chore: auto-commit (2 archivos)
- app.md - appicon.ico Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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name: shaders_lab
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lang: cpp
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domain: gfx
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version: 0.1.0
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description: "Live GLSL shader playground con DAG pipeline. Editor de codigo con compilacion en caliente, panel DAG con paleta de generadores/filtros/output, dos canvas (Code y DAG), parseo de uniforms anotados (// @slider, @color, @xy) que se convierten en controles, persistencia de generators en shaders_lab.db, y guardado/carga de layouts ImGui."
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tags: [imgui, opengl, glsl, shaders, dag, live-coding, playground, sqlite]
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uses_functions:
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@@ -105,3 +106,13 @@ cd cpp && cmake -B build/windows -S . -DCMAKE_TOOLCHAIN_FILE=toolchains/mingw-w6
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- El boton "Save as generator" valida snake_case, evita colisionar con
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builtins, traduce con `code_to_generator`, persiste con `shaderlab_db_save_generator`,
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y registra el nodo nuevo en el catalogo en vivo (`dag_register_node`).
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## Capability growth log
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Una linea por bump SemVer. Bump-type segun `.claude/commands/version.md`:
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- `major`: breaking observable (CLI args, schema BBDD propia, formato wire).
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- `minor`: feature aditiva (nuevo panel, endpoint, opcion).
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- `patch`: bugfix sin cambio observable.
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- v0.1.0 (2026-05-18) — baseline.
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