d1d20bdc04
Funcion impura del registry que carga PNG/JPG/BMP/TGA/HDR a una textura OpenGL lista para sampler2D. Composable con gl_loader, gl_shader, shader_canvas. Genera mipmaps, soporta sRGB y HDR (RGBA16F). API: GlTexture gl_texture_load(path, flip_y=true, srgb=false) GlTexture gl_texture_load_from_memory(data, size, ...) void gl_texture_destroy(tex) const char* gl_texture_last_error() // thread-local void gl_texture_bind_uniform(prog, name, tex, unit) Errores via thread_local string accesible por gl_texture_last_error(). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>