cb6d9e61d1
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
377 lines
15 KiB
CMake
377 lines
15 KiB
CMake
cmake_minimum_required(VERSION 3.16)
|
|
project(fn_registry_cpp LANGUAGES C CXX)
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
|
|
# --- Options ---
|
|
option(TRACY_ENABLE "Enable Tracy profiling" OFF)
|
|
option(FN_BUILD_TESTS "Build C++ e2e tests with Dear ImGui Test Engine" OFF)
|
|
|
|
# --- Vendor: Dear ImGui ---
|
|
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui)
|
|
add_library(imgui STATIC
|
|
${IMGUI_DIR}/imgui.cpp
|
|
${IMGUI_DIR}/imgui_draw.cpp
|
|
${IMGUI_DIR}/imgui_tables.cpp
|
|
${IMGUI_DIR}/imgui_widgets.cpp
|
|
${IMGUI_DIR}/imgui_demo.cpp
|
|
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
|
|
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
|
|
)
|
|
target_include_directories(imgui PUBLIC
|
|
${IMGUI_DIR}
|
|
${IMGUI_DIR}/backends
|
|
)
|
|
|
|
# When tests are enabled, imgui must be compiled with hooks for the test engine.
|
|
# The hooks compile to no-ops if the engine is never started, so this is safe to
|
|
# leave on but we still gate it to keep release builds identical to today.
|
|
if(FN_BUILD_TESTS)
|
|
target_compile_definitions(imgui PUBLIC IMGUI_ENABLE_TEST_ENGINE)
|
|
endif()
|
|
|
|
# --- Vendor: Dear ImGui Test Engine (opt-in via FN_BUILD_TESTS) ---
|
|
# Personal/open-source license (see vendor/imgui_test_engine/LICENSE.txt).
|
|
if(FN_BUILD_TESTS)
|
|
set(IMTE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui_test_engine)
|
|
add_library(imgui_test_engine STATIC
|
|
${IMTE_DIR}/imgui_te_engine.cpp
|
|
${IMTE_DIR}/imgui_te_context.cpp
|
|
${IMTE_DIR}/imgui_te_coroutine.cpp
|
|
${IMTE_DIR}/imgui_te_exporters.cpp
|
|
${IMTE_DIR}/imgui_te_perftool.cpp
|
|
${IMTE_DIR}/imgui_te_ui.cpp
|
|
${IMTE_DIR}/imgui_te_utils.cpp
|
|
${IMTE_DIR}/imgui_capture_tool.cpp
|
|
)
|
|
target_include_directories(imgui_test_engine PUBLIC
|
|
${IMTE_DIR}
|
|
${IMTE_DIR}/thirdparty
|
|
)
|
|
# Use std::thread for coroutines so apps don't have to provide their own.
|
|
target_compile_definitions(imgui_test_engine PUBLIC
|
|
IMGUI_ENABLE_TEST_ENGINE
|
|
IMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1
|
|
IMGUI_TEST_ENGINE_ENABLE_STD_FUNCTION=1
|
|
)
|
|
target_link_libraries(imgui_test_engine PUBLIC imgui)
|
|
if(UNIX)
|
|
find_package(Threads REQUIRED)
|
|
target_link_libraries(imgui_test_engine PUBLIC Threads::Threads)
|
|
endif()
|
|
endif()
|
|
|
|
# --- Vendor: ImPlot ---
|
|
set(IMPLOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/implot)
|
|
add_library(implot STATIC
|
|
${IMPLOT_DIR}/implot.cpp
|
|
${IMPLOT_DIR}/implot_items.cpp
|
|
)
|
|
target_include_directories(implot PUBLIC ${IMPLOT_DIR})
|
|
target_link_libraries(implot PUBLIC imgui)
|
|
|
|
# --- Vendor: ImPlot3D ---
|
|
# Pinned to v0.4 (commit 41ae3e447c0de20ecab95d38a4b4dc0835a3efc2).
|
|
# See cpp/vendor/implot3d.VENDORING.md for update procedure.
|
|
set(IMPLOT3D_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/implot3d)
|
|
add_library(implot3d STATIC
|
|
${IMPLOT3D_DIR}/implot3d.cpp
|
|
${IMPLOT3D_DIR}/implot3d_items.cpp
|
|
${IMPLOT3D_DIR}/implot3d_meshes.cpp
|
|
)
|
|
target_include_directories(implot3d PUBLIC ${IMPLOT3D_DIR})
|
|
target_link_libraries(implot3d PUBLIC imgui)
|
|
|
|
# --- Vendor: Tracy (optional) ---
|
|
if(TRACY_ENABLE)
|
|
set(TRACY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/tracy)
|
|
add_library(tracy STATIC
|
|
${TRACY_DIR}/public/TracyClient.cpp
|
|
)
|
|
target_include_directories(tracy PUBLIC ${TRACY_DIR}/public)
|
|
target_compile_definitions(tracy PUBLIC TRACY_ENABLE)
|
|
endif()
|
|
|
|
# --- Vendor: imgui-node-editor ---
|
|
set(NODE_EDITOR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui-node-editor)
|
|
add_library(imgui_node_editor STATIC
|
|
${NODE_EDITOR_DIR}/imgui_node_editor.cpp
|
|
${NODE_EDITOR_DIR}/imgui_node_editor_api.cpp
|
|
${NODE_EDITOR_DIR}/imgui_canvas.cpp
|
|
${NODE_EDITOR_DIR}/crude_json.cpp
|
|
)
|
|
target_include_directories(imgui_node_editor PUBLIC ${NODE_EDITOR_DIR})
|
|
target_link_libraries(imgui_node_editor PUBLIC imgui)
|
|
|
|
# --- Platform dependencies ---
|
|
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
|
# Cross-compile: use vendored or system GLFW, link opengl32/gdi32
|
|
find_package(glfw3 QUIET)
|
|
if(NOT glfw3_FOUND)
|
|
# Build GLFW from source if available
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vendor/glfw/CMakeLists.txt)
|
|
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
|
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
|
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
add_subdirectory(vendor/glfw)
|
|
else()
|
|
message(FATAL_ERROR "GLFW not found. For Windows cross-compile, add GLFW source to cpp/vendor/glfw/")
|
|
endif()
|
|
endif()
|
|
set(PLATFORM_LIBS glfw opengl32 gdi32 imm32)
|
|
else()
|
|
# Linux native
|
|
find_package(glfw3 REQUIRED)
|
|
find_package(OpenGL REQUIRED)
|
|
set(PLATFORM_LIBS glfw OpenGL::GL ${CMAKE_DL_LIBS})
|
|
endif()
|
|
|
|
target_link_libraries(imgui PUBLIC ${PLATFORM_LIBS})
|
|
|
|
# --- SQLite3 (shared by every app that uses it, including fn_framework for
|
|
# layout_storage) ---
|
|
# System on Linux, vendored amalgamation on Windows cross-compile.
|
|
find_package(SQLite3 QUIET)
|
|
if(NOT SQLite3_FOUND AND NOT TARGET sqlite3_vendored)
|
|
set(SQLITE3_AMALG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/sqlite3)
|
|
add_library(sqlite3_vendored STATIC ${SQLITE3_AMALG_DIR}/sqlite3.c)
|
|
target_include_directories(sqlite3_vendored PUBLIC ${SQLITE3_AMALG_DIR})
|
|
target_compile_definitions(sqlite3_vendored PRIVATE
|
|
SQLITE_THREADSAFE=1
|
|
SQLITE_ENABLE_FTS5
|
|
SQLITE_ENABLE_JSON1
|
|
)
|
|
add_library(SQLite::SQLite3 ALIAS sqlite3_vendored)
|
|
endif()
|
|
|
|
# --- DuckDB (precompiled libs — see cpp/vendor/duckdb/README.md) ---
|
|
# Header en vendor/duckdb/include/. Lib dinamica en linux/ o windows/ segun
|
|
# el target. Las libs estan gitignored — ejecutar
|
|
# `cpp/vendor/duckdb/download_duckdb.sh` la primera vez.
|
|
if(NOT TARGET duckdb_vendored)
|
|
set(DUCKDB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vendor/duckdb)
|
|
if(WIN32)
|
|
set(DUCKDB_LIB ${DUCKDB_DIR}/windows/duckdb.lib)
|
|
set(DUCKDB_RUNTIME ${DUCKDB_DIR}/windows/duckdb.dll)
|
|
else()
|
|
set(DUCKDB_LIB ${DUCKDB_DIR}/linux/libduckdb.so)
|
|
set(DUCKDB_RUNTIME ${DUCKDB_DIR}/linux/libduckdb.so)
|
|
endif()
|
|
if(NOT EXISTS ${DUCKDB_LIB})
|
|
message(WARNING "[duckdb] ${DUCKDB_LIB} no existe — corre cpp/vendor/duckdb/download_duckdb.sh")
|
|
endif()
|
|
add_library(duckdb_vendored INTERFACE)
|
|
target_include_directories(duckdb_vendored INTERFACE ${DUCKDB_DIR}/include)
|
|
target_link_libraries(duckdb_vendored INTERFACE ${DUCKDB_LIB})
|
|
add_library(DuckDB::DuckDB ALIAS duckdb_vendored)
|
|
|
|
# Helper para que las apps copien la runtime lib al lado del exe.
|
|
# add_imgui_app puede invocarlo, o cada app lo hace en su CMakeLists.
|
|
function(duckdb_copy_runtime target)
|
|
if(EXISTS ${DUCKDB_RUNTIME})
|
|
add_custom_command(TARGET ${target} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${DUCKDB_RUNTIME} $<TARGET_FILE_DIR:${target}>
|
|
COMMENT "Copying DuckDB runtime next to ${target}")
|
|
endif()
|
|
endfunction()
|
|
endif()
|
|
|
|
# --- Framework ---
|
|
# Incluye tokens.cpp (identidad visual Mantine dark + indigo), icon_font.cpp
|
|
# (Karla/Roboto/... + Tabler), app_settings.cpp (persistencia y ventana de
|
|
# settings) y fps_overlay.cpp (overlay opcional). Ver cpp/DESIGN_SYSTEM.md
|
|
add_library(fn_framework STATIC
|
|
framework/app_base.cpp
|
|
functions/core/tokens.cpp
|
|
functions/core/icon_font.cpp
|
|
functions/core/app_settings.cpp
|
|
functions/core/app_about.cpp
|
|
functions/core/fps_overlay.cpp
|
|
functions/core/panel_menu.cpp
|
|
functions/core/layouts_menu.cpp
|
|
functions/core/app_menubar.cpp
|
|
functions/core/logger.cpp
|
|
functions/core/log_window.cpp
|
|
functions/gfx/gl_loader.cpp
|
|
functions/core/layout_storage.cpp
|
|
functions/core/selectable_text.cpp
|
|
)
|
|
target_include_directories(fn_framework PUBLIC
|
|
${CMAKE_CURRENT_SOURCE_DIR}/framework
|
|
${CMAKE_CURRENT_SOURCE_DIR}/functions
|
|
)
|
|
# FN_CPP_ROOT permite que icon_font.cpp localice vendor/tabler-icons/tabler-icons.ttf
|
|
# en builds de desarrollo desde el repo (en deploys, la TTF se copia junto al exe).
|
|
target_compile_definitions(fn_framework PUBLIC
|
|
FN_CPP_ROOT="${CMAKE_CURRENT_SOURCE_DIR}"
|
|
)
|
|
target_link_libraries(fn_framework PUBLIC imgui implot implot3d SQLite::SQLite3)
|
|
if(TRACY_ENABLE)
|
|
target_link_libraries(fn_framework PUBLIC tracy)
|
|
endif()
|
|
if(FN_BUILD_TESTS)
|
|
# Public so apps that include fn_framework headers see the same hooks.
|
|
target_compile_definitions(fn_framework PUBLIC IMGUI_ENABLE_TEST_ENGINE)
|
|
target_link_libraries(fn_framework PUBLIC imgui_test_engine)
|
|
endif()
|
|
|
|
# --- OpenMP (opcional) ---
|
|
# Habilita #pragma omp en las funciones del registry que lo declaren bajo
|
|
# guardia _OPENMP. Si el compilador no lo soporta (no debiera, gcc/clang
|
|
# y mingw-w64 lo traen), los pragmas se ignoran sin romper el build.
|
|
find_package(OpenMP QUIET)
|
|
if(OpenMP_CXX_FOUND)
|
|
target_link_libraries(fn_framework PUBLIC OpenMP::OpenMP_CXX)
|
|
message(STATUS "OpenMP enabled for fn_framework (${OpenMP_CXX_VERSION})")
|
|
else()
|
|
message(STATUS "OpenMP NOT found — force layout fallback to single-thread")
|
|
endif()
|
|
|
|
# --- Macro for creating ImGui apps ---
|
|
# Capturamos la raiz del modulo cpp/ para que add_imgui_app la use desde
|
|
# subdirectorios (donde CMAKE_CURRENT_SOURCE_DIR apunta al app, no al root).
|
|
set(FN_CPP_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "fn_registry cpp root")
|
|
|
|
function(add_imgui_app target)
|
|
add_executable(${target} ${ARGN})
|
|
target_link_libraries(${target} PRIVATE fn_framework)
|
|
target_include_directories(${target} PRIVATE
|
|
${FN_CPP_ROOT_DIR}/functions
|
|
)
|
|
# Convencion de layout (cpp_apps.md §7):
|
|
# <exe_dir>/<app>.exe + <app>.dll (binario + DLLs Windows convention)
|
|
# <exe_dir>/assets/ (read-only: ttfs, enrichers, runtime, etc.)
|
|
# <exe_dir>/local_files/ (creado en runtime: ini, db, projects)
|
|
#
|
|
# add_imgui_app copia las TTFs a <exe_dir>/assets/. La app las
|
|
# encuentra en runtime via fn::asset_path() (icon_font.cpp).
|
|
set(_ASSETS_DIR $<TARGET_FILE_DIR:${target}>/assets)
|
|
add_custom_command(TARGET ${target} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E make_directory ${_ASSETS_DIR}
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/Karla-Regular.ttf
|
|
${_ASSETS_DIR}/Karla-Regular.ttf
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/Roboto-Medium.ttf
|
|
${_ASSETS_DIR}/Roboto-Medium.ttf
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/DroidSans.ttf
|
|
${_ASSETS_DIR}/DroidSans.ttf
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${FN_CPP_ROOT_DIR}/vendor/imgui/misc/fonts/Cousine-Regular.ttf
|
|
${_ASSETS_DIR}/Cousine-Regular.ttf
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${FN_CPP_ROOT_DIR}/vendor/tabler-icons/tabler-icons.ttf
|
|
${_ASSETS_DIR}/tabler-icons.ttf
|
|
VERBATIM
|
|
)
|
|
endfunction()
|
|
|
|
# --- Function libraries (headers for composition) ---
|
|
# Functions are compiled as part of apps that use them via add_imgui_app.
|
|
# Each function is a .h/.cpp pair included by the app's CMakeLists.txt.
|
|
|
|
# --- Demo app ---
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/chart_demo/CMakeLists.txt)
|
|
add_subdirectory(apps/chart_demo)
|
|
endif()
|
|
|
|
# --- Shaders Lab ---
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/shaders_lab/CMakeLists.txt)
|
|
add_subdirectory(apps/shaders_lab)
|
|
endif()
|
|
|
|
# --- Primitives Gallery (catalogo visual de primitivos core/viz/gfx) ---
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/primitives_gallery/CMakeLists.txt)
|
|
add_subdirectory(apps/primitives_gallery)
|
|
endif()
|
|
|
|
# --- Tables playground (vive dentro de primitives_gallery/playground/tables/) ---
|
|
# No es un app del registry; sirve para iterar mejoras sobre table_view_cpp_viz
|
|
# antes de promover una API v2 y migrar las apps C++ que hoy usan ImGui::BeginTable raw.
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/primitives_gallery/playground/tables/CMakeLists.txt)
|
|
add_subdirectory(apps/primitives_gallery/playground/tables)
|
|
endif()
|
|
|
|
# --- text_editor + file_watcher smoke test (issue 0025) ---
|
|
# Build gate para validar que text_editor.cpp + file_watcher.cpp + vendor enlazan.
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/text_editor_smoke/CMakeLists.txt)
|
|
add_subdirectory(apps/text_editor_smoke)
|
|
endif()
|
|
|
|
# --- AltSnap viewport-jitter regression test ---
|
|
# Headless harness que conduce glfwSetWindowPos cada frame y verifica que
|
|
# ImGui viewport->Pos sigue al OS dentro de 1px. Sin la patch del framework
|
|
# (callback GLFW + per-frame sync) este test falla exit=1.
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/altsnap_jitter_test/CMakeLists.txt)
|
|
add_subdirectory(apps/altsnap_jitter_test)
|
|
endif()
|
|
|
|
# --- gamedev stack (SDL3 + sokol_gfx + miniaudio, issue 0072) ---
|
|
# Apps standalone, no usan fn_framework. Vendor SDL3 se compila una vez aqui;
|
|
# las apps solo linkan SDL3::SDL3-static.
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vendor/sdl3/CMakeLists.txt
|
|
AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vendor/sokol/sokol_gfx.h)
|
|
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
|
|
set(SDL_STATIC ON CACHE BOOL "" FORCE)
|
|
set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
|
|
set(SDL_TESTS OFF CACHE BOOL "" FORCE)
|
|
set(SDL_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
set(SDL_INSTALL OFF CACHE BOOL "" FORCE)
|
|
set(SDL_X11_XSCRNSAVER OFF CACHE BOOL "" FORCE)
|
|
add_subdirectory(vendor/sdl3 EXCLUDE_FROM_ALL)
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/engine_smoke/CMakeLists.txt)
|
|
add_subdirectory(apps/engine_smoke)
|
|
endif()
|
|
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/apps/runtime_test/CMakeLists.txt)
|
|
add_subdirectory(apps/runtime_test)
|
|
endif()
|
|
endif()
|
|
|
|
# --- Registry Dashboard (lives in projects/fn_monitoring/apps/) ---
|
|
# _DASH_DIR puede sobreescribirse via -D_DASH_DIR=<path> para apuntar a un
|
|
# worktree (parallel-fix-issues u otros flujos que aislen builds).
|
|
if(NOT DEFINED _DASH_DIR)
|
|
set(_DASH_DIR ${CMAKE_SOURCE_DIR}/../projects/fn_monitoring/apps/registry_dashboard)
|
|
endif()
|
|
if(EXISTS ${_DASH_DIR}/CMakeLists.txt)
|
|
add_subdirectory(${_DASH_DIR} ${CMAKE_BINARY_DIR}/apps/registry_dashboard)
|
|
endif()
|
|
|
|
# --- Graph Explorer (lives in projects/osint_graph/apps/) ---
|
|
# _GE_DIR puede sobreescribirse via -D_GE_DIR=<path> para apuntar a un
|
|
# worktree (parallel-fix-issues u otros flujos que aislen builds).
|
|
if(NOT DEFINED _GE_DIR)
|
|
set(_GE_DIR ${CMAKE_SOURCE_DIR}/../projects/osint_graph/apps/graph_explorer)
|
|
endif()
|
|
if(EXISTS ${_GE_DIR}/CMakeLists.txt)
|
|
add_subdirectory(${_GE_DIR} ${CMAKE_BINARY_DIR}/apps/graph_explorer)
|
|
endif()
|
|
|
|
# --- odr_console (lives in projects/online_data_recopilation/apps/) ---
|
|
if(NOT DEFINED _ODR_DIR)
|
|
set(_ODR_DIR ${CMAKE_SOURCE_DIR}/../projects/online_data_recopilation/apps/odr_console)
|
|
endif()
|
|
if(EXISTS ${_ODR_DIR}/CMakeLists.txt)
|
|
add_subdirectory(${_ODR_DIR} ${CMAKE_BINARY_DIR}/apps/odr_console)
|
|
endif()
|
|
|
|
# --- navegator_dashboard (lives in projects/navegator/apps/) ---
|
|
# Windows-only — el propio CMakeLists.txt hace return() en non-WIN32.
|
|
if(NOT DEFINED _NAVD_DIR)
|
|
set(_NAVD_DIR ${CMAKE_SOURCE_DIR}/../projects/navegator/apps/navegator_dashboard)
|
|
endif()
|
|
if(EXISTS ${_NAVD_DIR}/CMakeLists.txt)
|
|
add_subdirectory(${_NAVD_DIR} ${CMAKE_BINARY_DIR}/apps/navegator_dashboard)
|
|
endif()
|
|
|
|
# --- Tests (Catch2 amalgamated, ctest-driven) ---
|
|
option(BUILD_TESTING "Build C++ tests" ON)
|
|
if(BUILD_TESTING)
|
|
enable_testing()
|
|
add_subdirectory(tests)
|
|
endif()
|