feat: import agents_and_robots platform as unibots (Matrix-out, unibus transport)
Reemplaza el scaffold del echobot por la plataforma completa de bots traida desde ~/DataProyects/Github/agents_and_robots tras la operacion Matrix-out: los bots ya no hablan por Matrix sino por el bus unibus (modelo todo-rooms + E2E via shell/transportunibus sobre github.com/enmanuel/unibus/pkg/client). - go.mod: replace de unibus -> ../unibus y de fn-registry -> ../../../.. (paths relativos reajustados a la nueva ubicacion dentro de fn_registry). - app.md: bump a 0.2.0, descripcion + arquitectura + comandos + gotchas reales. - modulo Go conservado como github.com/enmanuel/agents (sin reescribir imports). agents_and_robots queda archivado como museo de la era Matrix.
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// Package tui defines the pure TUI model, messages, update, and view.
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// Zero I/O, zero side effects. Only data transformations.
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package tui
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// Screen identifies the current TUI screen.
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type Screen int
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const (
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ScreenMain Screen = iota
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ScreenAgentList // list all agents with status
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ScreenAgentActions // actions for a selected agent
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ScreenLogs // tail log output
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ScreenServer // server-wide process management
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ScreenTests // test type selection menu
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ScreenTestOutput // test run output
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)
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// TestKind identifies which test suite to run.
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type TestKind int
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const (
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TestKindNone TestKind = iota
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TestKindGo // go test -tags goolm -count=1 ./...
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TestKindE2E // ./dev-scripts/e2e/run.sh
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TestKindE2EHead // ./dev-scripts/e2e/run.sh --headed
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TestKindAll // Go tests + E2E sequential
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)
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// Model is the complete TUI state — pure data.
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type Model struct {
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Screen Screen
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Agents []AgentView
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Cursor int
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Selected *AgentView // nil when no agent selected
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LogLines []string
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LogScroll int
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StatusMsg string // flash message ("Started OK", "Error: ...")
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WindowWidth int
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WindowHeight int
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// Unified launcher state
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LauncherRunning bool
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LauncherPID int
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LauncherUptime string
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LauncherMemory string
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LauncherCPU string
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LauncherLogSize string
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// Test state
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LastTestKind TestKind // which test to re-run with "r"
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}
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// AgentView is a pre-formatted projection of an agent for display.
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type AgentView struct {
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ID string
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Name string
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Version string
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Desc string
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Enabled bool
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Running bool
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PID int
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Instances int // number of running instances (>1 means duplicates)
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Uptime string // formatted: "2h 15m"
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Memory string // formatted: "42 MB"
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CPU string // formatted: "1.2%"
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LogSize string // formatted: "350 KB"
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}
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// MenuOption represents a selectable menu item.
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type MenuOption struct {
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Label string
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Desc string
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}
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// MainMenuOptions returns the options for the main screen.
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func MainMenuOptions() []MenuOption {
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return []MenuOption{
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{Label: "Agents", Desc: "Gestionar agentes"},
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{Label: "Server", Desc: "Gestionar launcher unificado"},
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{Label: "Tests", Desc: "Ejecutar tests"},
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{Label: "Quit", Desc: "Salir"},
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}
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}
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// TestMenuOptions returns the available test types.
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func TestMenuOptions() []MenuOption {
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return []MenuOption{
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{Label: "Go Tests", Desc: "go test ./..."},
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{Label: "E2E Tests", Desc: "Playwright headless"},
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{Label: "E2E Tests (headed)", Desc: "Playwright con browser"},
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{Label: "All Tests", Desc: "Go + E2E secuencial"},
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}
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}
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// ServerMenuOptions returns the available server-wide actions.
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func ServerMenuOptions(running bool) []MenuOption {
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if running {
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return []MenuOption{
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{Label: "Reload All", Desc: "Hot-reload de todos los agentes (SIGHUP)"},
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{Label: "Stop", Desc: "Detener el launcher"},
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{Label: "Restart", Desc: "Reiniciar el launcher"},
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{Label: "Kill", Desc: "SIGKILL forzado"},
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{Label: "Rebuild & Restart", Desc: "Build + reiniciar"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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{Label: "Tests", Desc: "Ir a pantalla de tests"},
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}
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}
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return []MenuOption{
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{Label: "Start", Desc: "Iniciar el launcher unificado"},
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{Label: "Rebuild & Restart", Desc: "Build + iniciar"},
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{Label: "Tests", Desc: "Ir a pantalla de tests"},
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}
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}
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// AgentActionOptions returns the available actions based on agent state.
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func AgentActionOptions(enabled bool) []MenuOption {
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if enabled {
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return []MenuOption{
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{Label: "Reload", Desc: "Hot-reload este agente (SIGHUP, sin interrumpir los demás)"},
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{Label: "Restart", Desc: "Reiniciar el launcher completo (todos los agentes)"},
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{Label: "Disable", Desc: "Desactivar agente (requiere restart)"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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return []MenuOption{
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{Label: "Reload", Desc: "Hot-reload este agente (SIGHUP, sin interrumpir los demás)"},
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{Label: "Restart", Desc: "Reiniciar el launcher completo (todos los agentes)"},
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{Label: "Enable", Desc: "Activar agente (requiere restart)"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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// InitialModel returns the starting state.
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func InitialModel() Model {
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return Model{Screen: ScreenMain}
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}
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