diff --git a/app.md b/app.md index 0307afc..25bde6c 100644 --- a/app.md +++ b/app.md @@ -2,6 +2,7 @@ name: runtime_test lang: cpp domain: gamedev +version: 0.1.0 description: "Exerciser end-to-end del runtime nucleo gamedev (issue 0072b). Inicializa sokol_gfx + audio (miniaudio) + input unificado + sprite_batch + camera 2D + game loop. Modo `--self-test` corre 60 frames y sale exit 0; sin args entra modo interactivo (3 sprites en gradient)." tags: [imgui, sdl3, sokol, gamedev, smoke, runtime] uses_functions: @@ -75,3 +76,13 @@ Pulsa Esc o Back (gamepad) para salir. - NO carga assets de disco. Crea textura 2x2 blanca en GPU para alimentar `sprite_batch`. Asi el self-test es asset-free. - Audio init es no-fatal: si no hay device, registra error y sigue. Permite correr en CI / WSL sin audio. - Sin ImGui en este test (a diferencia de `engine_smoke`). Reduce binary size y aisla la validacion del runtime puro. + + +## Capability growth log + +Una linea por bump SemVer. Bump-type segun `.claude/commands/version.md`: +- `major`: breaking observable (CLI args, schema BBDD propia, formato wire). +- `minor`: feature aditiva (nuevo panel, endpoint, opcion). +- `patch`: bugfix sin cambio observable. + +- v0.1.0 (2026-05-18) — baseline. diff --git a/appicon.ico b/appicon.ico index 40106c5..82e9fe3 100644 Binary files a/appicon.ico and b/appicon.ico differ