feat(graph_explorer): adopta layout assets/ via fn::asset_path
Junto con el cambio del framework (commit 81d8a7c9), graph_explorer
ahora resuelve enrichers/, runtime Python y gx-cli desde
<exe_dir>/assets/ con fallback a las rutas dev legacy.
- main.cpp: enrichers_dir busca primero <exe_dir>/assets/enrichers/
(deploy con /compile). Fallback a <app_dir>/enrichers/ del repo
cuando se ejecuta desde build/ (modo dev).
- jobs.cpp::resolve_python_runtime: incluye
<exe_dir>/assets/runtime/python/{python.exe|bin/python3} como
primera opcion de la cadena de fallback. La opcion legacy sin
assets/ queda como segundo intento.
- chat.cpp: gxcli_path busca <exe_dir>/assets/gx-cli{.exe} con
fallback a <app_dir>/gx-cli para modo dev.
Tests: 32/32 verde. Build Linux + Windows OK. Deploy fresco a
Desktop con todas las 6 apps confirma layout limpio:
<app>.exe + (duckdb.dll si aplica) + assets/ + local_files/
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -119,25 +119,32 @@ bool file_exists(const std::string& p) {
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}
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// Cadena de fallback (logged una sola vez al primer uso):
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// 1. <exe_dir>/runtime/python/{python.exe|bin/python3} -> kind=embedded
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// 2. $FN_PYTHON -> kind=env
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// 3. <registry_root>/python/.venv/bin/python3 -> kind=registry_venv
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// 4. python3 del PATH -> kind=system
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// 1. <exe_dir>/assets/runtime/python/{python.exe|bin/python3} -> kind=embedded
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// 2. <exe_dir>/runtime/python/... (legacy, pre-assets/) -> kind=embedded
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// 3. $FN_PYTHON -> kind=env
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// 4. <registry_root>/python/.venv/bin/python3 -> kind=registry_venv
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// 5. python3 del PATH -> kind=system
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PyRuntime resolve_python_runtime() {
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PyRuntime r;
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std::string exe = get_exe_dir();
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#ifdef _WIN32
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if (!exe.empty()) {
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std::string p = exe + "\\runtime\\python\\python.exe";
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if (file_exists(p)) { r.path = p; r.kind = "embedded"; return r; }
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}
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const char* embed_rel[] = {
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"\\assets\\runtime\\python\\python.exe",
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"\\runtime\\python\\python.exe", // legacy
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};
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#else
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if (!exe.empty()) {
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std::string p = exe + "/runtime/python/bin/python3";
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if (file_exists(p)) { r.path = p; r.kind = "embedded"; return r; }
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}
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const char* embed_rel[] = {
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"/assets/runtime/python/bin/python3",
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"/runtime/python/bin/python3", // legacy
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};
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#endif
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if (!exe.empty()) {
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for (const char* rel : embed_rel) {
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std::string p = exe + rel;
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if (file_exists(p)) { r.path = p; r.kind = "embedded"; return r; }
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}
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}
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if (const char* env = std::getenv("FN_PYTHON"); env && *env) {
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if (file_exists(env)) { r.path = env; r.kind = "env"; return r; }
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