9205567d5f
Hand-rolled minimal RFC6455 WebSocket client (~330 LOC) tailored to the
Monitor tab's needs. Single endpoint, text frames, masked client→server,
exponential reconnect backoff (0.5s → 8s cap), thread-safe in/out queues.
TLS is intentionally out of scope (localhost-only). Sec-WebSocket-Accept
verification is skipped — the server is controlled, 101 status is enough.
Files:
- ws_client.{h,cpp}: WsClient with start(host,port,path), drain(), send_text(),
is_connected(), last_event_ts(). Worker thread does connect + handshake +
read_loop + reconnect.
- CMakeLists.txt: pulls ws_client.cpp into the dashboard target. ws2_32 was
already linked for http_client.cpp.
- main.cpp: parses host:port from --api URL, spawns a global WsClient, and
drains its queue once per render frame via poll_ws(). apply_ws_message()
routes JSON to g_data.claude:
snapshot → replace KPIs + recent_executions
delta → append rows, increment total_calls / total_errors
monitor_set_ws_state() forwards connection state + last_event_ts to the
Monitor toolbar LED.
End-to-end smoke test passed against sqlite_api on localhost:8484:
- Snapshot received with KPIs + 100 recent rows.
- After INSERT INTO calls, delta arrives within ~250ms (server ticker).
- Errors (success=0) propagate correctly and bump the Errors KPI.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
62 lines
2.5 KiB
CMake
62 lines
2.5 KiB
CMake
# SQLite3: prefer the target created by the top-level CMakeLists. If running
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# stand-alone (without the parent project), fall back to building the amalgamation.
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find_package(SQLite3 QUIET)
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if(NOT SQLite3_FOUND AND NOT TARGET sqlite3_vendored)
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# Build from amalgamation
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set(SQLITE3_AMALG_DIR ${CMAKE_SOURCE_DIR}/vendor/sqlite3)
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add_library(sqlite3_vendored STATIC ${SQLITE3_AMALG_DIR}/sqlite3.c)
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target_include_directories(sqlite3_vendored PUBLIC ${SQLITE3_AMALG_DIR})
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target_compile_definitions(sqlite3_vendored PRIVATE
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SQLITE_THREADSAFE=1
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SQLITE_ENABLE_FTS5
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SQLITE_ENABLE_JSON1
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)
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add_library(SQLite::SQLite3 ALIAS sqlite3_vendored)
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endif()
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add_imgui_app(registry_dashboard
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main.cpp
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data.cpp
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data_http.cpp
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http_client.cpp
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ws_client.cpp
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views.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/kpi_card.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/bar_chart.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/pie_chart.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/table_view.cpp
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${CMAKE_SOURCE_DIR}/functions/viz/sparkline.cpp
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${CMAKE_SOURCE_DIR}/functions/core/dashboard_panel.cpp
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${CMAKE_SOURCE_DIR}/functions/core/dashboard_grid.cpp
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# fps_overlay y tokens viven en fn_framework
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${CMAKE_SOURCE_DIR}/functions/core/fullscreen_window.cpp
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${CMAKE_SOURCE_DIR}/functions/core/badge.cpp
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${CMAKE_SOURCE_DIR}/functions/core/empty_state.cpp
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${CMAKE_SOURCE_DIR}/functions/core/page_header.cpp
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# Fase 3: UI primitives (projects + reindex + add modals)
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${CMAKE_SOURCE_DIR}/functions/core/button.cpp
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${CMAKE_SOURCE_DIR}/functions/core/icon_button.cpp
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${CMAKE_SOURCE_DIR}/functions/core/toolbar.cpp
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${CMAKE_SOURCE_DIR}/functions/core/modal_dialog.cpp
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${CMAKE_SOURCE_DIR}/functions/core/text_input.cpp
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${CMAKE_SOURCE_DIR}/functions/core/select.cpp
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${CMAKE_SOURCE_DIR}/functions/core/toast.cpp
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${CMAKE_SOURCE_DIR}/functions/core/process_runner.cpp
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${CMAKE_SOURCE_DIR}/functions/core/process_state_machine.cpp
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${CMAKE_SOURCE_DIR}/functions/core/tree_view.cpp
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)
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target_include_directories(registry_dashboard PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/vendor
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)
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target_link_libraries(registry_dashboard PRIVATE SQLite::SQLite3)
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# Sockets: ws2_32 on Windows, nothing extra on Linux
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if(WIN32)
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target_link_libraries(registry_dashboard PRIVATE ws2_32)
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# GUI app: sin ventana de consola al lanzar (subsystem:windows / -mwindows)
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set_target_properties(registry_dashboard PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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