Files
graph_explorer/main.cpp
T
egutierrez d3da1416f3 feat(0035b): renderer oculta hijos de grupos colapsados + dedup aristas
- AppState anade `group_expanded` (unordered_map<string,bool>) en RAM,
  default vacio = todos los grupos colapsados al arranque. Sin
  persistencia entre sesiones (fase 1).
- `apply_group_filter(GraphData*, db_path, expanded)` consulta
  entities (id, group_id, type_ref) de operations.db, marca como
  ocultos los nodos cuyo group_id apunta a un grupo no expandido,
  compacta `g->nodes` y re-mapea indices de aristas.
- Aristas:
  * Cross-edge (un extremo oculto, otro fuera): se redirige el
    extremo oculto al nodo del grupo. Sin dedup (issue 0035 dec. 5).
  * Internas (ambos extremos en el mismo grupo colapsado): se ocultan.
  * Inter-grupo (ambos en grupos colapsados distintos): dedup por
    par no ordenado (group_a, group_b) + rel_type, una linea por par.
  * Orfanas (group_id apunta a un grupo no presente en grafo): el
    nodo se oculta y sus aristas se descartan.
- Centralizado: el filtro corre en `reload_graph()` cuando se le
  pasa `group_expanded`, y en `load_input()` tras el load inicial.
  Cubre las 4 rutas de carga del app (toolbar reload, mutaciones,
  inspector save, primera carga / switch project).
- Idempotente sobre un grafo ya filtrado y robusto frente a BDs sin
  columna `group_id` (schema antiguo) — no toca el grafo.

Smoke test manual con 3 BDs sintéticas:
- Grupo + 2 children + edges cruzadas/internas: nodes 5→3, edges
  4→3 (internal hidden, cross redirected).
- 2 grupos con 4 cross-edges entre ellos: edges 4→1 (dedup).
- group_id huerfano: nodo oculto + arista descartada.

Build clean en Windows. Tests verdes:
- WSL pytest: 32 passed.
- Windows pytest: 21 passed + 11 skipped.

Refs: issues/0035b-renderer-hides-grouped-children.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 14:48:17 +02:00

2353 lines
98 KiB
C++

#include "app_base.h"
#include "imgui.h"
#include "core/fullscreen_window.h"
#include "core/app_about.h"
#include "core/app_settings.h"
#include "core/panel_menu.h"
#include "core/button.h"
#include "core/tokens.h"
#include "core/icons_tabler.h"
#include "core/layout_storage.h"
#include "core/layouts_menu.h"
#include "viz/graph_types.h"
#include "viz/graph_viewport.h"
#include "viz/graph_renderer.h"
#include "viz/graph_force_layout.h"
#include "viz/graph_force_layout_gpu.h"
#include "viz/graph_layouts.h"
#include "viz/graph_labels.h"
#include "viz/graph_icons.h"
#include "viz/graph_sources.h"
#include "data.h"
#include "views.h"
#include "types_registry.h"
#include "layout_store.h"
#include "entity_ops.h"
#include "project_manager.h"
#include "jobs.h"
#include "enrichers.h"
#include "chat.h"
#include "../../../../cpp/vendor/sqlite3/sqlite3.h"
#include "tableview.h"
#include "duckdb.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <chrono>
#include <cmath>
#include <string>
#include <sys/stat.h>
#include <algorithm>
#include <unordered_map>
#include <vector>
#ifndef _WIN32
#include <unistd.h>
#else
#include <direct.h>
#define getcwd _getcwd
#endif
// ----------------------------------------------------------------------------
// Estado global de la app
// ----------------------------------------------------------------------------
static GraphData g_graph{};
static GraphViewportState g_viewport;
static ge::AppState g_app;
static ge::InputArgs g_input;
static std::string g_input_path; // copia para que .uri sea estable
static std::string g_types_path;
static std::string g_layout_initial; // --layout flag
static uint64_t g_graph_hash = 0;
static bool g_loaded = false;
// Project state — paths derivados del proyecto activo. En modo legacy
// (--input/positional explicito), `g_active_project` queda vacio y los paths
// vienen del CLI directamente.
static std::string g_active_project;
static std::string g_layout_db_path; // ruta de graph_explorer.db
// Force layout GPU context (lazy init).
static ForceLayoutGPU* g_gpu_ctx = nullptr;
static bool g_gpu_dirty = true;
// Layout storage (menu Layouts) — guardado/cargado de layouts ImGui en
// graph_explorer.db tabla imgui_layouts.
static fn_ui::LayoutStorage* g_layout_storage = nullptr;
static fn_ui::LayoutCallbacks g_layout_cb{};
// ----------------------------------------------------------------------------
// Persistencia de paneles abiertos/cerrados
//
// Los toggles `panel_chat`, `panel_jobs`, etc. viven en AppState (RAM). Sin
// persistencia, al reabrir la app vuelven a sus defaults — el usuario tiene
// que reabrir manualmente cada panel cada vez.
//
// Tabla `panel_state(name TEXT PK, open INT, updated_at INT)` en la misma
// graph_explorer.db. load al arrancar, save al cerrar.
// ----------------------------------------------------------------------------
static void panel_state_ensure_table(sqlite3* db) {
sqlite3_exec(db,
"CREATE TABLE IF NOT EXISTS panel_state ("
" name TEXT PRIMARY KEY,"
" open INTEGER NOT NULL,"
" updated_at INTEGER NOT NULL)",
nullptr, nullptr, nullptr);
}
static void panel_state_load_db(const std::string& db_path,
fn_ui::PanelToggle* panels, size_t n) {
if (db_path.empty()) return;
sqlite3* db = nullptr;
if (sqlite3_open_v2(db_path.c_str(), &db,
SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE,
nullptr) != SQLITE_OK) {
if (db) sqlite3_close(db);
return;
}
panel_state_ensure_table(db);
sqlite3_stmt* st = nullptr;
if (sqlite3_prepare_v2(db,
"SELECT open FROM panel_state WHERE name = ?",
-1, &st, nullptr) == SQLITE_OK) {
int restored = 0;
for (size_t i = 0; i < n; ++i) {
if (!panels[i].open || !panels[i].label) continue;
sqlite3_bind_text(st, 1, panels[i].label, -1, SQLITE_TRANSIENT);
if (sqlite3_step(st) == SQLITE_ROW) {
*panels[i].open = (sqlite3_column_int(st, 0) != 0);
++restored;
}
sqlite3_reset(st);
}
sqlite3_finalize(st);
std::fprintf(stdout,
"[graph_explorer] panel_state: restored %d/%zu panels\n",
restored, n);
}
sqlite3_close(db);
}
static void panel_state_save_db(const std::string& db_path,
const fn_ui::PanelToggle* panels, size_t n) {
if (db_path.empty()) return;
sqlite3* db = nullptr;
if (sqlite3_open_v2(db_path.c_str(), &db,
SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE,
nullptr) != SQLITE_OK) {
if (db) sqlite3_close(db);
return;
}
panel_state_ensure_table(db);
sqlite3_stmt* st = nullptr;
const char* sql =
"INSERT INTO panel_state(name, open, updated_at) "
"VALUES (?, ?, strftime('%s','now')) "
"ON CONFLICT(name) DO UPDATE SET "
" open = excluded.open, "
" updated_at = excluded.updated_at";
if (sqlite3_prepare_v2(db, sql, -1, &st, nullptr) == SQLITE_OK) {
int saved = 0;
for (size_t i = 0; i < n; ++i) {
if (!panels[i].open || !panels[i].label) continue;
sqlite3_bind_text(st, 1, panels[i].label, -1, SQLITE_TRANSIENT);
sqlite3_bind_int (st, 2, *panels[i].open ? 1 : 0);
if (sqlite3_step(st) == SQLITE_DONE) ++saved;
sqlite3_reset(st);
}
sqlite3_finalize(st);
std::fprintf(stdout,
"[graph_explorer] panel_state: saved %d/%zu panels\n", saved, n);
}
sqlite3_close(db);
}
// Icon atlas (de types.yaml)
static IconAtlas* g_atlas = nullptr;
static bool g_atlas_bound = false;
// Para detectar primera invocacion de viewport (necesitamos el renderer creado)
static bool g_first_render = true;
// FPS estimate
static auto g_last_frame = std::chrono::steady_clock::now();
static int g_frames_acc = 0;
static auto g_fps_timer = std::chrono::steady_clock::now();
// Label policy
static graph::LabelPolicy g_label_policy;
// Indice user_data -> sql id (rebuild en cada load).
static ge::EntityIndex g_idx;
// ----------------------------------------------------------------------------
// Helpers
// ----------------------------------------------------------------------------
static int layout_name_to_index(const std::string& s) {
if (s == "force") return 0;
if (s == "grid") return 1;
if (s == "circular") return 2;
if (s == "radial") return 3;
if (s == "hierarchical") return 4;
if (s == "fixed") return 5;
return -1;
}
// ----------------------------------------------------------------------------
// Halo placement de nodos huerfanos (issue 0031)
// ----------------------------------------------------------------------------
// True si la posicion candidata (cx, cy) no colisiona con ningun nodo del
// grafo distinto de `self_idx`, considerando min_dist como umbral entre
// centros.
static bool layout_no_collision(const GraphData& g, int self_idx,
float cx, float cy, float min_dist)
{
const float md2 = min_dist * min_dist;
for (int i = 0; i < g.node_count; ++i) {
if (i == self_idx) continue;
const GraphNode& o = g.nodes[i];
// Ignora nodos que tampoco tienen posicion asignada — no son
// un obstaculo todavia, los colocara este mismo pase.
if (o.x == 0.0f && o.y == 0.0f) continue;
float dx = o.x - cx, dy = o.y - cy;
if (dx * dx + dy * dy < md2) return false;
}
return true;
}
// Devuelve el indice del primer vecino de `node_idx` que tenga posicion
// asignada (no (0,0)). -1 si ninguno la tiene.
static int layout_first_placed_neighbor(const GraphData& g, int node_idx) {
for (int e = 0; e < g.edge_count; ++e) {
int other = -1;
if ((int)g.edges[e].source == node_idx) other = (int)g.edges[e].target;
else if ((int)g.edges[e].target == node_idx) other = (int)g.edges[e].source;
if (other < 0 || other >= g.node_count) continue;
const GraphNode& n = g.nodes[other];
if (n.x != 0.0f || n.y != 0.0f) return other;
}
return -1;
}
// Encuentra una posicion sin colision para `self_idx` haciendo un barrido
// de slots angulares en radios crecientes alrededor de (cx, cy). Devuelve
// true y escribe (out_x, out_y); false si no hay hueco en los radios
// disponibles. `seed` se usa para jitter deterministico (ej: user_data).
static bool find_collision_free_slot(const GraphData& g, int self_idx,
float cx, float cy, float min_dist,
uint64_t seed,
const float* radii, int n_radii,
float* out_x, float* out_y)
{
const int slots = 12;
const float two_pi = 6.28318530718f;
const float slot_arc = two_pi / slots;
float jitter = ((float)((seed >> 16) & 0xFF) / 255.0f) * slot_arc;
// Slot 0 = el centro (sin desplazamiento). Si no colisiona, perfecto.
if (layout_no_collision(g, self_idx, cx, cy, min_dist)) {
*out_x = cx; *out_y = cy;
return true;
}
for (int ri = 0; ri < n_radii; ++ri) {
float r = radii[ri];
for (int s = 0; s < slots; ++s) {
float a = jitter + s * slot_arc;
float px = cx + r * std::cos(a);
float py = cy + r * std::sin(a);
if (layout_no_collision(g, self_idx, px, py, min_dist)) {
*out_x = px; *out_y = py;
return true;
}
}
}
return false;
}
// Coloca todos los nodos del grafo que esten en (0,0):
// 1. Si tiene un vecino con posicion → ring placement junto al vecino.
// 2. Sin vecino: si `use_camera` → ring placement alrededor de la camara
// (cam_cx, cam_cy) con un radio inicial proporcional al zoom — asi
// los nodos creados por el agente aparecen DENTRO de la vista actual,
// sin solapar con lo que ya hay en pantalla.
// 3. Sin vecino y sin camera → fallback legacy: columna a la derecha del
// bbox (usado en first-load donde el viewport todavia no se ha hecho
// fit).
static void place_orphans_near_neighbors(GraphData& g, float min_dist,
bool use_camera = false,
float cam_cx = 0.0f,
float cam_cy = 0.0f,
float cam_radius = 120.0f) {
if (g.node_count == 0) return;
const float neighbor_radii[] = {80.0f, 140.0f, 200.0f, 280.0f, 400.0f};
const int n_neighbor_radii = (int)(sizeof(neighbor_radii) /
sizeof(neighbor_radii[0]));
// Anillos crecientes alrededor de la camara — empieza pequeno (cam_radius
// base ~viewport/zoom) para mantener los nuevos cerca del foco visual.
float cam_radii[6];
for (int i = 0; i < 6; ++i) cam_radii[i] = cam_radius * (1.0f + i * 0.6f);
// Bbox para fallback legacy (columna lateral) cuando use_camera=false.
float bbox_max_x = 0.0f, bbox_min_y = 0.0f;
bool bbox_init = false;
if (!use_camera) {
for (int i = 0; i < g.node_count; ++i) {
const GraphNode& n = g.nodes[i];
if (n.x == 0.0f && n.y == 0.0f) continue;
if (!bbox_init) {
bbox_max_x = n.x; bbox_min_y = n.y;
bbox_init = true;
} else {
if (n.x > bbox_max_x) bbox_max_x = n.x;
if (n.y < bbox_min_y) bbox_min_y = n.y;
}
}
}
float park_x = bbox_init ? bbox_max_x + 120.0f : 0.0f;
float park_y = bbox_init ? bbox_min_y : 0.0f;
int park_n = 0;
int placed_neighbor = 0, placed_camera = 0, parked = 0;
// ----- Pase 1: agrupar orphans por su anchor (vecino con posicion) -----
// Cuando un enricher crea N nodos todos conectados al mismo source
// (caso tipico: web_search → N Urls SEARCH_RESULT_OF source), queremos
// que los N nodos clustereen MUY apretados alrededor del source en
// un solo anillo, no que se desperdiguen por anillos concentricos
// hasta encontrar slot libre. La busqueda anti-colision individual
// los empuja hacia fuera cuando ya hay vecinos preexistentes; aqui
// les damos a los hermanos del mismo anchor angulos repartidos en
// un anillo unico cerca del padre.
std::unordered_map<int, std::vector<int>> orphans_by_anchor;
std::vector<int> orphans_no_anchor;
for (int i = 0; i < g.node_count; ++i) {
const GraphNode& n = g.nodes[i];
if (n.x != 0.0f || n.y != 0.0f) continue;
int parent = layout_first_placed_neighbor(g, i);
if (parent >= 0) orphans_by_anchor[parent].push_back(i);
else orphans_no_anchor.push_back(i);
}
// ----- Pase 2: place clusters (orphans con anchor) -----
// Para cada anchor con sus hijos, los repartimos en un anillo
// alrededor del padre. Si hay mas hijos de los que caben en el
// anillo base, abrimos anillos adicionales. Cada hijo sigue
// pasando find_collision_free_slot como fallback si el slot ideal
// estaba ocupado por otro nodo del grafo.
const float two_pi = 6.28318530718f;
for (auto& kv : orphans_by_anchor) {
int parent = kv.first;
std::vector<int>& kids = kv.second;
if (kids.empty()) continue;
// Orden estable por user_data para que rondas sucesivas del
// mismo enricher (mismo set de hijos) coloquen igual.
std::sort(kids.begin(), kids.end(),
[&](int a, int b) {
return g.nodes[a].user_data < g.nodes[b].user_data;
});
float cx = g.nodes[parent].x;
float cy = g.nodes[parent].y;
// Capacidad por anillo: circunferencia / min_dist.
// Para min_dist=60, ring r=80 -> ~8 slots; r=140 -> ~14.
for (size_t k = 0; k < kids.size(); ++k) {
// Anillo y slot dentro del anillo en funcion del indice.
int ri = 0; size_t accum = 0; size_t cap = 0;
for (; ri < n_neighbor_radii; ++ri) {
float r_here = neighbor_radii[ri];
cap = (size_t)std::max(6.0f, two_pi * r_here / min_dist);
if (k < accum + cap) break;
accum += cap;
}
if (ri >= n_neighbor_radii) ri = n_neighbor_radii - 1;
float r_use = neighbor_radii[ri];
cap = (size_t)std::max(6.0f, two_pi * r_use / min_dist);
size_t slot = k - accum;
// Jitter pequeno por user_data para que rondas distintas no
// queden alineadas si comparten anchor.
uint64_t seed = g.nodes[kids[k]].user_data;
float jitter = ((float)((seed >> 16) & 0xFF) / 255.0f) * (two_pi / cap);
float angle = jitter + (float)slot * (two_pi / cap);
float px = cx + r_use * std::cos(angle);
float py = cy + r_use * std::sin(angle);
// Si el slot ideal colisiona con un nodo ajeno al cluster,
// delegamos en find_collision_free_slot que probara mas
// angulos en radios crecientes.
GraphNode& kid = g.nodes[kids[k]];
if (layout_no_collision(g, kids[k], px, py, min_dist)) {
kid.x = px; kid.y = py;
} else {
float ox, oy;
if (find_collision_free_slot(
g, kids[k], cx, cy, min_dist, seed,
neighbor_radii, n_neighbor_radii, &ox, &oy)) {
kid.x = ox; kid.y = oy;
} else {
kid.x = px; kid.y = py; // ultimo recurso: solape
}
}
kid.vx = kid.vy = 0.0f;
++placed_neighbor;
}
}
// ----- Pase 3: place orphans sin anchor (camera o parking lot) -----
for (int i : orphans_no_anchor) {
GraphNode& n = g.nodes[i];
if (use_camera) {
// Sin vecino → colocar dentro de la camara con ring placement.
float ox, oy;
if (find_collision_free_slot(
g, i, cam_cx, cam_cy, min_dist, n.user_data,
cam_radii, 6, &ox, &oy)) {
n.x = ox; n.y = oy;
} else {
// Anillo amplio aceptando solape.
float two_pi = 6.28318530718f;
float a = ((float)((n.user_data >> 8) & 0xFFFF) / 65535.0f) * two_pi;
float r = cam_radii[5];
n.x = cam_cx + std::cos(a) * r;
n.y = cam_cy + std::sin(a) * r;
}
n.vx = n.vy = 0.0f;
++placed_camera;
continue;
}
// Legacy: columna lateral (fuera de cam — usado en first_load).
n.x = park_x;
n.y = park_y + park_n * min_dist;
n.vx = n.vy = 0.0f;
++park_n; ++parked;
}
if (placed_neighbor || placed_camera || parked) {
std::fprintf(stdout,
"[graph_explorer] placed %d near-neighbor, %d in-camera, %d parked\n",
placed_neighbor, placed_camera, parked);
}
}
static void apply_static_layout(int mode) {
if (g_graph.node_count == 0) return;
switch (mode) {
case 1: graph::layout_grid(g_graph, 20.0f); break;
case 2: graph::layout_circular(g_graph, 200.0f); break;
case 3: graph::layout_radial(g_graph, 0, 80.0f); break;
case 4: graph::layout_hierarchical(g_graph, 0, 120.0f, 60.0f); break;
case 5: graph::layout_fixed(g_graph); break;
case 0: default: break; // force: no-op (lo mueve el bucle)
}
g_gpu_dirty = true;
if (mode != 0) {
g_graph.update_bounds();
graph_viewport_fit(g_graph, g_viewport);
}
}
// Forward decl — definido mas abajo, lo necesita switch_to_project.
// `first_load=true` activa: layout_circular si todo (0,0), graph_viewport_fit.
// En reloads (first_load=false) ambos se omiten para preservar el estado del
// usuario (issue 0031).
static bool load_input(bool first_load = true);
// ----------------------------------------------------------------------------
// Registry path resolution (issue 0026)
// ----------------------------------------------------------------------------
#ifdef _WIN32
// Detecta la distro WSL "default" buscando que UNC `\\wsl.localhost\<name>\`
// existe y contiene `home/lucas/fn_registry/registry.db`. Devuelve "" si no
// encuentra ninguna. Probamos las distros comunes — el usuario sobrescribe
// con FN_REGISTRY_ROOT si tiene una con nombre raro.
static std::string detect_wsl_distro() {
const char* candidates[] = {
"Ubuntu", "Ubuntu-24.04", "Ubuntu-22.04", "Ubuntu-20.04",
"Debian", "kali-linux", "Fedora", "openSUSE-Tumbleweed",
nullptr
};
for (int i = 0; candidates[i]; ++i) {
std::string probe = std::string("\\\\wsl.localhost\\") + candidates[i] +
"\\home\\lucas\\fn_registry\\registry.db";
FILE* f = std::fopen(probe.c_str(), "rb");
if (f) { std::fclose(f); return candidates[i]; }
}
return "";
}
#endif
// Devuelve el path absoluto al root de fn_registry. Estrategia:
// 1) FN_REGISTRY_ROOT env var (acepta path Linux o UNC Windows
// `\\\\wsl.localhost\\<distro>\\home\\...`).
// 2) Sube desde getcwd() buscando un dir con `registry.db`.
// 3) En Windows, sondear UNCs de las distros comunes hasta encontrar
// una con `registry.db`. La build se distribuye al desktop fuera del
// arbol del registry, asi que getcwd nunca lo encuentra.
// 4) "" si no se encuentra (los enrichers quedan desactivados).
static std::string resolve_registry_root() {
if (const char* env = std::getenv("FN_REGISTRY_ROOT")) {
if (env && *env) return env;
}
char cwd[4096];
if (getcwd(cwd, sizeof(cwd)) != nullptr) {
std::string p = cwd;
#ifdef _WIN32
for (char& c : p) if (c == '\\') c = '/';
#endif
for (int i = 0; i < 8; ++i) {
std::string probe = p + "/registry.db";
FILE* f = std::fopen(probe.c_str(), "rb");
if (f) { std::fclose(f); return p; }
size_t s = p.find_last_of('/');
if (s == std::string::npos || s == 0) break;
p = p.substr(0, s);
}
}
#ifdef _WIN32
std::string distro = detect_wsl_distro();
if (!distro.empty()) {
return std::string("\\\\wsl.localhost\\") + distro +
"\\home\\lucas\\fn_registry";
}
std::fprintf(stderr,
"[graph_explorer] no se detecta la distro WSL — "
"setea FN_REGISTRY_ROOT con el UNC del registry.\n");
return "";
#else
return "";
#endif
}
// ----------------------------------------------------------------------------
// Project lifecycle
// ----------------------------------------------------------------------------
// Aplica los paths del proyecto `slug` a las globales (g_input_path,
// g_types_path, g_layout_db_path) y actualiza g_active_project. No abre BDs
// ni carga el grafo — eso lo hace el caller.
static void apply_project_paths(const std::string& slug) {
ge::ProjectPaths p = ge::project_paths(slug.c_str());
g_active_project = slug;
g_input_path = p.operations_db;
g_types_path = p.types_yaml;
g_layout_db_path = p.layout_db;
g_app.active_project = slug;
}
// Cambia al proyecto `slug`: cierra layout_store, libera grafo, abre BDs
// nuevas, carga grafo, persiste como last_active. Devuelve true en exito.
static bool switch_to_project(const std::string& slug) {
if (slug.empty()) return false;
if (!ge::project_exists(slug.c_str())) {
std::fprintf(stderr, "[graph_explorer] project '%s' no existe\n",
slug.c_str());
return false;
}
// Cierra estado del proyecto actual
ge::layout_store_close();
if (g_loaded) {
graph::graph_free(&g_graph);
g_loaded = false;
}
if (g_atlas) {
graph_icons_destroy(g_atlas);
g_atlas = nullptr;
}
g_atlas_bound = false;
g_viewport.selection.clear();
g_viewport.hovered_node = -1;
g_viewport.selected_node = -1;
// Aplica paths nuevos y abre BDs
apply_project_paths(slug);
ge::views_inspector_clear_draft(g_app);
g_app.parsed_types = ge::ParsedTypes{};
// Migracion idempotente del schema (issue 0035a y siguientes).
{
std::string mig_err;
if (!ge::project_migrate_schema(g_input_path, &mig_err)) {
std::fprintf(stderr,
"[graph_explorer] project_migrate_schema('%s') failed: %s\n",
g_input_path.c_str(), mig_err.c_str());
}
}
if (!ge::layout_store_open(g_layout_db_path.c_str())) {
std::fprintf(stderr, "[graph_explorer] layout_store_open failed: %s\n",
g_layout_db_path.c_str());
}
bool ok = load_input();
if (ok) ge::project_settings_touch(slug.c_str());
return ok;
}
static bool load_input(bool first_load) {
g_input.kind = ge::INPUT_OPERATIONS;
g_input.uri = g_input_path.c_str();
graph::GraphLoadStats stats{};
bool ok = ge::load_graph(g_input, &g_graph, &stats);
if (!ok) {
std::fprintf(stderr, "[graph_explorer] load failed: %s\n", stats.error_msg);
return false;
}
// Filtro de grupos colapsados (issue 0035b). Se aplica tras la carga
// bruta — el loader sigue siendo agnostico al concepto de grupo.
ge::apply_group_filter(&g_graph, g_input.uri, g_app.group_expanded);
std::fprintf(stdout,
"[graph_explorer] loaded %d nodes, %d edges, %d types, %d rel_types from %s\n",
g_graph.node_count, g_graph.edge_count,
stats.types_discovered, stats.rel_types_discovered, g_input.uri);
// types.yaml
if (!g_types_path.empty()) {
ge::ParsedTypes pt;
std::string err;
if (!ge::types_load_yaml(g_types_path.c_str(), &pt, &err)) {
std::fprintf(stderr, "[graph_explorer] types.yaml: %s\n", err.c_str());
} else {
std::vector<uint16_t> codepoints = ge::apply_types_yaml(g_graph, pt);
// Reset atlas — la prox vez que el viewport tenga renderer, se baja
g_atlas_bound = false;
if (g_atlas) { graph_icons_destroy(g_atlas); g_atlas = nullptr; }
g_atlas = ge::build_icon_atlas(codepoints);
int total_fields = 0;
int with_schema = 0;
for (const auto& e : pt.entities) {
total_fields += (int)e.fields.size();
if (!e.fields.empty()) ++with_schema;
}
std::fprintf(stdout,
"[graph_explorer] types.yaml: %zu entities (%d con schema, %d fields totales),"
" %zu relations, %zu icons\n",
pt.entities.size(), with_schema, total_fields,
pt.relations.size(), codepoints.size());
// Stash en AppState para que el Inspector resuelva schemas (issue 0008).
g_app.parsed_types = std::move(pt);
}
}
// Inicializar el draft del Type Editor con copia de parsed_types (0007).
g_app.types_draft = g_app.parsed_types;
g_app.types_dirty = false;
g_app.types_save_error.clear();
// Restablecer viewport state (preserva camara user-visible). Physics
// arrancan en pausa para que las posiciones guardadas no se pierdan;
// el usuario las activa con el boton Physics de la toolbar.
g_viewport.selection.clear();
g_viewport.hovered_node = -1;
g_viewport.selected_node = -1;
g_viewport.layout_running = false;
g_viewport.layout_energy = 0.0f;
// Indice user_data -> sql id (para CRUD desde menu contextual).
ge::entity_index_build(g_input.uri, &g_idx);
g_app.input_db_path = g_input.uri ? g_input.uri : "";
// issue 0026 — apunta el JobRunner a la nueva operations.db.
if (g_input.uri) ge::jobs_set_ops_db(g_input.uri);
// Chat agent — refrescar contexto de la nueva operations.db.
if (g_input.uri) ge::chat_set_ops_db(g_input.uri);
// Cargar posiciones guardadas para este graph_hash. Ahora ANTES del
// bootstrap circular: si tenemos posiciones guardadas las respetamos;
// solo aplicamos circular si NO hay nada guardado en primera carga.
g_graph_hash = ge::compute_graph_hash(g_input.uri);
int restored = ge::layout_store_load(g_graph_hash, g_graph);
if (restored > 0) {
std::fprintf(stdout,
"[graph_explorer] restored %d node positions from layout store\n",
restored);
}
// Bootstrap circular SOLO si no se restauro nada en primera carga (ej:
// primer arranque tras crear el proyecto, o tras `Reset layout`). Si
// restored>0 los nodos cargados ya tienen posicion; los nuevos sin
// posicion guardada los colocara place_orphans_near_neighbors.
if (first_load && restored == 0 && g_graph.node_count > 0) {
graph::layout_circular(g_graph, 200.0f);
std::fprintf(stdout,
"[graph_explorer] bootstrap layout_circular (no saved positions)\n");
}
g_graph.update_bounds();
// Huerfanos (nodos sin posicion guardada): halo placement junto a su
// primer vecino con coordenadas conocidas (issue 0031). En primera carga
// tambien aplica — si layout_circular ya los puso en circulo, no entran
// (ya no estan en (0,0)). En reloads es donde mas valor da: nodos
// creados por enrichers caen junto a su padre semantico.
place_orphans_near_neighbors(g_graph, /*min_dist=*/60.0f);
g_graph.update_bounds();
// Vista inicial — solo en primera carga; los reloads preservan camara
// del usuario (issue 0031).
if (first_load) {
graph_viewport_fit(g_graph, g_viewport);
}
g_gpu_dirty = true;
// App state — visibility por tipo
g_app.graph = &g_graph;
g_app.viewport = &g_viewport;
ge::views_reset_visibility(g_app);
ge::views_apply_visibility(g_app);
// Cache de conteos de Table nodes (issue 0010).
if (g_input.uri) {
ge::tableview_refresh_counts(g_input.uri, &g_app.table_node_counts);
int64_t total_rows = 0;
for (auto& kv : g_app.table_node_counts) total_rows += kv.second;
std::fprintf(stdout,
"[graph_explorer] table counts refreshed: %zu tables, %lld total rows\n",
g_app.table_node_counts.size(), (long long)total_rows);
// Sync de windows expandidas (issue 0011) — reabre las que el
// usuario tenia abiertas en la sesion previa (metadata.expanded=true).
ge::views_table_windows_sync(g_app, g_input.uri);
}
// Cache de la vista tabla (issue 0004) — pull bulk + neighbors desde grafo.
{
std::vector<ge::EntityRowSnapshot> snap;
if (g_input.uri && ge::entity_list_rows(g_input.uri, &snap)) {
g_app.table_rows.clear();
g_app.table_rows.reserve(snap.size());
for (auto& s : snap) {
ge::AppState::TableRow tr;
tr.id = std::move(s.id);
tr.name = std::move(s.name);
tr.type_ref = std::move(s.type_ref);
tr.status = std::move(s.status);
tr.updated_at = std::move(s.updated_at);
g_app.table_rows.push_back(std::move(tr));
}
ge::views_table_refresh_indices(g_app);
g_app.table_cache_dirty = false;
}
}
// Inspector: refresca caches (tags distintas, lista de tipos) y limpia
// cualquier draft anterior. El draft se cargara cuando el usuario
// seleccione un nodo en el render loop.
ge::views_inspector_clear_draft(g_app);
ge::views_inspector_refresh_caches(g_app);
// --layout inicial (si llego del CLI)
int idx = layout_name_to_index(g_layout_initial);
if (idx >= 0) {
g_app.layout_mode = idx;
apply_static_layout(idx);
}
g_loaded = true;
return true;
}
static void run_force_step() {
if (!g_viewport.layout_running) return;
if (g_app.layout_mode != 0) return; // force solo en mode 0
ForceLayoutConfig cfg;
cfg.repulsion = g_app.repulsion;
cfg.attraction = g_app.attraction;
cfg.gravity = g_app.gravity;
cfg.iterations = 1;
// Tapa de energia: damping mas agresivo + max_velocity bajo evita que el
// grafo "explote" al cargar (nodos que arrancan cerca del origen y se
// dispersan con repulsion alta). Valores tuneados para sentir movimiento
// suave sin saltos visibles entre frames.
cfg.damping = 0.7f;
cfg.max_velocity = 8.0f;
if (g_app.use_gpu) {
if (!g_gpu_ctx) {
g_gpu_ctx = graph_force_layout_gpu_create(g_graph.node_count + 1024,
g_graph.edge_count + 1024);
g_gpu_dirty = true;
}
if (g_gpu_ctx) {
if (g_gpu_dirty) {
graph_force_layout_gpu_upload(g_gpu_ctx, g_graph);
g_gpu_dirty = false;
}
g_viewport.layout_energy = graph_force_layout_gpu_step(g_gpu_ctx, cfg);
graph_force_layout_gpu_readback(g_gpu_ctx, g_graph, /*include_velocities=*/true);
} else {
g_app.use_gpu = false;
g_viewport.layout_energy = graph_force_layout_step(g_graph, cfg);
}
} else {
g_viewport.layout_energy = graph_force_layout_step(g_graph, cfg);
}
// Auto-pause heuristica: si energia/nodo es muy baja durante muchos
// frames, apagar simulacion. El usuario puede reanudarla con el toggle.
static int low = 0;
const float k_pause_per_node = 0.001f;
const int k_pause_after = 60;
float per = g_graph.node_count > 0
? g_viewport.layout_energy / (float)g_graph.node_count
: 0.0f;
if (per < k_pause_per_node) ++low;
else low = 0;
if (graph_force_layout_should_pause(low, k_pause_after)) {
g_viewport.layout_running = false;
low = 0;
}
}
// FPS estimate sintetico (por segundo).
static void update_fps() {
using namespace std::chrono;
auto now = steady_clock::now();
++g_frames_acc;
if (duration_cast<milliseconds>(now - g_fps_timer).count() >= 1000) {
g_app.fps_estimate = g_frames_acc;
g_frames_acc = 0;
g_fps_timer = now;
}
g_last_frame = now;
}
// ----------------------------------------------------------------------------
// Context menu callback (right-click sobre nodo)
// ----------------------------------------------------------------------------
// Doble click sobre nodo: solicita abrir el panel Note. main.cpp procesa
// despues (necesita acceso al EntityIndex para resolver el sql id).
static void on_double_click_cb(int node_idx, void* /*user*/) {
g_app.want_open_note = true;
g_app.open_note_target = node_idx;
}
static void on_context_menu_cb(int node_idx, ImVec2 /*screen_pos*/, void* /*user*/) {
g_app.ctx_node = node_idx;
g_app.ctx_open_request = true;
if (node_idx >= 0 && node_idx < g_graph.node_count) {
const GraphNode& n = g_graph.nodes[node_idx];
if (n.type_id < (uint16_t)g_graph.type_count && g_graph.types[n.type_id].name) {
std::snprintf(g_app.ctx_new_type, sizeof(g_app.ctx_new_type), "%s",
g_graph.types[n.type_id].name);
} else {
g_app.ctx_new_type[0] = 0;
}
}
}
// Lista de tipos disponibles para "Change type" — se construye desde el grafo
// activo. Si esta vacia, se usa una lista por defecto.
static const char* k_default_types[] = {
"text", "person", "organization", "email", "ip_address", "domain",
"url", "phone", "crypto_wallet", "malware", "vulnerability",
};
constexpr int k_default_types_n = (int)(sizeof(k_default_types) / sizeof(k_default_types[0]));
static void render_context_menu() {
if (g_app.ctx_open_request) {
ImGui::OpenPopup("##node_ctx");
g_app.ctx_open_request = false;
}
if (!ImGui::BeginPopup("##node_ctx")) return;
int idx = g_app.ctx_node;
if (idx < 0 || idx >= g_graph.node_count) {
ImGui::TextDisabled("(no node)");
ImGui::EndPopup();
return;
}
const GraphNode& n = g_graph.nodes[idx];
const char* lbl = graph::graph_label(&g_graph, n.label_idx);
ImGui::TextDisabled("%s", lbl && *lbl ? lbl : "(unnamed)");
ImGui::Separator();
// Detectar si el nodo es Table y resolver entity_id para opciones tabla.
bool is_table = false;
if (n.type_id < (uint16_t)g_graph.type_count) {
const EntityType& t = g_graph.types[n.type_id];
if (t.name && std::strcmp(t.name, "Table") == 0) is_table = true;
}
const char* sql_id = ge::entity_index_lookup(g_idx, n.user_data);
if (is_table && sql_id) {
// Determinar estado expanded actual sin ir a BD: mira table_windows.
bool currently_expanded =
g_app.table_windows.find(sql_id) != g_app.table_windows.end();
const char* lbl_exp = currently_expanded
? TI_X " Collapse table"
: TI_TABLE " Expand table";
if (ImGui::MenuItem(lbl_exp)) {
g_app.want_toggle_expanded = true;
g_app.toggle_expanded_id = sql_id;
}
ImGui::Separator();
}
if (ImGui::BeginMenu("Change type")) {
// Construye un set ordenado y deduplicado: tipos del grafo + defaults.
// Asi evitamos colisiones de ID en ImGui ("person" en grafo y default).
std::vector<const char*> all;
all.reserve(g_graph.type_count + k_default_types_n);
for (int i = 0; i < g_graph.type_count; ++i) {
if (g_graph.types[i].name && *g_graph.types[i].name) {
all.push_back(g_graph.types[i].name);
}
}
for (int i = 0; i < k_default_types_n; ++i) {
const char* d = k_default_types[i];
bool dup = false;
for (const char* x : all) { if (std::strcmp(x, d) == 0) { dup = true; break; } }
if (!dup) all.push_back(d);
}
for (size_t i = 0; i < all.size(); ++i) {
ImGui::PushID((int)i);
if (ImGui::MenuItem(all[i])) {
std::snprintf(g_app.ctx_new_type, sizeof(g_app.ctx_new_type), "%s", all[i]);
g_app.want_change_type = true;
}
ImGui::PopID();
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("Duplicate")) {
g_app.want_duplicate_node = true;
}
if (ImGui::MenuItem("Delete")) {
g_app.want_delete_node = true;
}
ImGui::Separator();
if (ImGui::BeginMenu("Run enricher")) {
// issue 0026 — listamos enrichers cuyo applies_to incluye este type.
const char* type_name = (n.type_id < (uint16_t)g_graph.type_count)
? g_graph.types[n.type_id].name : "";
const auto& all = ge::enrichers_all();
auto specs = ge::enrichers_for_type(type_name);
if (!sql_id) {
ImGui::TextDisabled("(node has no entity id)");
} else if (all.empty()) {
ImGui::TextDisabled("(no enrichers cargados)");
ImGui::TextDisabled("revisa FN_REGISTRY_ROOT");
} else if (specs.empty()) {
ImGui::TextDisabled("(0/%d enrichers para tipo '%s')",
(int)all.size(), type_name);
} else {
for (const auto& s : specs) {
if (ImGui::MenuItem(s.name.c_str())) {
if (s.params.empty()) {
// Sin params editables: submit directo, comportamiento
// historico — un click y a correr.
char job_id[64];
bool ok = ge::jobs_submit(s.id.c_str(), sql_id, lbl,
"{}", job_id, sizeof(job_id));
if (ok) g_app.panel_jobs = true;
} else {
// Abrir ventana de configuracion. Inicializar
// buffers con los defaults del manifest.
g_app.enr_modal_id = s.id;
g_app.enr_modal_node_id = sql_id;
g_app.enr_modal_node_label = lbl ? lbl : "";
g_app.enr_modal_param_bufs.clear();
g_app.enr_modal_param_bufs.resize(s.params.size());
for (size_t i = 0; i < s.params.size(); ++i) {
const std::string& dv = s.params[i].default_value;
auto& buf = g_app.enr_modal_param_bufs[i];
buf.assign(256, '\0');
std::snprintf(buf.data(), buf.size(), "%s", dv.c_str());
}
g_app.enr_window_open = true;
}
}
if (!s.description.empty() && ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", s.description.c_str());
}
}
}
ImGui::EndMenu();
}
ImGui::EndPopup();
}
// ----------------------------------------------------------------------------
// Modal: configurar parametros de enricher antes de lanzar el job
// ----------------------------------------------------------------------------
// Se invoca desde el context menu (Run enricher → click). Si el enricher
// declara `params` en su manifest, en lugar de submitear directamente,
// llenamos el AppState (ver bloque `enr_modal_*`) y aqui renderizamos el
// dialogo. El usuario ajusta valores y al pulsar Run construimos el
// JSON `{ "param": value, ... }` y lo pasamos a `jobs_submit`.
static std::string json_escape_str(const std::string& s) {
std::string out;
out.reserve(s.size() + 8);
for (char c : s) {
switch (c) {
case '"': out += "\\\""; break;
case '\\': out += "\\\\"; break;
case '\n': out += "\\n"; break;
case '\r': out += "\\r"; break;
case '\t': out += "\\t"; break;
default:
if ((unsigned char)c < 0x20) {
char b[8];
std::snprintf(b, sizeof(b), "\\u%04x", (unsigned char)c);
out += b;
} else {
out.push_back(c);
}
}
}
return out;
}
// Renderiza una fila label/input dentro de una BeginTable de 2 columnas.
// El label va a la izquierda alineado al frame del input; el input usa
// todo el ancho disponible de la columna derecha.
static void labeled_row_begin(const char* label) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted(label);
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-FLT_MIN);
}
static void render_enricher_config_window() {
if (!g_app.enr_window_open) return;
ImGui::SetNextWindowSize(ImVec2(420, 0), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Run enricher", &g_app.enr_window_open,
ImGuiWindowFlags_NoCollapse)) {
ImGui::End();
return;
}
const ge::EnricherSpec* spec = ge::enricher_by_id(g_app.enr_modal_id.c_str());
if (!spec) {
ImGui::TextDisabled("(enricher no encontrado)");
ImGui::End();
return;
}
ImGui::Text("%s", spec->name.c_str());
if (!spec->description.empty()) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f));
ImGui::TextWrapped("%s", spec->description.c_str());
ImGui::PopStyleColor();
}
ImGui::Separator();
ImGui::TextDisabled("Node: %s", g_app.enr_modal_node_label.c_str());
ImGui::Spacing();
// Asegurar tamaño de buffers — un manifest puede haberse recargado
// con mas params de los que llenamos al abrir la ventana.
if (g_app.enr_modal_param_bufs.size() < spec->params.size()) {
g_app.enr_modal_param_bufs.resize(spec->params.size());
}
if (ImGui::BeginTable("##enr_params", 2,
ImGuiTableFlags_SizingStretchProp |
ImGuiTableFlags_NoBordersInBody)) {
ImGui::TableSetupColumn("name", ImGuiTableColumnFlags_WidthFixed, 110.0f);
ImGui::TableSetupColumn("value", ImGuiTableColumnFlags_WidthStretch);
for (size_t i = 0; i < spec->params.size(); ++i) {
const auto& p = spec->params[i];
auto& buf = g_app.enr_modal_param_bufs[i];
if (buf.size() < 256) buf.resize(256, '\0');
ImGui::PushID((int)i);
labeled_row_begin(p.name.c_str());
const std::string& t = p.type;
if (t == "int") {
int v = std::atoi(buf.data());
if (ImGui::InputInt("##v", &v, 1, 10)) {
std::snprintf(buf.data(), buf.size(), "%d", v);
}
} else if (t == "float" || t == "double" || t == "number") {
float v = (float)std::atof(buf.data());
if (ImGui::InputFloat("##v", &v)) {
std::snprintf(buf.data(), buf.size(), "%g", v);
}
} else if (t == "bool") {
bool v = (std::strcmp(buf.data(), "true") == 0 ||
std::strcmp(buf.data(), "1") == 0);
if (ImGui::Checkbox("##v", &v)) {
std::snprintf(buf.data(), buf.size(), "%s", v ? "true" : "false");
}
} else {
ImGui::InputText("##v", buf.data(), buf.size());
}
if (!p.description.empty() && ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", p.description.c_str());
}
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::Separator();
if (ImGui::Button("Run", ImVec2(100, 0))) {
// Construir JSON `{ "name": value, ... }` segun los tipos.
std::string j = "{";
for (size_t i = 0; i < spec->params.size(); ++i) {
const auto& p = spec->params[i];
const auto& buf = g_app.enr_modal_param_bufs[i];
if (i) j += ",";
j += "\"";
j += json_escape_str(p.name);
j += "\":";
if (p.type == "int") {
int v = std::atoi(buf.data());
char b[32]; std::snprintf(b, sizeof(b), "%d", v);
j += b;
} else if (p.type == "float" || p.type == "double" || p.type == "number") {
double v = std::atof(buf.data());
char b[64]; std::snprintf(b, sizeof(b), "%g", v);
j += b;
} else if (p.type == "bool") {
bool v = (std::strcmp(buf.data(), "true") == 0 ||
std::strcmp(buf.data(), "1") == 0);
j += v ? "true" : "false";
} else {
j += "\"";
j += json_escape_str(buf.data());
j += "\"";
}
}
j += "}";
char job_id[64];
bool ok = ge::jobs_submit(spec->id.c_str(),
g_app.enr_modal_node_id.c_str(),
g_app.enr_modal_node_label.c_str(),
j.c_str(), job_id, sizeof(job_id));
if (ok) g_app.panel_jobs = true;
g_app.enr_window_open = false;
}
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(100, 0))) {
g_app.enr_window_open = false;
}
ImGui::End();
}
// ----------------------------------------------------------------------------
// Label callback
// ----------------------------------------------------------------------------
static const char* get_label_cb(int node_idx, void* /*user*/) {
if (node_idx < 0 || node_idx >= g_graph.node_count) return "";
const GraphNode& n = g_graph.nodes[node_idx];
return graph::graph_label(&g_graph, n.label_idx);
}
// ----------------------------------------------------------------------------
// Render
// ----------------------------------------------------------------------------
static fn_ui::PanelToggle g_panels[] = {
{"Viewport", nullptr, &g_app.panel_viewport},
{"Legend", nullptr, &g_app.panel_legend},
{"Inspector", nullptr, &g_app.panel_inspector},
{"Stats", nullptr, &g_app.panel_stats},
{"Note", nullptr, &g_app.panel_note},
{"Types", nullptr, &g_app.panel_type_editor},
{"Table", nullptr, &g_app.panel_table},
{"Jobs", nullptr, &g_app.panel_jobs},
{"Echo", nullptr, &g_app.panel_chat},
};
static void render() {
update_fps();
// Aplicar layout pendiente (si el usuario seleccionó uno del menu Layouts).
// Debe ir antes de crear ventanas — LoadIniSettingsFromMemory afecta a las
// posiciones que se calculan a continuación.
if (g_layout_storage) {
std::string applied = fn_ui::layout_storage_apply_pending(g_layout_storage);
if (!applied.empty()) {
std::fprintf(stdout, "[graph_explorer] layout aplicado: %s\n",
applied.c_str());
}
}
// No tenemos menu propio — fn::run_app llamara al app_menubar via panels[].
if (!g_loaded) {
fullscreen_window_begin("##empty");
ImGui::TextColored(ImVec4(1, 0.7f, 0.3f, 1),
"graph_explorer — no input loaded");
ImGui::Spacing();
ImGui::TextWrapped(
"Usage: graph_explorer [<operations.db>] [--input operations <path>] "
"[--types <yaml>] [--layout <name>]");
ImGui::Spacing();
ge::views_open_modal(g_app);
if (g_app.want_open_file) {
g_input_path = g_app.open_buf;
g_app.want_open_file = false;
load_input();
}
if (fn_ui::button("Open file...", fn_ui::ButtonVariant::Primary)) {
g_app.show_open_modal = true;
}
fullscreen_window_end();
return;
}
// Dockspace host: ocupa el area BAJO la toolbar (44 px) para que las
// ventanas dockeadas no queden detras de la barra superior.
ImGuiViewport* vp = ImGui::GetMainViewport();
const float k_toolbar_h = 44.0f;
{
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x, vp->WorkPos.y + k_toolbar_h));
ImGui::SetNextWindowSize(ImVec2(vp->WorkSize.x, vp->WorkSize.y - k_toolbar_h));
ImGui::SetNextWindowViewport(vp->ID);
ImGuiWindowFlags hostFlags =
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_NoSavedSettings;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::Begin("##dock_host", nullptr, hostFlags);
ImGui::PopStyleVar();
ImGui::DockSpace(ImGui::GetID("##dockspace"), ImVec2(0, 0),
ImGuiDockNodeFlags_PassthruCentralNode);
ImGui::End();
}
// Toolbar superior — usa una ventana sin scroll y sin titulo
ImGui::SetNextWindowPos(vp->WorkPos);
ImGui::SetNextWindowSize(ImVec2(vp->WorkSize.x, 44.0f));
ImGui::Begin("##toolbar", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse |
ImGuiWindowFlags_NoSavedSettings);
ge::views_toolbar(g_app);
ImGui::End();
// Modals
ge::views_open_modal(g_app);
ge::views_filters_modal(g_app);
ge::views_new_project_modal(g_app);
// Project switch (desde menu Project, o tras crear proyecto nuevo)
if (g_app.want_switch_project && !g_app.switch_project_target.empty()) {
std::string target = g_app.switch_project_target;
g_app.want_switch_project = false;
g_app.switch_project_target.clear();
if (!switch_to_project(target)) {
std::fprintf(stderr,
"[graph_explorer] switch_to_project('%s') failed\n", target.c_str());
}
}
// Si el usuario aplico nuevo layout en la toolbar
if (g_app.apply_layout_tick > 0) {
apply_static_layout(g_app.layout_mode);
g_app.apply_layout_tick = 0;
}
// issue 0026 — si un job termino con cambios, dispara reload del grafo.
{
static int s_last_dirty = 0;
int d = ge::jobs_dirty_counter();
if (d != s_last_dirty) {
s_last_dirty = d;
g_app.want_reload = true;
}
}
// Chat agent — gx-cli toca .mutations.marker tras cada mutacion.
// Polleamos su mtime cada N frames; si cambia, recargamos el grafo.
// (Antes usaba un contador en agent_mutations.SQLite, pero WAL falla
// cross-NTFS<->9p cuando el .exe Windows tiene la BD abierta.)
{
static int s_last_mut = -1; // -1 = primera lectura no hecha
static int s_throttle = 0;
if (++s_throttle >= 8) {
s_throttle = 0;
int m = ge::chat_mutations_counter();
if (s_last_mut == -1) {
// Primera lectura: solo memorizar, sin disparar reload.
s_last_mut = m;
} else if (m != s_last_mut) {
ge::chat_log("mut",
"marker mtime cambio %d -> %d, disparando reload",
s_last_mut, m);
s_last_mut = m;
g_app.want_reload = true;
}
}
}
// Chat agent — drena cola agent_jobs (gx-cli enricher run) e invoca
// jobs_submit() para que el worker pool corriendo en C++ haga el trabajo.
if (!g_layout_db_path.empty()) {
sqlite3* adb = nullptr;
if (sqlite3_open_v2(g_layout_db_path.c_str(), &adb,
SQLITE_OPEN_READWRITE, nullptr) == SQLITE_OK) {
sqlite3_stmt* st = nullptr;
if (sqlite3_prepare_v2(adb,
"SELECT id, enricher_id, node_id, node_name, params_json "
"FROM agent_jobs ORDER BY created_at LIMIT 8",
-1, &st, nullptr) == SQLITE_OK) {
std::vector<std::string> ids_to_drop;
while (sqlite3_step(st) == SQLITE_ROW) {
const char* req_id = (const char*)sqlite3_column_text(st, 0);
const char* enr_id = (const char*)sqlite3_column_text(st, 1);
const char* node = (const char*)sqlite3_column_text(st, 2);
const char* nname = (const char*)sqlite3_column_text(st, 3);
const char* params = (const char*)sqlite3_column_text(st, 4);
char job_id[64];
if (ge::jobs_submit(enr_id ? enr_id : "",
node ? node : "",
nname ? nname : "",
params ? params : "{}",
job_id, sizeof(job_id))) {
std::fprintf(stdout,
"[chat] queued enricher=%s node=%s as %s (req=%s)\n",
enr_id ? enr_id : "", node ? node : "", job_id,
req_id ? req_id : "");
if (req_id) ids_to_drop.push_back(req_id);
g_app.panel_jobs = true;
} else {
std::fprintf(stderr,
"[chat] jobs_submit failed (req=%s enricher=%s)\n",
req_id ? req_id : "", enr_id ? enr_id : "");
}
}
sqlite3_finalize(st);
for (auto& id : ids_to_drop) {
sqlite3_stmt* d = nullptr;
if (sqlite3_prepare_v2(adb,
"DELETE FROM agent_jobs WHERE id = ?",
-1, &d, nullptr) == SQLITE_OK) {
sqlite3_bind_text(d, 1, id.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_step(d);
sqlite3_finalize(d);
}
}
}
sqlite3_close(adb);
}
}
// Triggers desde la toolbar
if (g_app.want_fit) {
graph_viewport_fit(g_graph, g_viewport);
g_app.want_fit = false;
}
if (g_app.want_reload) {
g_app.want_reload = false;
// (A) Auto-save antes de liberar el grafo: preserva las posiciones
// que tenia el usuario en pantalla sin que tenga que pulsar
// "Save layout" jamas (issue 0031).
if (g_loaded && g_graph_hash != 0) {
ge::layout_store_save(g_graph_hash, g_graph);
}
graph::GraphLoadStats stats{};
if (ge::reload_graph(g_input, &g_graph, &stats, &g_app.group_expanded)) {
ge::views_reset_visibility(g_app);
ge::views_apply_visibility(g_app);
// Reaplica types.yaml + atlas. Sin esto, los tipos pierden
// color/shape/icon tras reload (todo nodo vuelve a circulo
// gris). Mismo flujo que reload_after_mutation.
if (!g_app.parsed_types.entities.empty() ||
!g_app.parsed_types.relations.empty()) {
std::vector<uint16_t> cps =
ge::apply_types_yaml(g_graph, g_app.parsed_types);
if (g_atlas) { graph_icons_destroy(g_atlas); g_atlas = nullptr; }
g_atlas = ge::build_icon_atlas(cps);
}
// Restaura posiciones guardadas para nodos preexistentes.
int restored = ge::layout_store_load(g_graph_hash, g_graph);
(void)restored;
// Halo placement: junto a vecino con posicion conocida; si no
// tiene vecino (caso tipico cuando el agente crea un nodo
// aislado via MCP node_create), DENTRO de la camara visible
// con anti-colision. Convencion: world_pos == cam_pos cuando
// el nodo cae en el centro de la pantalla (graph_viewport.cpp
// L23: gx = (vx - center) / zoom + cam_x).
float cam_cx = g_viewport.cam_x;
float cam_cy = g_viewport.cam_y;
float cam_r = 80.0f / (g_viewport.zoom > 0.01f
? g_viewport.zoom : 0.01f);
place_orphans_near_neighbors(g_graph, /*min_dist=*/60.0f,
/*use_camera=*/true,
cam_cx, cam_cy, cam_r);
g_graph.update_bounds();
// Physics pausadas tras reload (issue 0031).
g_viewport.layout_running = false;
// Refresca el indice user_data -> sql id (puede haber nuevos
// nodos cuyo user_data no estaba en el indice anterior).
ge::entity_index_build(g_input.uri, &g_idx);
g_atlas_bound = false; // re-bind atlas tras reload
g_gpu_dirty = true;
}
}
if (g_app.want_save_layout) {
int n = ge::layout_store_save(g_graph_hash, g_graph);
std::fprintf(stdout, "[graph_explorer] saved %d node positions\n", n);
g_app.want_save_layout = false;
}
// Filtro FTS5/tags (issue 0009) — reaplica si el toolbar marco dirty.
if (g_app.filter_dirty) {
ge::views_filter_apply(g_app);
}
// Centrado del nodo seleccionado desde el dropdown.
if (g_app.filter_focus_target >= 0
&& g_app.filter_focus_target < g_graph.node_count) {
const GraphNode& n = g_graph.nodes[g_app.filter_focus_target];
g_viewport.cam_x = -n.x;
g_viewport.cam_y = -n.y;
g_app.filter_focus_target = -1;
}
if (g_app.want_open_file) {
g_input_path = g_app.open_buf;
g_app.want_open_file = false;
// Cleanup viejo grafo
graph::graph_free(&g_graph);
load_input();
}
// ---- Type Editor (issue 0007) ----
if (g_app.want_types_save) {
g_app.want_types_save = false;
g_app.types_save_error.clear();
if (g_types_path.empty()) {
g_app.types_save_error =
"No hay types.yaml asignado (abre un proyecto o usa --types).";
} else {
std::string err;
if (!ge::types_save_yaml(g_types_path.c_str(),
g_app.types_draft, &err)) {
g_app.types_save_error = "Save failed: " + err;
} else {
std::fprintf(stdout,
"[graph_explorer] types.yaml saved -> %s\n",
g_types_path.c_str());
g_app.parsed_types = g_app.types_draft;
std::vector<uint16_t> cps =
ge::apply_types_yaml(g_graph, g_app.parsed_types);
if (g_atlas) { graph_icons_destroy(g_atlas); g_atlas = nullptr; }
g_atlas = ge::build_icon_atlas(cps);
g_atlas_bound = false;
g_gpu_dirty = true;
g_app.types_dirty = false;
ge::views_inspector_refresh_caches(g_app);
}
}
}
if (g_app.want_types_reload) {
g_app.want_types_reload = false;
g_app.types_save_error.clear();
if (g_types_path.empty()) {
// Sin types.yaml en disco: descarta el draft a parsed_types actual.
g_app.types_draft = g_app.parsed_types;
g_app.types_dirty = false;
} else {
ge::ParsedTypes pt;
std::string err;
if (!ge::types_load_yaml(g_types_path.c_str(), &pt, &err)) {
g_app.types_save_error = "Reload failed: " + err;
} else {
std::vector<uint16_t> cps = ge::apply_types_yaml(g_graph, pt);
if (g_atlas) { graph_icons_destroy(g_atlas); g_atlas = nullptr; }
g_atlas = ge::build_icon_atlas(cps);
g_atlas_bound = false;
g_gpu_dirty = true;
g_app.parsed_types = pt;
g_app.types_draft = std::move(pt);
g_app.types_dirty = false;
ge::views_inspector_refresh_caches(g_app);
}
}
}
// Conteo de uso para el modal de borrado (entidades activas en BD).
if (g_app.show_te_delete_modal && g_app.te_delete_use_count == 0
&& !g_app.input_db_path.empty()) {
const char* tname = nullptr;
if (g_app.te_pending_delete_e >= 0
&& g_app.te_pending_delete_e < (int)g_app.types_draft.entities.size()) {
tname = g_app.types_draft.entities[g_app.te_pending_delete_e].name.c_str();
}
if (tname && *tname) {
sqlite3* db = nullptr;
if (sqlite3_open_v2(g_app.input_db_path.c_str(), &db,
SQLITE_OPEN_READONLY, nullptr) == SQLITE_OK) {
sqlite3_stmt* st = nullptr;
if (sqlite3_prepare_v2(db,
"SELECT COUNT(*) FROM entities WHERE type_ref = ?",
-1, &st, nullptr) == SQLITE_OK) {
sqlite3_bind_text(st, 1, tname, -1, SQLITE_TRANSIENT);
if (sqlite3_step(st) == SQLITE_ROW) {
g_app.te_delete_use_count = sqlite3_column_int(st, 0);
}
sqlite3_finalize(st);
}
sqlite3_close(db);
}
}
}
// ---- Mutaciones (add/delete/duplicate/change_type) ----
auto reload_after_mutation = [&]() {
// Auto-save antes de liberar el grafo (issue 0031).
if (g_loaded && g_graph_hash != 0) {
ge::layout_store_save(g_graph_hash, g_graph);
}
graph::GraphLoadStats stats{};
if (!ge::reload_graph(g_input, &g_graph, &stats, &g_app.group_expanded)) return;
ge::entity_index_build(g_input.uri, &g_idx);
ge::views_reset_visibility(g_app);
ge::views_apply_visibility(g_app);
// Reaplica types.yaml + atlas. Sin esto, despues de cualquier
// mutacion los tipos pierden color/shape/icon (todo nodo vuelve a
// circulo gris). Issue: al promover desde tableview el Table
// dejaba de ser cuadrado.
if (!g_app.parsed_types.entities.empty() ||
!g_app.parsed_types.relations.empty()) {
std::vector<uint16_t> cps = ge::apply_types_yaml(g_graph, g_app.parsed_types);
if (g_atlas) { graph_icons_destroy(g_atlas); g_atlas = nullptr; }
g_atlas = ge::build_icon_atlas(cps);
g_atlas_bound = false;
g_gpu_dirty = true;
}
// Refresh Table node counts (issue 0010).
ge::tableview_refresh_counts(g_input.uri, &g_app.table_node_counts);
// Sincroniza windows (issue 0011) por si una Table aparecio o desaparecio.
ge::views_table_windows_sync(g_app, g_input.uri);
// Refresh table cache (issue 0004).
std::vector<ge::EntityRowSnapshot> snap;
if (ge::entity_list_rows(g_input.uri, &snap)) {
g_app.table_rows.clear();
g_app.table_rows.reserve(snap.size());
for (auto& s : snap) {
ge::AppState::TableRow tr;
tr.id = std::move(s.id);
tr.name = std::move(s.name);
tr.type_ref = std::move(s.type_ref);
tr.status = std::move(s.status);
tr.updated_at = std::move(s.updated_at);
g_app.table_rows.push_back(std::move(tr));
}
ge::views_table_refresh_indices(g_app);
}
// Restablece posiciones guardadas. Los nodos nuevos no tienen
// posicion en el layout_store y caen en (0,0).
int restored = ge::layout_store_load(g_graph_hash, g_graph);
(void)restored;
// Halo placement: prefiere vecino, fallback a la camara con anti-
// colision. Los nodos nuevos aparecen DENTRO de la camara y NO
// encima de otros — el usuario los ve sin pan/zoom.
// (cam_x, cam_y) es el world point en el centro de la pantalla.
float cam_cx = g_viewport.cam_x;
float cam_cy = g_viewport.cam_y;
float cam_r = 80.0f / (g_viewport.zoom > 0.01f
? g_viewport.zoom : 0.01f);
place_orphans_near_neighbors(g_graph, /*min_dist=*/60.0f,
/*use_camera=*/true,
cam_cx, cam_cy, cam_r);
g_graph.update_bounds();
g_atlas_bound = false;
g_gpu_dirty = true;
};
if (g_app.want_add_node && g_app.add_buf[0]) {
char new_id[80];
if (ge::entity_insert(g_app.input_db_path.c_str(), g_app.add_buf,
/*type_ref=*/nullptr, new_id, sizeof(new_id))) {
std::fprintf(stdout, "[graph_explorer] added entity %s\n", new_id);
g_app.add_buf[0] = 0;
reload_after_mutation();
} else {
std::fprintf(stderr, "[graph_explorer] add_entity failed\n");
}
g_app.want_add_node = false;
}
auto ctx_id = [&]() -> const char* {
if (g_app.ctx_node < 0 || g_app.ctx_node >= g_graph.node_count) return nullptr;
return ge::entity_index_lookup(g_idx, g_graph.nodes[g_app.ctx_node].user_data);
};
if (g_app.want_delete_node) {
if (const char* id = ctx_id()) {
if (ge::entity_delete(g_app.input_db_path.c_str(), id)) {
std::fprintf(stdout, "[graph_explorer] deleted entity %s\n", id);
reload_after_mutation();
}
}
g_app.want_delete_node = false;
g_app.ctx_node = -1;
}
if (g_app.want_duplicate_node) {
if (const char* id = ctx_id()) {
char new_id[80];
if (ge::entity_duplicate(g_app.input_db_path.c_str(), id,
new_id, sizeof(new_id))) {
std::fprintf(stdout, "[graph_explorer] duplicated %s -> %s\n", id, new_id);
reload_after_mutation();
}
}
g_app.want_duplicate_node = false;
}
if (g_app.want_change_type && g_app.ctx_new_type[0]) {
if (const char* id = ctx_id()) {
if (ge::entity_update_type(g_app.input_db_path.c_str(), id, g_app.ctx_new_type)) {
std::fprintf(stdout, "[graph_explorer] %s -> type %s\n", id, g_app.ctx_new_type);
reload_after_mutation();
}
}
g_app.want_change_type = false;
}
// ---- Table node UI fase 2 (issue 0011) ----
if (g_app.want_toggle_expanded && !g_app.toggle_expanded_id.empty()
&& !g_input_path.empty()) {
std::string id = g_app.toggle_expanded_id;
bool currently = g_app.table_windows.find(id) != g_app.table_windows.end();
ge::tableview_set_expanded(g_input_path.c_str(), id.c_str(), !currently);
ge::views_table_windows_sync(g_app, g_input_path.c_str());
g_app.want_toggle_expanded = false;
g_app.toggle_expanded_id.clear();
}
// Cierre via X de la ventana -> bajar expanded en BD.
for (auto it = g_app.table_windows.begin(); it != g_app.table_windows.end(); ) {
if (!it->second.open && !g_input_path.empty()) {
ge::tableview_set_expanded(g_input_path.c_str(),
it->first.c_str(), false);
it = g_app.table_windows.erase(it);
} else ++it;
}
// Refrescar la pagina si alguna window esta dirty.
for (auto& kv : g_app.table_windows) {
auto& w = kv.second;
if (!w.page_dirty) continue;
const auto& m = w.meta;
w.last_error.clear();
bool ok_count = ge::tableview_count(m.duckdb_path_abs.c_str(),
m.table_name.c_str(),
m.filter_sql.empty() ? nullptr : m.filter_sql.c_str(),
&w.total_rows);
if (!ok_count) {
char buf[512];
std::snprintf(buf, sizeof(buf),
"count failed | duckdb=%s table=%s",
m.duckdb_path_abs.c_str(), m.table_name.c_str());
w.last_error = buf;
std::fprintf(stderr, "[graph_explorer] %s\n", buf);
}
if (m.columns.empty()) {
std::vector<std::string> cols;
if (ge::tableview_list_columns(m.duckdb_path_abs.c_str(),
m.table_name.c_str(), &cols)) {
ge::tableview_set_columns(g_input_path.c_str(),
m.entity_id.c_str(), cols);
w.meta.columns = cols;
}
}
bool ok_page = ge::tableview_page(m.duckdb_path_abs.c_str(),
m.table_name.c_str(), m.id_column.c_str(),
w.meta.columns,
m.filter_sql.empty() ? nullptr : m.filter_sql.c_str(),
g_input_path.c_str(), m.row_type.c_str(),
w.offset, 200, &w.page);
if (!ok_page && w.last_error.empty()) {
char buf[256];
std::snprintf(buf, sizeof(buf),
"page query failed | offset=%lld limit=200", (long long)w.offset);
w.last_error = buf;
std::fprintf(stderr, "[graph_explorer] %s\n", buf);
}
w.page_dirty = false;
}
if (g_app.want_promote_row && !g_app.promote_table_id.empty()
&& !g_input_path.empty()) {
ge::TableMetadata m;
if (ge::tableview_get_metadata(g_input_path.c_str(),
g_app.promote_table_id.c_str(), &m)) {
char new_id[128] = {};
if (ge::tableview_promote_row(g_input_path.c_str(),
g_app.promote_table_id.c_str(),
m.duckdb_path_abs.c_str(),
m.table_name.c_str(),
g_app.promote_row_id.c_str(),
m.row_type.c_str(),
m.label_column.c_str(),
new_id, sizeof(new_id))) {
std::fprintf(stdout, "[promote] %s -> %s\n",
g_app.promote_row_id.c_str(), new_id);
auto it = g_app.table_windows.find(g_app.promote_table_id);
if (it != g_app.table_windows.end()) it->second.page_dirty = true;
reload_after_mutation();
g_app.want_focus_entity = true;
g_app.focus_entity_id = new_id;
}
}
g_app.want_promote_row = false;
g_app.promote_table_id.clear();
g_app.promote_row_id.clear();
}
if (g_app.want_demote_entity && !g_app.demote_entity_id.empty()
&& !g_input_path.empty()) {
if (ge::tableview_demote_row(g_input_path.c_str(),
g_app.demote_entity_id.c_str())) {
std::fprintf(stdout, "[demote] %s\n", g_app.demote_entity_id.c_str());
for (auto& kv : g_app.table_windows) kv.second.page_dirty = true;
reload_after_mutation();
}
g_app.want_demote_entity = false;
g_app.demote_entity_id.clear();
}
if (g_app.want_focus_entity && !g_app.focus_entity_id.empty()) {
for (int i = 0; i < g_graph.node_count; ++i) {
const char* sid = ge::entity_index_lookup(
g_idx, g_graph.nodes[i].user_data);
if (sid && g_app.focus_entity_id == sid) {
g_app.filter_focus_target = i;
graph_viewport_clear_selection(g_graph, g_viewport);
graph_viewport_add_to_selection(g_graph, g_viewport, i);
g_app.panel_inspector = true;
ge::views_inspector_load_draft(g_app, i, sid);
g_app.insp_node_idx = i;
g_app.insp_entity_id = sid;
break;
}
}
g_app.want_focus_entity = false;
g_app.focus_entity_id.clear();
}
if (g_app.want_import) {
g_app.want_import = false;
g_app.import_error.clear();
std::string duck_abs = ge::tableview_resolve_path(
g_input_path.c_str(), g_app.import_duckdb_buf);
std::string err;
if (!ge::tableview_ingest_file(duck_abs.c_str(),
g_app.import_path_buf,
g_app.import_table_buf,
ge::INGEST_AUTO, &err)) {
g_app.import_error = "Ingest failed: " + err;
} else {
char new_id[80] = {};
if (ge::tableview_create(g_input_path.c_str(),
g_app.import_table_buf,
g_app.import_duckdb_buf,
g_app.import_table_buf,
g_app.import_row_type_buf,
new_id, sizeof(new_id))) {
std::fprintf(stdout, "[import] %s -> %s\n",
g_app.import_path_buf, new_id);
g_app.show_import_modal = false;
reload_after_mutation();
} else {
g_app.import_error = "Tabla DuckDB creada pero no se pudo registrar el nodo.";
}
}
}
// ---- Inspector (issue 0008): sync draft con seleccion + save/discard ----
{
const auto& sel = g_viewport.selection;
if (sel.size() == 1) {
int sidx = sel.front();
if (sidx >= 0 && sidx < g_graph.node_count
&& sidx != g_app.insp_node_idx
&& !g_app.insp_dirty) {
const char* sql_id = ge::entity_index_lookup(
g_idx, g_graph.nodes[sidx].user_data);
ge::views_inspector_load_draft(g_app, sidx, sql_id);
}
}
}
if (g_app.want_inspector_save && !g_app.insp_entity_id.empty()) {
ge::EntityRecord rec = ge::views_inspector_build_record(g_app);
if (ge::entity_update(g_app.input_db_path.c_str(), rec)) {
std::fprintf(stdout, "[graph_explorer] saved entity %s\n",
rec.id.c_str());
// Reload del grafo para que cambios de name/type/etc. se reflejen
// en el viewport (label, color del tipo, etc.).
graph::GraphLoadStats stats{};
if (ge::reload_graph(g_input, &g_graph, &stats, &g_app.group_expanded)) {
ge::entity_index_build(g_input.uri, &g_idx);
ge::views_reset_visibility(g_app);
ge::views_apply_visibility(g_app);
int restored = ge::layout_store_load(g_graph_hash, g_graph);
(void)restored;
g_atlas_bound = false;
g_gpu_dirty = true;
}
ge::views_inspector_refresh_caches(g_app);
// Re-cargar draft tras el reload (los node_idx pueden haber cambiado
// por reordenamiento de la BD). Buscamos el nuevo idx por sql_id.
int new_idx = -1;
for (int i = 0; i < g_graph.node_count; ++i) {
const char* sid = ge::entity_index_lookup(
g_idx, g_graph.nodes[i].user_data);
if (sid && rec.id == sid) { new_idx = i; break; }
}
if (new_idx >= 0) {
ge::views_inspector_load_draft(g_app, new_idx, rec.id.c_str());
graph_viewport_clear_selection(g_graph, g_viewport);
graph_viewport_add_to_selection(g_graph, g_viewport, new_idx);
} else {
ge::views_inspector_clear_draft(g_app);
}
} else {
std::fprintf(stderr, "[graph_explorer] entity_update failed for %s\n",
rec.id.c_str());
}
g_app.want_inspector_save = false;
}
if (g_app.want_inspector_discard && !g_app.insp_entity_id.empty()) {
int idx = g_app.insp_node_idx;
std::string id = g_app.insp_entity_id;
ge::views_inspector_load_draft(g_app, idx, id.c_str());
g_app.want_inspector_discard = false;
}
// Reset layout: limpia NF_PINNED en todos los nodos. El layout activo se
// reaplica via apply_layout_tick (la toolbar ya lo incrementa).
if (g_app.want_unpin_all) {
for (int i = 0; i < g_graph.node_count; ++i) {
g_graph.nodes[i].flags &= ~NF_PINNED;
g_graph.nodes[i].vx = 0.0f;
g_graph.nodes[i].vy = 0.0f;
}
g_viewport.layout_running = true;
g_app.want_unpin_all = false;
}
// Note editor — abrir / guardar.
if (g_app.want_open_note && g_app.open_note_target >= 0
&& g_app.open_note_target < g_graph.node_count) {
int n = g_app.open_note_target;
const char* sql_id = ge::entity_index_lookup(g_idx, g_graph.nodes[n].user_data);
if (sql_id) {
std::string md;
ge::entity_get_notes(g_app.input_db_path.c_str(), sql_id, &md);
g_app.note_node = n;
g_app.note_entity_id = sql_id;
const char* lbl = graph::graph_label(&g_graph, g_graph.nodes[n].label_idx);
g_app.note_entity_label = lbl ? lbl : "";
uint16_t tid = g_graph.nodes[n].type_id;
g_app.note_entity_type = (tid < (uint16_t)g_graph.type_count
&& g_graph.types[tid].name)
? g_graph.types[tid].name : "";
// Asegura buffer >= max(64KB, contenido + holgura).
size_t need = md.size() + 4096;
if (need < 65536) need = 65536;
g_app.note_buf.assign(need, 0);
std::memcpy(g_app.note_buf.data(), md.data(), md.size());
g_app.note_dirty = false;
g_app.panel_note = true;
ImGui::SetWindowFocus(TI_FILE_TEXT " Note");
}
g_app.want_open_note = false;
g_app.open_note_target = -1;
}
if (g_app.want_save_note && !g_app.note_entity_id.empty()) {
if (ge::entity_set_notes(g_app.input_db_path.c_str(),
g_app.note_entity_id.c_str(),
g_app.note_buf.data())) {
g_app.note_dirty = false;
std::fprintf(stdout, "[graph_explorer] saved note for %s (%zu bytes)\n",
g_app.note_entity_id.c_str(),
std::strlen(g_app.note_buf.data()));
} else {
std::fprintf(stderr, "[graph_explorer] save note failed\n");
}
g_app.want_save_note = false;
}
// Posiciones iniciales razonables; el usuario puede moverlas y se
// persiste via imgui.ini.
const float top = vp->WorkPos.y + 44.0f;
const float W = vp->WorkSize.x;
const float H = vp->WorkSize.y - 44.0f;
const float lw = 240.0f; // Legend
const float rw = 320.0f; // Inspector / Stats
const float sh = H * 0.55f; // Inspector altura
// Viewport — ventana central
if (g_app.panel_viewport) {
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + lw, top), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(W - lw - rw, H), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Viewport", &g_app.panel_viewport)) {
run_force_step();
GraphViewportCallbacks vp_cb{};
vp_cb.on_context_menu = &on_context_menu_cb;
vp_cb.on_double_click = &on_double_click_cb;
graph_viewport("##gv", g_graph, g_viewport, ImVec2(0, 0), vp_cb);
render_context_menu();
// La primera vez que el viewport se dibuja, el renderer existe —
// bind del atlas (si tenemos uno).
if (!g_atlas_bound && g_viewport.renderer) {
if (g_atlas) {
graph_renderer_set_icon_atlas(g_viewport.renderer,
graph_icons_texture(g_atlas),
graph_icons_uv_table(g_atlas),
graph_icons_count(g_atlas));
}
g_atlas_bound = true;
}
if (g_app.labels_enabled) {
graph::graph_labels_draw(g_graph, g_viewport, g_label_policy,
&get_label_cb, nullptr);
}
// Table node overlay (issue 0010) — encima de las labels.
ge::views_table_overlay(g_app);
}
ImGui::End();
} else {
// Sin ventana visible, igual avanzamos la simulacion para que al
// reabrirla el grafo este actualizado.
run_force_step();
}
// Legend — izquierda
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x, top), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(lw, H), ImGuiCond_FirstUseEver);
ge::views_legend(g_app);
// Inspector / Stats — derecha (apilados)
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W - rw, top), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(rw, sh), ImGuiCond_FirstUseEver);
ge::views_inspector(g_app);
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W - rw, top + sh), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(rw, H - sh), ImGuiCond_FirstUseEver);
ge::views_stats(g_app);
// Note editor — al abrirse por primera vez se posiciona como ventana
// centrada. El usuario la puede dockear donde prefiera.
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W * 0.25f, top + 40.0f),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(700.0f, 480.0f), ImGuiCond_FirstUseEver);
ge::views_note(g_app);
// Type Editor (issue 0007) — flotante, dockeable.
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W * 0.20f, top + 40.0f),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(720.0f, 500.0f), ImGuiCond_FirstUseEver);
ge::views_type_editor(g_app);
ge::views_type_editor_delete_modal(g_app);
// Table view (issue 0004) — flotante, dockeable.
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W * 0.15f, top + 60.0f),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(820.0f, 520.0f), ImGuiCond_FirstUseEver);
ge::views_table(g_app);
// Table node windows (issue 0011) — una por Table expandida.
ge::views_table_window(g_app);
ge::views_import_dataset_modal(g_app);
// Jobs panel (issue 0026) — flotante, dockeable.
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W * 0.20f, top + 40.0f),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(900.0f, 360.0f), ImGuiCond_FirstUseEver);
ge::views_jobs(g_app);
// Chat panel (claude -p) — flotante, dockeable.
ImGui::SetNextWindowPos (ImVec2(vp->WorkPos.x + W * 0.55f, top + 40.0f),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(520.0f, 720.0f), ImGuiCond_FirstUseEver);
ge::chat_render(&g_app.panel_chat);
// Enricher config window (abierto desde context menu Run enricher).
render_enricher_config_window();
g_first_render = false;
}
// ----------------------------------------------------------------------------
// CLI parsing
// ----------------------------------------------------------------------------
static void usage() {
std::fprintf(stderr,
"Usage: graph_explorer [<operations.db>]\n"
" graph_explorer --input operations <path>\n"
" graph_explorer --types <types.yaml>\n"
" graph_explorer --layout force|grid|circular|radial|hierarchical|fixed\n"
" graph_explorer --project <slug>\n"
" graph_explorer --test-types-yaml <path> (load+save+reload smoke test)\n"
" graph_explorer --test-duckdb <path> (open + SELECT 42 smoke test)\n"
" graph_explorer --test-tableview <path> (1M rows count + page test)\n");
}
// Smoke test del parser+writer (issue 0005 round-trip): carga `path`,
// serializa a un temporal y vuelve a cargar. Compara campos clave de
// ParsedTypes. Devuelve exit code 0 si OK, 1 si discrepancia, 2 si error.
static int test_types_yaml_roundtrip(const char* path) {
ge::ParsedTypes pt1;
std::string err;
if (!ge::types_load_yaml(path, &pt1, &err)) {
std::fprintf(stderr, "[test] load1 fail: %s\n", err.c_str());
return 2;
}
std::string tmp = std::string(path) + ".roundtrip.yaml";
if (!ge::types_save_yaml(tmp.c_str(), pt1, &err)) {
std::fprintf(stderr, "[test] save fail: %s\n", err.c_str());
return 2;
}
ge::ParsedTypes pt2;
if (!ge::types_load_yaml(tmp.c_str(), &pt2, &err)) {
std::fprintf(stderr, "[test] load2 fail: %s\n", err.c_str());
return 2;
}
auto cmp = [&]() -> bool {
if (pt1.entities.size() != pt2.entities.size()) return false;
if (pt1.relations.size() != pt2.relations.size()) return false;
for (size_t i = 0; i < pt1.entities.size(); ++i) {
const auto& a = pt1.entities[i];
const auto& b = pt2.entities[i];
if (a.name != b.name) return false;
if (a.color != b.color) return false;
if (a.icon_name != b.icon_name) return false;
if (a.principal_field != b.principal_field) return false;
if (a.fields.size() != b.fields.size()) return false;
for (size_t j = 0; j < a.fields.size(); ++j) {
const auto& fa = a.fields[j];
const auto& fb = b.fields[j];
if (fa.name != fb.name) return false;
if (fa.kind != fb.kind) return false;
if (fa.required != fb.required) return false;
if (fa.enum_values != fb.enum_values) return false;
}
}
for (size_t i = 0; i < pt1.relations.size(); ++i) {
const auto& a = pt1.relations[i];
const auto& b = pt2.relations[i];
if (a.name != b.name) return false;
if (a.color != b.color) return false;
if (a.style != b.style) return false;
}
return true;
};
int total_fields = 0;
for (const auto& e : pt1.entities) total_fields += (int)e.fields.size();
if (cmp()) {
std::fprintf(stdout,
"[test] PASS — %zu entities, %d fields, %zu relations (round-trip estable)\n",
pt1.entities.size(), total_fields, pt1.relations.size());
std::remove(tmp.c_str());
return 0;
}
std::fprintf(stderr,
"[test] FAIL — discrepancia tras round-trip. dump preservado en %s\n",
tmp.c_str());
return 1;
}
int main(int argc, char** argv) {
bool legacy_mode = false; // --input / positional dado: NO usar proyecto
std::string project_arg; // --project <slug> (puede estar vacio)
for (int i = 1; i < argc; ++i) {
const char* a = argv[i];
if (std::strcmp(a, "--input") == 0 && i + 2 < argc) {
const char* kind = argv[++i];
const char* path = argv[++i];
if (std::strcmp(kind, "operations") == 0) {
g_input_path = path;
legacy_mode = true;
} else {
std::fprintf(stderr, "[graph_explorer] unsupported input kind: %s\n", kind);
return 1;
}
} else if (std::strcmp(a, "--types") == 0 && i + 1 < argc) {
g_types_path = argv[++i];
} else if (std::strcmp(a, "--layout") == 0 && i + 1 < argc) {
g_layout_initial = argv[++i];
} else if (std::strcmp(a, "--project") == 0 && i + 1 < argc) {
project_arg = argv[++i];
} else if (std::strcmp(a, "--test-types-yaml") == 0 && i + 1 < argc) {
return test_types_yaml_roundtrip(argv[++i]);
} else if (std::strcmp(a, "--test-duckdb") == 0 && i + 1 < argc) {
const char* p = argv[++i];
if (!ge::tableview_smoke_test(p)) {
std::fprintf(stderr, "[duckdb] smoke test FAILED for %s\n", p);
return 2;
}
std::fprintf(stdout, "[duckdb] smoke test OK (SELECT 42 -> 42) on %s\n", p);
return 0;
} else if (std::strcmp(a, "--test-tableview") == 0 && i + 1 < argc) {
// Crea 1M filas en duckdb_path/people, cuenta y pagina.
const char* p = argv[++i];
std::remove(p); // empezar desde cero
duckdb_database db = nullptr;
duckdb_connection cn = nullptr;
if (duckdb_open(p, &db) == DuckDBError) { std::fprintf(stderr, "open fail\n"); return 2; }
duckdb_connect(db, &cn);
duckdb_result r;
if (duckdb_query(cn,
"CREATE TABLE people AS "
"SELECT range AS id, 'name_' || CAST(range AS VARCHAR) AS name, "
" (range * 7) % 100 AS age FROM range(1000000)", &r) == DuckDBError) {
std::fprintf(stderr, "create fail: %s\n",
duckdb_result_error(&r) ? duckdb_result_error(&r) : "?");
duckdb_destroy_result(&r);
duckdb_disconnect(&cn); duckdb_close(&db); return 2;
}
duckdb_destroy_result(&r);
duckdb_disconnect(&cn); duckdb_close(&db);
int64_t total = 0;
if (!ge::tableview_count(p, "people", nullptr, &total) || total != 1000000) {
std::fprintf(stderr, "[tableview_count] expected 1000000, got %lld\n",
(long long)total);
return 2;
}
std::vector<std::string> cols = { "name", "age" };
std::vector<ge::TablePageRow> page;
if (!ge::tableview_page(p, "people", "id", cols, nullptr,
nullptr, nullptr, 500000, 10, &page)) {
std::fprintf(stderr, "[tableview_page] failed\n");
return 2;
}
if (page.size() != 10) {
std::fprintf(stderr, "[tableview_page] expected 10 rows, got %zu\n",
page.size());
return 2;
}
std::fprintf(stdout,
"[tableview] OK — count=%lld, page[0]={id=%s, name=%s, age=%s}\n",
(long long)total, page[0].id.c_str(),
page[0].values.size() > 0 ? page[0].values[0].c_str() : "",
page[0].values.size() > 1 ? page[0].values[1].c_str() : "");
return 0;
} else if (std::strcmp(a, "--help") == 0 || std::strcmp(a, "-h") == 0) {
usage();
return 0;
} else if (a[0] == '-') {
std::fprintf(stderr, "[graph_explorer] unknown flag: %s\n", a);
usage();
return 1;
} else {
// Positional: tratado como operations.db (legacy)
if (g_input_path.empty()) {
g_input_path = a;
legacy_mode = true;
}
}
}
if (legacy_mode) {
// Modo legacy: paths sueltos en local_files/ (graph_explorer.db
// como fallback cuando no se ha cargado un proyecto).
std::string legacy_db = fn::local_path("graph_explorer.db");
ge::layout_store_open(legacy_db.c_str());
g_layout_db_path = legacy_db;
if (!g_input_path.empty()) {
load_input();
}
panel_state_load_db(g_layout_db_path, g_panels,
sizeof(g_panels) / sizeof(g_panels[0]));
} else {
// Modo proyecto: migra layout legacy si aplica, decide proyecto activo,
// crea default si no existe ninguno.
ge::projects_migrate_legacy_layout();
std::string target = project_arg;
if (target.empty()) {
ge::ProjectSettings ps;
ge::project_settings_load(&ps);
target = ps.last_active;
}
if (target.empty()) target = ge::k_default_project;
if (!ge::project_exists(target.c_str())) {
std::string err;
if (!ge::project_create(target.c_str(), &err)) {
std::fprintf(stderr,
"[graph_explorer] no se pudo crear el proyecto '%s': %s\n",
target.c_str(), err.c_str());
return 1;
}
std::fprintf(stdout,
"[graph_explorer] proyecto creado: projects/%s/\n", target.c_str());
}
apply_project_paths(target);
// Migracion idempotente del schema (issue 0035a y siguientes).
{
std::string mig_err;
if (!ge::project_migrate_schema(g_input_path, &mig_err)) {
std::fprintf(stderr,
"[graph_explorer] project_migrate_schema('%s') failed: %s\n",
g_input_path.c_str(), mig_err.c_str());
}
}
ge::layout_store_open(g_layout_db_path.c_str());
ge::project_settings_touch(target.c_str());
load_input();
panel_state_load_db(g_layout_db_path, g_panels,
sizeof(g_panels) / sizeof(g_panels[0]));
}
fn_ui::about_window_set_info(
"graph_explorer",
"0.1.0",
"Visor de grafos GPU-accelerated agnostico del backend. Lee operations.db de "
"cualquier app del registry y permite explorar entidades/relaciones con "
"shapes/iconos/layouts/filtros.");
// issue 0026 — sistema de jobs + enrichers.
{
std::string registry_root = resolve_registry_root();
std::string app_dir = registry_root.empty()
? "."
: registry_root + "/projects/osint_graph/apps/graph_explorer";
// Convencion assets/: enrichers vienen empaquetados en
// <exe_dir>/assets/enrichers/. Fallback al app_dir del repo
// para modo dev local cuando se ejecuta desde build/.
std::string enrichers_dir;
{
std::string assets_enrichers = fn::asset_path("enrichers");
struct stat st{};
if (::stat(assets_enrichers.c_str(), &st) == 0 &&
S_ISDIR(st.st_mode)) {
enrichers_dir = assets_enrichers;
} else {
enrichers_dir = app_dir + "/enrichers";
}
}
// graph_explorer.db es el mismo SQLite usado por layout_store.
// Default a <local_files>/graph_explorer.db si no hay proyecto.
std::string fallback_db = fn::local_path("graph_explorer.db");
const char* app_db = g_layout_db_path.empty()
? fallback_db.c_str() : g_layout_db_path.c_str();
// Layout storage — guardado/cargado de layouts ImGui en
// graph_explorer.db. El menu Layouts del menubar consume estos cb.
if (g_layout_db_path.empty()) {
std::fprintf(stderr,
"[graph_explorer] layout storage skipped (no db_path)\n");
} else {
g_layout_storage = fn_ui::layout_storage_open(
g_layout_db_path.c_str());
if (g_layout_storage) {
fn_ui::layout_storage_make_callbacks(
g_layout_storage, g_layout_cb);
std::fprintf(stdout,
"[graph_explorer] layout storage abierto en %s\n",
g_layout_db_path.c_str());
} else {
std::fprintf(stderr,
"[graph_explorer] layout_storage_open fallo: %s\n",
g_layout_db_path.c_str());
}
}
ge::enrichers_load(enrichers_dir.c_str());
if (!ge::jobs_init(app_db,
g_input.uri ? g_input.uri : "",
enrichers_dir.c_str(),
app_dir.c_str(),
registry_root.c_str(),
/*n_workers=*/2)) {
std::fprintf(stderr, "[graph_explorer] jobs_init failed (panel disabled)\n");
} else {
std::fprintf(stdout,
"[graph_explorer] jobs_init OK — enrichers_dir=%s, registry_root=%s, %d enrichers\n",
enrichers_dir.c_str(), registry_root.c_str(),
(int)ge::enrichers_all().size());
}
// Chat panel (claude -p) — el agente invoca gx-cli para mutar
// operations.db. agent_mutations counter en graph_explorer.db dispara
// reload del viewport en cada cambio.
if (!ge::chat_init(g_input.uri ? g_input.uri : "",
app_db, app_dir.c_str())) {
std::fprintf(stderr,
"[graph_explorer] chat_init: claude no detectado "
"(panel Chat deshabilitado)\n");
}
}
int rc = fn::run_app(
{.title = "graph_explorer",
.width = 1600,
.height = 1000,
.viewports = true,
.panels = g_panels,
.panel_count = sizeof(g_panels) / sizeof(g_panels[0]),
.layouts_cb = g_layout_storage ? &g_layout_cb : nullptr,
.init_gl_loader = true},
render);
// Auto-save de posiciones de nodos al salir — sin esto las posiciones se
// pierden si el usuario nunca presiona "Save layout" (issue 0031 + nudge).
if (g_loaded && g_graph_hash != 0) {
int n = ge::layout_store_save(g_graph_hash, g_graph);
std::fprintf(stdout,
"[graph_explorer] auto-saved %d node positions on exit\n", n);
}
// Auto-save de paneles abiertos/cerrados al salir.
panel_state_save_db(g_layout_db_path, g_panels,
sizeof(g_panels) / sizeof(g_panels[0]));
// Cleanup
ge::chat_shutdown();
ge::jobs_shutdown();
if (g_layout_storage) {
fn_ui::layout_storage_close(g_layout_storage);
g_layout_storage = nullptr;
}
if (g_gpu_ctx) graph_force_layout_gpu_destroy(g_gpu_ctx);
if (g_atlas) graph_icons_destroy(g_atlas);
graph_viewport_destroy(g_viewport);
graph::graph_free(&g_graph);
ge::layout_store_close();
return rc;
}