810b564127
Rename masivo sin cambio de comportamiento. Habilita 0036b-f que ya
asumen la nueva convencion.
Archivos:
- tableview.{cpp,h} -> node_groups.{cpp,h} (git mv para preservar history)
- CMakeLists.txt: tableview.cpp -> node_groups.cpp
Tipos:
- TableWindowState -> NodeGroupsWindowState (views.h)
- TableMetadata -> NodeGroupsMeta (node_groups.h)
- TablePageRow -> NodeGroupsRow (node_groups.h)
Campos AppState:
- table_windows -> node_groups_windows
- table_node_counts -> node_groups_counts
- toggle_expanded_id -> toggle_nodegroups_id
- want_toggle_expanded -> want_toggle_nodegroups
Funciones (window por contenedor — NO el panel generico Table):
- tableview_create / count / page / smoke_test / resolve_path /
refresh_counts / list_columns / get_metadata / set_expanded /
set_columns / promote_row / demote_row / ingest_file
-> prefijo node_groups_*
- views_table_window -> views_node_groups_window
- views_table_windows_sync -> views_node_groups_windows_sync
- views_table_overlay -> views_node_groups_overlay
Strings de UI:
- "Expand table" / "Collapse table" -> "Open NodeGroups" / "Close NodeGroups"
- Window title "<icon> <name>" -> "<icon> NodeGroups: <name>"
- Tooltip "(no expanded tables)" -> "(no open NodeGroups)"
- Logs [tableview_*] -> [node_groups_*]
Preservados intencionalmente (no son cambio de identificadores C++):
- CLI flag --test-tableview (cambiarlo seria cambio de behavior publico)
- Valor 'tableview' en columna entities.source (cambiarlo afectaria
datos persistidos en BD)
NO tocado:
- Panel generico Table (views_table, panel_table, table_rows,
table_show_all, table_search_buf, table_filter_*, table_col_filters,
table_active_tab, TableRow, table_filter_group_*, etc.)
- issues/completed/* (historia)
Verificacion:
- Build C++ Linux + Windows: green sin warnings nuevos.
- pytest WSL: 89 passed.
- pytest Windows: 78 passed + 11 skipped.
- git grep audit: solo residuos en issues/ (historia) + CLI flag y
source DB value preservados.
Refs: issues/0036a-rename-nodegroups.md
79 lines
3.0 KiB
CMake
79 lines
3.0 KiB
CMake
# SQLite3: el target SQLite::SQLite3 lo crea ya cpp/CMakeLists.txt (sistema en
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# Linux, vendored amalgamation en Windows). Si esta app se construye en
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# stand-alone, levantar SQLite desde el amalgamation vendoreado del registry.
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find_package(SQLite3 QUIET)
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if(NOT SQLite3_FOUND AND NOT TARGET sqlite3_vendored)
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set(SQLITE3_AMALG_DIR ${FN_CPP_ROOT_DIR}/vendor/sqlite3)
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add_library(sqlite3_vendored STATIC ${SQLITE3_AMALG_DIR}/sqlite3.c)
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target_include_directories(sqlite3_vendored PUBLIC ${SQLITE3_AMALG_DIR})
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target_compile_definitions(sqlite3_vendored PRIVATE
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SQLITE_THREADSAFE=1
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SQLITE_ENABLE_FTS5
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SQLITE_ENABLE_JSON1
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)
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add_library(SQLite::SQLite3 ALIAS sqlite3_vendored)
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endif()
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add_imgui_app(graph_explorer
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main.cpp
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data.cpp
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views.cpp
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views_jobs.cpp
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types_registry.cpp
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layout_store.cpp
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entity_ops.cpp
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project_manager.cpp
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node_groups.cpp
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jobs.cpp
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enrichers.cpp
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chat.cpp
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# --- viz ---
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${FN_CPP_ROOT_DIR}/functions/viz/graph_renderer.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_force_layout.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_force_layout_gpu.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_layouts.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_viewport.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_viewport_selection.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_labels.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_labels_select.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_icons.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_sources.cpp
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${FN_CPP_ROOT_DIR}/functions/viz/graph_types.cpp
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${FN_CPP_ROOT_DIR}/functions/core/graph_spatial_hash.cpp
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# --- core UI ---
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${FN_CPP_ROOT_DIR}/functions/core/button.cpp
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${FN_CPP_ROOT_DIR}/functions/core/icon_button.cpp
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${FN_CPP_ROOT_DIR}/functions/core/toolbar.cpp
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${FN_CPP_ROOT_DIR}/functions/core/modal_dialog.cpp
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${FN_CPP_ROOT_DIR}/functions/core/text_input.cpp
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${FN_CPP_ROOT_DIR}/functions/core/select.cpp
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${FN_CPP_ROOT_DIR}/functions/core/tree_view.cpp
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${FN_CPP_ROOT_DIR}/functions/core/page_header.cpp
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${FN_CPP_ROOT_DIR}/functions/core/fullscreen_window.cpp
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${FN_CPP_ROOT_DIR}/functions/core/badge.cpp
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${FN_CPP_ROOT_DIR}/functions/core/empty_state.cpp
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)
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target_include_directories(graph_explorer PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${FN_CPP_ROOT_DIR}/functions
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)
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target_link_libraries(graph_explorer PRIVATE SQLite::SQLite3 DuckDB::DuckDB)
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duckdb_copy_runtime(graph_explorer)
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# Threads — issue 0026 (jobs system) usa std::thread + std::mutex + condvar.
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find_package(Threads REQUIRED)
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target_link_libraries(graph_explorer PRIVATE Threads::Threads)
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# OpenGL: graph_renderer + graph_force_layout_gpu llaman gl* directamente.
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# fn::run_app inicializa el loader cuando AppConfig::init_gl_loader = true.
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if(NOT WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(graph_explorer PRIVATE OpenGL::GL)
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endif()
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if(WIN32)
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set_target_properties(graph_explorer PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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