fix(layouts): persist panel visibility por layout + e2e tests
Bug: al pulsar un layout guardado el dock layout se aplicaba pero los paneles
ocultos quedaban con dock node vacio. Causa: el INI de ImGui solo guarda
posicion/dock; la visibilidad (`show_*` bools) es estado puro de la app y no
se restauraba al apply.
Fix:
- Tomar control del menu Layouts (cfg.auto_layouts=false). Abrir LayoutStorage
propio + segunda tabla `panel_visibility` en la misma layouts.db (CREATE
TABLE IF NOT EXISTS, aditivo, no rompe layouts existentes).
- on_save: capture_panel_state() serializa show_* a JSON y se persiste junto
al INI bajo el mismo nombre.
- on_apply: marca pending INI + carga state JSON pendiente.
- on_reset: clear INI + open_all_panels (reabre Browsers/Tabs/TabDetail/Network).
- on_delete: borra fila imgui_layouts + sidecar.
- drain_layout_pending() (llamado desde render() cada frame) aplica
LoadIniSettingsFromMemory + apply_panel_state. Fallback: si layout no tiene
sidecar (back-compat con layouts antiguos) abre todos los paneles.
Refactor:
- main.cpp: render() ya no es static — necesario para que el test harness
reuse la misma funcion. int main() guardado tras `#ifndef FN_TEST_BUILD`.
- show_* bools y k_panels movidos al namespace navegator (extern para tests).
- dashboard_state.h: nuevo header expone show_*, setup_layouts(),
teardown_layouts(), capture/apply_panel_state, open_all_panels y los
hooks layout_save/apply/delete/reset + drain_layout_pending para tests.
Tests (Dear ImGui Test Engine, opt-in via -DFN_BUILD_TESTS=ON):
tests/navegator_dashboard_tests.cpp — 6 tests, todos pasan:
1. panel_state_roundtrip — capture/apply JSON simetrico.
2. open_all_panels_marks_main_visible.
3. save_hide_apply_restores_visibility (FIX BUG).
4. two_layouts_swap_visibility — minimal vs full.
5. reset_opens_all_main_panels.
6. legacy_layout_fallback_opens_all — sin sidecar.
Build/run:
cmake -B cpp/build/windows_tests -S cpp \
-DCMAKE_TOOLCHAIN_FILE=$(pwd)/cpp/toolchains/mingw-w64.cmake \
-DFN_BUILD_TESTS=ON
cmake --build cpp/build/windows_tests --target navegator_dashboard_tests
Deploy + run via cmd.exe -> 6/6 tests passed.
CMakeLists.txt: añade target navegator_dashboard_tests bajo if(FN_BUILD_TESTS),
linka mismas libs que prod + define FN_TEST_BUILD para que main.cpp no
duplique main(). WIN32_EXECUTABLE FALSE para ver stdout en consola.
Issue 0003 (sub-issue del roadmap navegator_dashboard 0001).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,33 +1,42 @@
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// navegator_dashboard — cuadro de mandos para gestionar instancias Chrome con CDP.
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//
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// v0: Browsers panel funcional + 3 stubs (Tabs, Tab Detail, Network) + Agent (chat).
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// Ver projects/navegator/apps/navegator_dashboard/app.md para arquitectura completa.
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// v0.3.x: Browsers + Tabs + Tab Detail (placeholder) + Network (DevTools-like) + Agent.
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// El menu Layouts persiste imgui.ini + visibilidad de paneles por nombre.
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// Ver projects/navegator/apps/navegator_dashboard/app.md.
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#include "app_base.h"
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#include "core/icons_tabler.h"
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#include "core/layout_storage.h"
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#include "core/layouts_menu.h"
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#include "core/panel_menu.h"
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#include "imgui.h"
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#include "local_api.h"
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#include "agent.h"
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#include "dashboard_state.h"
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#include <sqlite3.h>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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namespace navegator {
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void render_browsers_panel(bool* p_open);
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void render_tabs_panel(bool* p_open);
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void render_tab_detail_panel(bool* p_open);
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void render_network_panel(bool* p_open);
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}
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namespace {
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// ---------- Visibilidad de paneles -----------------------------------------
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bool show_browsers = true;
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bool show_tabs = true;
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bool show_tab_detail = false;
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bool show_network = false;
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bool show_agent = false;
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namespace {
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constexpr fn_ui::PanelToggle k_panels[] = {
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{"Browsers", "Ctrl+1", &show_browsers},
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{"Tabs", "Ctrl+2", &show_tabs},
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@@ -35,42 +44,250 @@ constexpr fn_ui::PanelToggle k_panels[] = {
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{"Network", "Ctrl+4", &show_network},
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{"Agent", "Ctrl+5", &show_agent},
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};
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} // namespace
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} // anon
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// ---------- Layouts: storage + sidecar de visibilidad ----------------------
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namespace {
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sqlite3* g_extra_db = nullptr;
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fn_ui::LayoutStorage* g_layouts = nullptr;
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fn_ui::LayoutCallbacks g_layout_cb;
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std::string g_pending_panel_state;
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bool extra_open(const char* db_path) {
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if (sqlite3_open(db_path, &g_extra_db) != SQLITE_OK) {
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if (g_extra_db) { sqlite3_close(g_extra_db); g_extra_db = nullptr; }
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return false;
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}
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const char* sql =
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"CREATE TABLE IF NOT EXISTS panel_visibility ("
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" layout_name TEXT PRIMARY KEY,"
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" state_json TEXT NOT NULL,"
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" updated_at INTEGER NOT NULL"
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");";
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char* err = nullptr;
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int rc = sqlite3_exec(g_extra_db, sql, nullptr, nullptr, &err);
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if (err) sqlite3_free(err);
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return rc == SQLITE_OK;
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}
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bool extra_save(const std::string& name, const std::string& json) {
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if (!g_extra_db) return false;
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const char* sql =
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"INSERT INTO panel_visibility (layout_name, state_json, updated_at) "
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"VALUES (?, ?, strftime('%s','now')) "
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"ON CONFLICT(layout_name) DO UPDATE SET "
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" state_json = excluded.state_json, "
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" updated_at = excluded.updated_at;";
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sqlite3_stmt* st = nullptr;
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if (sqlite3_prepare_v2(g_extra_db, sql, -1, &st, nullptr) != SQLITE_OK) return false;
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sqlite3_bind_text(st, 1, name.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(st, 2, json.c_str(), -1, SQLITE_TRANSIENT);
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int rc = sqlite3_step(st);
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sqlite3_finalize(st);
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return rc == SQLITE_DONE;
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}
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std::string extra_load(const std::string& name) {
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std::string out;
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if (!g_extra_db) return out;
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const char* sql = "SELECT state_json FROM panel_visibility WHERE layout_name = ?;";
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sqlite3_stmt* st = nullptr;
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if (sqlite3_prepare_v2(g_extra_db, sql, -1, &st, nullptr) != SQLITE_OK) return out;
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sqlite3_bind_text(st, 1, name.c_str(), -1, SQLITE_TRANSIENT);
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if (sqlite3_step(st) == SQLITE_ROW) {
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const unsigned char* t = sqlite3_column_text(st, 0);
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if (t) out = reinterpret_cast<const char*>(t);
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}
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sqlite3_finalize(st);
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return out;
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}
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void extra_del(const std::string& name) {
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if (!g_extra_db) return;
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const char* sql = "DELETE FROM panel_visibility WHERE layout_name = ?;";
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sqlite3_stmt* st = nullptr;
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if (sqlite3_prepare_v2(g_extra_db, sql, -1, &st, nullptr) != SQLITE_OK) return;
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sqlite3_bind_text(st, 1, name.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_step(st);
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sqlite3_finalize(st);
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}
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} // anon
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// ---------- API publica para tests + main ----------------------------------
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std::string capture_panel_state() {
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char buf[256];
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std::snprintf(buf, sizeof(buf),
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"{\"browsers\":%d,\"tabs\":%d,\"tab_detail\":%d,\"network\":%d,\"agent\":%d}",
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show_browsers ? 1 : 0,
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show_tabs ? 1 : 0,
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show_tab_detail ? 1 : 0,
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show_network ? 1 : 0,
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show_agent ? 1 : 0);
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return buf;
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}
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void apply_panel_state(const std::string& json) {
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auto pull = [&](const char* key, bool def) -> bool {
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std::string needle = std::string("\"") + key + "\":";
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auto p = json.find(needle);
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if (p == std::string::npos) return def;
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p += needle.size();
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if (p >= json.size()) return def;
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return json[p] == '1' || (json.compare(p, 4, "true") == 0);
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};
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show_browsers = pull("browsers", true);
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show_tabs = pull("tabs", true);
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show_tab_detail = pull("tab_detail", true);
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show_network = pull("network", true);
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show_agent = pull("agent", false);
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}
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void open_all_panels() {
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show_browsers = show_tabs = show_tab_detail = show_network = true;
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// agent es opt-in: ni save/apply ni reset lo abren por defecto.
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}
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void setup_layouts(fn::AppConfig& cfg) {
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if (g_layouts) return; // idempotente
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g_layouts = fn_ui::layout_storage_open(fn::local_path("layouts.db"));
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extra_open(fn::local_path("layouts.db"));
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if (!g_layouts) return;
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fn_ui::layout_storage_make_callbacks(g_layouts, g_layout_cb);
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g_layout_cb.on_save = [](const std::string& name) {
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if (fn_ui::layout_storage_save(g_layouts, name)) {
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extra_save(name, capture_panel_state());
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g_layout_cb.active_name = name;
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}
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};
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g_layout_cb.on_apply = [](const std::string& name) {
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if (fn_ui::layout_storage_apply(g_layouts, name)) {
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g_pending_panel_state = extra_load(name);
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g_layout_cb.active_name = name;
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}
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};
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g_layout_cb.on_delete = [](const std::string& name) {
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fn_ui::layout_storage_delete(g_layouts, name);
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extra_del(name);
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if (g_layout_cb.active_name == name) g_layout_cb.active_name.clear();
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};
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g_layout_cb.on_reset = []() {
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ImGui::LoadIniSettingsFromMemory("", 0);
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ImGui::GetIO().WantSaveIniSettings = true;
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open_all_panels();
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g_layout_cb.active_name.clear();
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};
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cfg.auto_layouts = false;
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cfg.layouts_cb = &g_layout_cb;
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}
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bool layout_save(const std::string& name) {
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if (!g_layouts) return false;
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if (!fn_ui::layout_storage_save(g_layouts, name)) return false;
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extra_save(name, capture_panel_state());
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g_layout_cb.active_name = name;
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return true;
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}
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bool layout_apply(const std::string& name) {
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if (!g_layouts) return false;
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if (!fn_ui::layout_storage_apply(g_layouts, name)) return false;
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g_pending_panel_state = extra_load(name);
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g_layout_cb.active_name = name;
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return true;
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}
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bool layout_delete(const std::string& name) {
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if (!g_layouts) return false;
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bool ok = fn_ui::layout_storage_delete(g_layouts, name);
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extra_del(name);
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if (g_layout_cb.active_name == name) g_layout_cb.active_name.clear();
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return ok;
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}
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void layout_reset() {
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ImGui::LoadIniSettingsFromMemory("", 0);
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ImGui::GetIO().WantSaveIniSettings = true;
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open_all_panels();
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g_layout_cb.active_name.clear();
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}
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std::string drain_layout_pending() {
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if (!g_layouts) return "";
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std::string applied = fn_ui::layout_storage_apply_pending(g_layouts);
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if (!applied.empty()) {
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g_layout_cb.active_name = applied;
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if (!g_pending_panel_state.empty()) {
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apply_panel_state(g_pending_panel_state);
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g_pending_panel_state.clear();
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} else {
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open_all_panels();
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}
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ImGui::GetIO().WantSaveIniSettings = true;
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}
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return applied;
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}
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void teardown_layouts() {
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if (g_extra_db) { sqlite3_close(g_extra_db); g_extra_db = nullptr; }
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if (g_layouts) { fn_ui::layout_storage_close(g_layouts); g_layouts = nullptr; }
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g_pending_panel_state.clear();
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g_layout_cb = {};
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}
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} // namespace navegator
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// ---------- Render principal (linkable desde test harness) -----------------
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void render() {
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using namespace navegator;
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// Aplica layout pendiente ANTES de abrir Begin() de cualquier panel.
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// Si la app gestiona su propio LayoutStorage (cfg.auto_layouts=false), el
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// framework no llama apply_pending — lo hacemos aqui.
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drain_layout_pending();
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static void render_dashboard() {
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ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
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if (show_browsers) navegator::render_browsers_panel(&show_browsers);
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if (show_tabs) navegator::render_tabs_panel(&show_tabs);
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if (show_tab_detail) navegator::render_tab_detail_panel(&show_tab_detail);
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if (show_network) navegator::render_network_panel(&show_network);
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if (show_browsers) render_browsers_panel(&show_browsers);
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if (show_tabs) render_tabs_panel(&show_tabs);
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if (show_tab_detail) render_tab_detail_panel(&show_tab_detail);
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if (show_network) render_network_panel(&show_network);
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if (show_agent) app_agent::chat_render(&show_agent);
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}
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#ifndef FN_TEST_BUILD
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int main() {
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fn::AppConfig cfg;
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cfg.title = "Navegator Dashboard";
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cfg.about = {
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"Navegator Dashboard",
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"0.3.0",
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"0.3.1",
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"Cuadro de mandos Chrome (CDP) — Browsers + Tabs + Network DevTools-like + agente."
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};
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cfg.panels = k_panels;
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cfg.panel_count = sizeof(k_panels) / sizeof(k_panels[0]);
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cfg.panels = navegator::k_panels;
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cfg.panel_count = sizeof(navegator::k_panels) / sizeof(navegator::k_panels[0]);
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cfg.init_gl_loader = false;
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// HTTP API local (loopback). 127.0.0.1:19333.
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// Endpoints: /health, /browsers, /spawn, /kill — ver local_api.h.
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navegator::setup_layouts(cfg);
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navegator::start_api_server(19333);
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// Chat agente (Claude). Inicializacion lazy del subprocess: chat_init
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// detecta claude pero no spawnea hasta primer mensaje. ops_db/app_db
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// estan vacios (navegator no tiene operations.db); app_dir = exe_dir
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// para que chat.log se ubique junto al exe.
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std::string app_dir = fn::exe_dir();
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// app_db apuntando a fichero (no real) dentro de local_files/ asi el
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// log_path se calcula como local_files/chat.log.
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std::string fake_app_db = std::string(fn::local_dir()) + "/_chat.db";
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app_agent::chat_init("", fake_app_db.c_str(), app_dir.c_str());
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return fn::run_app(cfg, render_dashboard);
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int rc = fn::run_app(cfg, render);
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navegator::teardown_layouts();
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return rc;
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}
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#endif
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Reference in New Issue
Block a user