e828af3ac1
- DagKind::Output (new enum): terminal sink; compiler wires fragColor to its source_ids[0] - dag_catalog: "output" node (1 input, red) - dag_compile: skips Output in node_<i> emission; final fragColor resolves from Output's connection - dag_node_editor: no more Add button; drops "DAG_NODE_TYPE" payloads at mouse canvas position; Output cannot be deleted; Output has no output pin - dag_palette (new fn): Functions window with grouped, draggable node cards - main.cpp: "Functions" window added; ensure_dag_default seeds plasma + connected Output
27 lines
1.1 KiB
CMake
27 lines
1.1 KiB
CMake
add_imgui_app(shaders_lab
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main.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/shader_canvas.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/uniform_parser.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/uniform_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_catalog.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_compile.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_uniforms.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_editor.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/dag_palette.cpp
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${CMAKE_SOURCE_DIR}/functions/core/fps_overlay.cpp
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)
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target_include_directories(shaders_lab PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(shaders_lab PRIVATE imgui_node_editor)
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if(WIN32)
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# GUI app: sin consola al lanzar (subsystem:windows / -mwindows)
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set_target_properties(shaders_lab PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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