dfbe26da01
The previous InvisibleButton captured mouse events, so you could drag from the Functions palette into the canvas, but node dragging and slider interaction inside the canvas stopped working. Fix: watch the global drag-drop payload without an explicit target. When the mouse releases LMB over the DAG window with a "DAG_NODE_TYPE" payload active, queue an add at that canvas position. No button, no capture. Tests (compiled standalone with preprocessor defines): - dag_compile: 6/6 asserts (empty, single gen, op chain, multi-source blend, Output-driven fragColor, unconnected-Output fallback). - dag_catalog: 8/8 asserts (uniqueness, per-kind input invariants, exactly one Output, body_glsl present & returns, control param indices valid). Build with: g++ -std=c++17 -Icpp/functions -DDAG_COMPILE_TEST cpp/functions/gfx/dag_compile.cpp cpp/functions/gfx/dag_catalog.cpp -o /tmp/dag_compile_test g++ -std=c++17 -Icpp/functions -DDAG_CATALOG_TEST cpp/functions/gfx/dag_catalog.cpp -o /tmp/dag_catalog_test Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>