroidSans.ttf
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/Cousine-Regular.ttf
$<TARGET_FILE_DIR:${target}>/Cousine-Regular.ttf
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FN_CPP_ROOT_DIR}/vendor/tabler-icons/tabler-icons.ttf
$<TARGET_FILE_DIR:${target}>/tabler-icons.ttf
VERBATIM
)
endfunction()
# --- Function libraries (headers for composition) ---
# Functions are compiled as part of apps that use them via add_imgui_app.
# Each function is a .h/.cpp pair included by the app's CMakeLists.txt.
# --- Demo app ---
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/chart_demo/CMakeLists.txt)
add_subdirectory(apps/chart_demo)
endif()
# --- Shaders Lab ---
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/shaders_lab/CMakeLists.txt)
add_subdirectory(apps/shaders_lab)
endif()
# --- Primitives Gallery (catalogo visual de primitivos core/viz/gfx) ---
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/primitives_gallery/CMakeLists.txt)
add_subdirectory(apps/primitives_gallery)
endif()
# --- text_editor + file_watcher smoke test (issue 0025) ---
# Build gate para validar que text_editor.cpp + file_watcher.cpp + vendor enlazan.
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/text_editor_smoke/CMakeLists.txt)
add_subdirectory(apps/text_editor_smoke)
endif()
# --- Registry Dashboard (lives in projects/fn_monitoring/apps/) ---
set(_DASH_DIR ${CMAKE_SOURCE_DIR}/../projects/fn_monitoring/apps/registry_dashboard)
if(EXISTS ${_DASH_DIR}/CMakeLists.txt)
add_subdirectory(${_DASH_DIR} ${CMAKE_BINARY_DIR}/apps/registry_dashboard)
endif()