ac65791663
- DagStep: preview_open flag (default false). - dag_compile: emit `uniform int u_preview_target` and a series of early-return branches at the start of fragColor selection. -1 (default) falls through to the real Output-driven fragColor. - dag_node_previews (new fn): per-node FBO keyed by editor_uid, lazy created. Renders each node with preview_open=true to its FBO by setting u_preview_target = step index. Texture exposed via dag_preview_texture(uid) for ImGui::Image. - dag_node_editor: small toggle button "[+] preview"/"[-] preview" in each non-Output node; when open, ImGui::Image(96x64, V-flipped). - dag_node_editor: double right-click on hovered node deletes it (Output is protected). - main.cpp: dag_previews_render after Canvas DAG; dag_previews_destroy on shutdown. Single GL program drives both the canvas and all thumbnails — moving sliders never recompiles, only the topology change does. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2.3 KiB
2.3 KiB
name, kind, lang, domain, version, purity, signature, description, tags, uses_functions, uses_types, returns, returns_optional, error_type, imports, tested, tests, test_file_path, file_path, framework, params, output
| name | kind | lang | domain | version | purity | signature | description | tags | uses_functions | uses_types | returns | returns_optional | error_type | imports | tested | tests | test_file_path | file_path | framework | params | output | |||||||||||||||||||||||||||||||||
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| dag_node_previews | function | cpp | gfx | 1.0.0 | impure | void dag_previews_render(const std::vector<DagStep>&, unsigned program, int w, int h); unsigned dag_preview_texture(unsigned editor_uid); void dag_previews_destroy() | Renderiza un thumbnail por cada DagStep con preview_open=true a un FBO propio (lazy, keyed por editor_uid). Bind del FBO + glUniform1i(u_preview_target, i) + draw del quad. Devuelve la textura via dag_preview_texture para mostrarla con ImGui::Image. |
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false | error_go_core |
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false | cpp/functions/gfx/dag_node_previews.cpp | opengl |
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Cada FBO contiene out_<i> renderizado a width x height. Acceso via dag_preview_texture(uid). |
dag_node_previews
Pipeline para thumbnails por nodo. Reutiliza el program GL del DAG (con un branch al final controlado por u_preview_target) y renderiza N veces a FBOs pequeños keyed por editor_uid del nodo.
No recompila al mover sliders ni al togglear preview — solo cambia el u_preview_target.
Uso
fn::gfx::canvas_render(g_canvas_dag, time, [&](unsigned p) {
fn::gfx::dag_uniforms_apply(g_pipeline, p);
});
fn::gfx::dag_previews_render(g_pipeline, g_canvas_dag.program);
// Luego en el editor del nodo:
unsigned tex = fn::gfx::dag_preview_texture(step.editor_uid);
if (tex) ImGui::Image((ImTextureID)(intptr_t)tex, ImVec2(96, 64));
Recursos
Cada FBO se mantiene en un map estatico hasta llamar dag_previews_destroy() en shutdown. No se libera al borrar un nodo (pequena fuga en sesion larga; aceptable para 16 nodos max).