Files
primitives_gallery/demos_3d.cpp
T
2026-05-11 16:28:44 +02:00

101 lines
3.1 KiB
C++

// demos_3d — demos para los primitivos viz/* basados en ImPlot3D.
// Issue 0028: surface_plot_3d real + scatter_3d.
#include "demos.h"
#include "demo.h"
#include "viz/surface_plot_3d.h"
#include "viz/scatter_3d.h"
#include <imgui.h>
#include <cmath>
#include <random>
#include <vector>
namespace gallery {
// ---------------------------------------------------------------------------
// surface_plot_3d
// ---------------------------------------------------------------------------
void demo_surface_plot_3d() {
demo_header("surface_plot_3d", "v2.0.0",
"Superficie 3D ImPlot3D (z = A * sin(fx*x) * cos(fy*y)) con sliders para "
"ajustar las frecuencias en tiempo real. Drag para orbitar, wheel para zoom.");
section("Malla 64x64 — sin(fx*x) * cos(fy*y)");
static float fx = 0.20f;
static float fy = 0.20f;
static float amp = 1.0f;
ImGui::SliderFloat("fx", &fx, 0.05f, 1.0f, "%.2f");
ImGui::SliderFloat("fy", &fy, 0.05f, 1.0f, "%.2f");
ImGui::SliderFloat("amplitud", &amp, 0.1f, 3.0f, "%.2f");
constexpr int N = 64;
static std::vector<float> z(N * N);
for (int j = 0; j < N; ++j) {
for (int i = 0; i < N; ++i) {
z[j * N + i] = amp * std::sin(fx * float(i)) * std::cos(fy * float(j));
}
}
fn::SurfacePlot3DConfig cfg{};
cfg.z = z.data();
cfg.nx = N; cfg.ny = N;
cfg.x_min = 0.f; cfg.x_max = float(N);
cfg.y_min = 0.f; cfg.y_max = float(N);
cfg.size = ImVec2(-1.f, 420.f);
fn::surface_plot_3d("##gallery_surface", cfg);
}
// ---------------------------------------------------------------------------
// scatter_3d
// ---------------------------------------------------------------------------
void demo_scatter_3d() {
demo_header("scatter_3d", "v1.0.0",
"Scatter 3D ImPlot3D con color por punto. 3 clusters gaussianos sinteticos "
"(N=500) para simular una visualizacion tipica de PCA / clustering.");
section("3 clusters gaussianos (500 puntos)");
constexpr int N = 500;
static std::vector<float> xs(N), ys(N), zs(N);
static std::vector<ImU32> colors(N);
static bool initialized = false;
if (!initialized) {
std::mt19937 rng(42);
std::normal_distribution<float> g(0.f, 0.4f);
const ImU32 palette[3] = {
IM_COL32(255, 99, 71, 255), // tomate
IM_COL32( 65, 170, 255, 255), // azul
IM_COL32(120, 220, 120, 255), // verde
};
const float cx[3] = {-1.5f, 1.5f, 0.f};
const float cy[3] = { 0.f, 0.f, 2.0f};
const float cz[3] = { 0.f, 1.0f,-1.0f};
for (int i = 0; i < N; ++i) {
int c = i % 3;
xs[i] = cx[c] + g(rng);
ys[i] = cy[c] + g(rng);
zs[i] = cz[c] + g(rng);
colors[i] = palette[c];
}
initialized = true;
}
fn::Scatter3DConfig cfg{};
cfg.xs = xs.data();
cfg.ys = ys.data();
cfg.zs = zs.data();
cfg.colors = colors.data();
cfg.n = N;
cfg.size = ImVec2(-1.f, 420.f);
fn::scatter_3d("##gallery_clusters", cfg);
}
} // namespace gallery