chore: sync from fn-registry agent
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# runtime_test — full runtime exerciser (issue 0072b).
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# Standalone, dual-mode CMakeLists (top-level + subdir).
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cmake_minimum_required(VERSION 3.16)
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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project(runtime_test CXX)
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set(_TOP_LEVEL TRUE)
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else()
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set(_TOP_LEVEL FALSE)
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endif()
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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get_filename_component(_REPO_CPP_ROOT ${CMAKE_CURRENT_LIST_DIR}/../.. ABSOLUTE)
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set(_VENDOR ${_REPO_CPP_ROOT}/vendor)
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set(_FUNCS ${_REPO_CPP_ROOT}/functions)
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if(_TOP_LEVEL)
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if(NOT EXISTS ${_VENDOR}/sdl3/CMakeLists.txt)
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message(FATAL_ERROR "SDL3 vendoring missing")
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endif()
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
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set(SDL_TESTS OFF CACHE BOOL "" FORCE)
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set(SDL_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(SDL_INSTALL OFF CACHE BOOL "" FORCE)
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set(SDL_X11_XSCRNSAVER OFF CACHE BOOL "" FORCE)
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add_subdirectory(${_VENDOR}/sdl3 ${CMAKE_BINARY_DIR}/_sdl3 EXCLUDE_FROM_ALL)
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endif()
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add_executable(runtime_test
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main.cpp
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sokol_impl.cpp
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${_FUNCS}/gfx/sokol_setup.cpp
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${_FUNCS}/gfx/sprite_batch.cpp
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${_FUNCS}/gamedev/audio_engine.cpp
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${_FUNCS}/gamedev/audio_play.cpp
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${_FUNCS}/gamedev/input_unified.cpp
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${_FUNCS}/gamedev/game_loop.cpp
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${_FUNCS}/gamedev/camera_2d.cpp
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)
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target_include_directories(runtime_test PRIVATE
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${_VENDOR}/sokol
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${_FUNCS}/core # math2d.h
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${_FUNCS}/gfx # sokol_setup.h, sprite_batch.h
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${_FUNCS}/gamedev # audio/input/loop/camera headers
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)
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target_link_libraries(runtime_test PRIVATE SDL3::SDL3-static)
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if(NOT EMSCRIPTEN)
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find_package(OpenGL REQUIRED)
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target_link_libraries(runtime_test PRIVATE OpenGL::GL)
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if(UNIX AND NOT APPLE)
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target_link_libraries(runtime_test PRIVATE m pthread dl)
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endif()
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endif()
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if(EMSCRIPTEN)
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set_target_properties(runtime_test PROPERTIES SUFFIX ".html")
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target_compile_options(runtime_test PRIVATE
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-Os -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections
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)
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target_link_options(runtime_test PRIVATE
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-Os
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-sUSE_WEBGL2=1
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-sFULL_ES3=1
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-sALLOW_MEMORY_GROWTH=1
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-sINITIAL_MEMORY=33554432
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-sASSERTIONS=0
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-sENVIRONMENT=web
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-Wl,--gc-sections
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)
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endif()
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