Files
graph_explorer/CMakeLists.txt
T
egutierrez c365b1bc43 feat(projects): project_manager module — DDL bootstrap, slug/paths, settings, reveal
Modulo nuevo que gestiona el sistema de proyectos del issue 0006.
Cada proyecto vive como subcarpeta junto al exe con su operations.db,
types.yaml y graph_explorer.db propios. Helpers:

- project_validate_slug / project_paths / project_list / project_exists
- project_create — bootstrap operations.db con DDL completo (entities,
  relations, fts5, triggers, assertions, executions, logs) + types.yaml
  semilla (copia de examples/types.yaml o embed si no existe).
- projects_migrate_legacy_layout — mueve operations.db / graph_explorer.db
  del cwd a projects/default/ si el directorio projects/ no existe.
- project_settings_load/save/touch — graph_explorer.ini con last_active
  y recent (max 5).
- project_reveal_in_explorer — Windows ShellExecute / Linux xdg-open.

CMakeLists registra project_manager.cpp en add_imgui_app.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 23:46:35 +02:00

69 lines
2.7 KiB
CMake

# SQLite3: el target SQLite::SQLite3 lo crea ya cpp/CMakeLists.txt (sistema en
# Linux, vendored amalgamation en Windows). Si esta app se construye en
# stand-alone, levantar SQLite desde el amalgamation vendoreado del registry.
find_package(SQLite3 QUIET)
if(NOT SQLite3_FOUND AND NOT TARGET sqlite3_vendored)
set(SQLITE3_AMALG_DIR ${FN_CPP_ROOT_DIR}/vendor/sqlite3)
add_library(sqlite3_vendored STATIC ${SQLITE3_AMALG_DIR}/sqlite3.c)
target_include_directories(sqlite3_vendored PUBLIC ${SQLITE3_AMALG_DIR})
target_compile_definitions(sqlite3_vendored PRIVATE
SQLITE_THREADSAFE=1
SQLITE_ENABLE_FTS5
SQLITE_ENABLE_JSON1
)
add_library(SQLite::SQLite3 ALIAS sqlite3_vendored)
endif()
add_imgui_app(graph_explorer
main.cpp
data.cpp
views.cpp
types_registry.cpp
layout_store.cpp
entity_ops.cpp
project_manager.cpp
# --- viz ---
${FN_CPP_ROOT_DIR}/functions/viz/graph_renderer.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_force_layout.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_force_layout_gpu.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_layouts.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_viewport.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_viewport_selection.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_labels.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_labels_select.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_icons.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_sources.cpp
${FN_CPP_ROOT_DIR}/functions/viz/graph_types.cpp
${FN_CPP_ROOT_DIR}/functions/core/graph_spatial_hash.cpp
# --- core UI ---
${FN_CPP_ROOT_DIR}/functions/core/button.cpp
${FN_CPP_ROOT_DIR}/functions/core/icon_button.cpp
${FN_CPP_ROOT_DIR}/functions/core/toolbar.cpp
${FN_CPP_ROOT_DIR}/functions/core/modal_dialog.cpp
${FN_CPP_ROOT_DIR}/functions/core/text_input.cpp
${FN_CPP_ROOT_DIR}/functions/core/select.cpp
${FN_CPP_ROOT_DIR}/functions/core/tree_view.cpp
${FN_CPP_ROOT_DIR}/functions/core/page_header.cpp
${FN_CPP_ROOT_DIR}/functions/core/fullscreen_window.cpp
${FN_CPP_ROOT_DIR}/functions/core/badge.cpp
${FN_CPP_ROOT_DIR}/functions/core/empty_state.cpp
)
target_include_directories(graph_explorer PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${FN_CPP_ROOT_DIR}/functions
)
target_link_libraries(graph_explorer PRIVATE SQLite::SQLite3)
# OpenGL: graph_renderer + graph_force_layout_gpu llaman gl* directamente.
# fn::run_app inicializa el loader cuando AppConfig::init_gl_loader = true.
if(NOT WIN32)
find_package(OpenGL REQUIRED)
target_link_libraries(graph_explorer PRIVATE OpenGL::GL)
endif()
if(WIN32)
set_target_properties(graph_explorer PROPERTIES WIN32_EXECUTABLE TRUE)
endif()