feat: update dashboard and process manager for unified launcher

Actualiza el dashboard TUI y el process manager para el modelo de launcher
unificado donde todos los agentes corren en un solo proceso.

Dashboard (pkg/tui):
- model.go: campos de estado del launcher (PID, uptime, memory, CPU, log size)
- model.go: ServerMenuOptions(running) contextual, AgentActionOptions(enabled)
- messages.go: MsgAgentsLoaded incluye estado del launcher, MsgServerActionDone/MsgRebuildDone simplificados
- update.go: intents nuevos (Enable/Disable agent, Start/Stop/Restart/Kill launcher)
- view.go: vista de servidor muestra stats del launcher, agentes muestran enabled/disabled

Shell adapter (shell/tui):
- adapter.go: reescrito para usar métodos unificados (StartUnified, StopUnified, ToggleEnabled, StatusAllUnified, UnifiedStats, UnifiedLogTail)

Process manager (shell/process):
- manager.go: métodos StartUnified, StopUnified, KillUnified, IsUnifiedRunning, UnifiedPID, UnifiedStats, UnifiedLogTail, StatusAllUnified, ToggleEnabled

Los agentes ya no se inician/detienen individualmente desde el dashboard.
Se habilitan/deshabilitan en config y se reinicia el launcher para aplicar.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-06 09:05:57 +00:00
parent 2667af52cc
commit 1af0457c1f
6 changed files with 432 additions and 370 deletions
+19 -14
View File
@@ -3,34 +3,39 @@ package tui
// Messages are pure data returned by the shell adapter.
// They carry the result of an I/O operation back into the pure Update.
// MsgAgentsLoaded carries refreshed agent data.
type MsgAgentsLoaded struct{ Agents []AgentView }
// MsgAgentsLoaded carries refreshed agent data + launcher status.
type MsgAgentsLoaded struct {
Agents []AgentView
LauncherRunning bool
LauncherPID int
LauncherUptime string
LauncherMemory string
LauncherCPU string
LauncherLogSize string
}
// MsgActionDone reports the result of an agent action (start/stop/kill/restart).
// MsgActionDone reports the result of an action (start/stop/enable/disable).
type MsgActionDone struct {
AgentID string
Action string
Err error
}
// MsgLogsLoaded carries log lines for the selected agent.
// MsgLogsLoaded carries log lines for display.
type MsgLogsLoaded struct{ Lines []string }
// MsgServerActionDone reports the result of a server-wide bulk action.
// MsgServerActionDone reports the result of a launcher action.
type MsgServerActionDone struct {
Action string
Total int
Failed int
Errors []string
Action string
Err error
}
// MsgRebuildDone reports the result of a rebuild & restart cycle.
type MsgRebuildDone struct {
BuildOK bool
BuildLog string // last lines of build output
Restarted int // agents restarted after build
Failed int
Errors []string
BuildOK bool
BuildLog string // last lines of build output
Started bool // launcher started after build
Err error
}
// MsgTick triggers a periodic refresh.
+34 -23
View File
@@ -24,17 +24,25 @@ type Model struct {
StatusMsg string // flash message ("Started OK", "Error: ...")
WindowWidth int
WindowHeight int
// Unified launcher state
LauncherRunning bool
LauncherPID int
LauncherUptime string
LauncherMemory string
LauncherCPU string
LauncherLogSize string
}
// AgentView is a pre-formatted projection of an agent for display.
type AgentView struct {
ID string
Name string
Version string
Desc string
Enabled bool
Running bool
PID int
ID string
Name string
Version string
Desc string
Enabled bool
Running bool
PID int
Instances int // number of running instances (>1 means duplicates)
Uptime string // formatted: "2h 15m"
Memory string // formatted: "42 MB"
@@ -52,36 +60,39 @@ type MenuOption struct {
func MainMenuOptions() []MenuOption {
return []MenuOption{
{Label: "Agents", Desc: "Gestionar agentes"},
{Label: "Server", Desc: "Gestionar servidor"},
{Label: "Server", Desc: "Gestionar launcher unificado"},
{Label: "Quit", Desc: "Salir"},
}
}
// ServerMenuOptions returns the available server-wide actions.
func ServerMenuOptions() []MenuOption {
func ServerMenuOptions(running bool) []MenuOption {
if running {
return []MenuOption{
{Label: "Stop", Desc: "Detener el launcher"},
{Label: "Restart", Desc: "Reiniciar el launcher"},
{Label: "Kill", Desc: "SIGKILL forzado"},
{Label: "Rebuild & Restart", Desc: "Build + reiniciar"},
{Label: "Logs", Desc: "Ver log del launcher"},
}
}
return []MenuOption{
{Label: "Start All", Desc: "Iniciar todos los agentes habilitados"},
{Label: "Stop All", Desc: "Detener todos los agentes"},
{Label: "Restart All", Desc: "Reiniciar todos los agentes"},
{Label: "Kill All", Desc: "SIGKILL forzado a todos"},
{Label: "Rebuild & Restart", Desc: "Build + reiniciar activos"},
{Label: "Start", Desc: "Iniciar el launcher unificado"},
{Label: "Rebuild & Restart", Desc: "Build + iniciar"},
}
}
// AgentActionOptions returns the available actions based on agent state.
func AgentActionOptions(running bool) []MenuOption {
if running {
func AgentActionOptions(enabled bool) []MenuOption {
if enabled {
return []MenuOption{
{Label: "Start", Desc: "Iniciar otra instancia"},
{Label: "Stop", Desc: "Detener todas las instancias"},
{Label: "Restart", Desc: "Reiniciar (stop all + start)"},
{Label: "Kill", Desc: "SIGKILL forzado a todas"},
{Label: "Logs", Desc: "Ver log del agente"},
{Label: "Disable", Desc: "Desactivar agente (requiere restart)"},
{Label: "Logs", Desc: "Ver log del launcher"},
}
}
return []MenuOption{
{Label: "Start", Desc: "Iniciar el agente"},
{Label: "Logs", Desc: "Ver log del agente"},
{Label: "Enable", Desc: "Activar agente (requiere restart)"},
{Label: "Logs", Desc: "Ver log del launcher"},
}
}
+68 -59
View File
@@ -6,20 +6,20 @@ import "fmt"
type IntentKind string
const (
IntentLoadAgents IntentKind = "load_agents"
IntentStartAgent IntentKind = "start_agent"
IntentStopAgent IntentKind = "stop_agent"
IntentKillAgent IntentKind = "kill_agent"
IntentRestartAgent IntentKind = "restart_agent"
IntentLoadLogs IntentKind = "load_logs"
IntentTick IntentKind = "tick"
IntentQuit IntentKind = "quit"
IntentLoadAgents IntentKind = "load_agents"
IntentLoadLogs IntentKind = "load_logs"
IntentTick IntentKind = "tick"
IntentQuit IntentKind = "quit"
// Server-wide bulk operations
IntentStartAll IntentKind = "start_all"
IntentStopAll IntentKind = "stop_all"
IntentRestartAll IntentKind = "restart_all"
IntentKillAll IntentKind = "kill_all"
// Agent-level
IntentEnableAgent IntentKind = "enable_agent"
IntentDisableAgent IntentKind = "disable_agent"
// Unified launcher operations
IntentStartLauncher IntentKind = "start_launcher"
IntentStopLauncher IntentKind = "stop_launcher"
IntentRestartLauncher IntentKind = "restart_launcher"
IntentKillLauncher IntentKind = "kill_launcher"
IntentRebuildRestart IntentKind = "rebuild_restart"
)
@@ -32,7 +32,7 @@ type Intent struct {
// KeyMsg is the pure representation of a key press.
// The bridge layer converts tea.KeyMsg into this.
type KeyMsg struct {
Str string // "up", "down", "enter", "0", "q", "r", etc.
Str string // "up", "down", "enter", "0", "q", "r", etc.
}
// WindowSizeMsg carries terminal dimensions.
@@ -52,7 +52,12 @@ func Update(model Model, msg interface{}) (Model, []Intent) {
case MsgAgentsLoaded:
model.Agents = m.Agents
// Clamp cursor only on screens that use the agent list
model.LauncherRunning = m.LauncherRunning
model.LauncherPID = m.LauncherPID
model.LauncherUptime = m.LauncherUptime
model.LauncherMemory = m.LauncherMemory
model.LauncherCPU = m.LauncherCPU
model.LauncherLogSize = m.LauncherLogSize
if model.Screen == ScreenAgentList {
if model.Cursor >= len(model.Agents) && len(model.Agents) > 0 {
model.Cursor = len(model.Agents) - 1
@@ -64,25 +69,27 @@ func Update(model Model, msg interface{}) (Model, []Intent) {
if m.Err != nil {
model.StatusMsg = fmt.Sprintf("Error: %s %s: %v", m.Action, m.AgentID, m.Err)
} else {
model.StatusMsg = fmt.Sprintf("%s %s OK", m.Action, m.AgentID)
model.StatusMsg = fmt.Sprintf("%s %s OK — restart launcher to apply", m.Action, m.AgentID)
}
return model, []Intent{{Kind: IntentLoadAgents}}
case MsgServerActionDone:
if m.Err != nil {
model.StatusMsg = fmt.Sprintf("Error: %s: %v", m.Action, m.Err)
} else {
model.StatusMsg = fmt.Sprintf("%s OK", m.Action)
}
return model, []Intent{{Kind: IntentLoadAgents}}
case MsgRebuildDone:
if !m.BuildOK {
model.StatusMsg = fmt.Sprintf("Build failed: %s", m.BuildLog)
} else if m.Failed > 0 {
model.StatusMsg = fmt.Sprintf("Built OK, %d/%d agents failed to restart", m.Failed, m.Restarted+m.Failed)
} else if m.Err != nil {
model.StatusMsg = fmt.Sprintf("Built OK, start failed: %v", m.Err)
} else if m.Started {
model.StatusMsg = "Built OK, launcher started"
} else {
model.StatusMsg = fmt.Sprintf("Built OK, %d agents restarted", m.Restarted)
}
return model, []Intent{{Kind: IntentLoadAgents}}
case MsgServerActionDone:
if m.Failed == 0 {
model.StatusMsg = fmt.Sprintf("%s: %d agents OK", m.Action, m.Total)
} else {
model.StatusMsg = fmt.Sprintf("%s: %d/%d failed", m.Action, m.Failed, m.Total)
model.StatusMsg = "Built OK"
}
return model, []Intent{{Kind: IntentLoadAgents}}
@@ -102,7 +109,6 @@ func Update(model Model, msg interface{}) (Model, []Intent) {
}
func updateKey(model Model, key KeyMsg) (Model, []Intent) {
// Global quit
if key.Str == "q" && model.Screen == ScreenMain {
return model, []Intent{{Kind: IntentQuit}}
}
@@ -178,7 +184,7 @@ func updateAgentActions(model Model, key KeyMsg) (Model, []Intent) {
return model, nil
}
opts := AgentActionOptions(model.Selected.Running)
opts := AgentActionOptions(model.Selected.Enabled)
switch key.Str {
case "0":
@@ -202,18 +208,12 @@ func updateAgentActions(model Model, key KeyMsg) (Model, []Intent) {
func executeAction(model Model, action string) (Model, []Intent) {
id := model.Selected.ID
switch action {
case "Start":
model.StatusMsg = "Starting " + id + "..."
return model, []Intent{{Kind: IntentStartAgent, AgentID: id}}
case "Stop":
model.StatusMsg = "Stopping " + id + "..."
return model, []Intent{{Kind: IntentStopAgent, AgentID: id}}
case "Restart":
model.StatusMsg = "Restarting " + id + "..."
return model, []Intent{{Kind: IntentRestartAgent, AgentID: id}}
case "Kill":
model.StatusMsg = "Killing " + id + "..."
return model, []Intent{{Kind: IntentKillAgent, AgentID: id}}
case "Enable":
model.StatusMsg = "Enabling " + id + "..."
return model, []Intent{{Kind: IntentEnableAgent, AgentID: id}}
case "Disable":
model.StatusMsg = "Disabling " + id + "..."
return model, []Intent{{Kind: IntentDisableAgent, AgentID: id}}
case "Logs":
model.Screen = ScreenLogs
model.LogLines = nil
@@ -227,7 +227,11 @@ func executeAction(model Model, action string) (Model, []Intent) {
func updateLogs(model Model, key KeyMsg) (Model, []Intent) {
switch key.Str {
case "0":
model.Screen = ScreenAgentActions
if model.Selected != nil {
model.Screen = ScreenAgentActions
} else {
model.Screen = ScreenServer
}
model.Cursor = 0
model.LogLines = nil
model.LogScroll = 0
@@ -237,15 +241,13 @@ func updateLogs(model Model, key KeyMsg) (Model, []Intent) {
maxScroll := max(0, len(model.LogLines)-visibleLogLines(model))
model.LogScroll = min(model.LogScroll+1, maxScroll)
case "r":
if model.Selected != nil {
return model, []Intent{{Kind: IntentLoadLogs, AgentID: model.Selected.ID}}
}
return model, []Intent{{Kind: IntentLoadLogs}}
}
return model, nil
}
func updateServerScreen(model Model, key KeyMsg) (Model, []Intent) {
opts := ServerMenuOptions()
opts := ServerMenuOptions(model.LauncherRunning)
switch key.Str {
case "0":
@@ -266,21 +268,28 @@ func updateServerScreen(model Model, key KeyMsg) (Model, []Intent) {
func executeServerAction(model Model, action string) (Model, []Intent) {
switch action {
case "Start All":
model.StatusMsg = "Starting all agents..."
return model, []Intent{{Kind: IntentStartAll}}
case "Stop All":
model.StatusMsg = "Stopping all agents..."
return model, []Intent{{Kind: IntentStopAll}}
case "Restart All":
model.StatusMsg = "Restarting all agents..."
return model, []Intent{{Kind: IntentRestartAll}}
case "Kill All":
model.StatusMsg = "Killing all agents..."
return model, []Intent{{Kind: IntentKillAll}}
case "Start":
model.StatusMsg = "Starting launcher..."
return model, []Intent{{Kind: IntentStartLauncher}}
case "Stop":
model.StatusMsg = "Stopping launcher..."
return model, []Intent{{Kind: IntentStopLauncher}}
case "Restart":
model.StatusMsg = "Restarting launcher..."
return model, []Intent{{Kind: IntentRestartLauncher}}
case "Kill":
model.StatusMsg = "Killing launcher..."
return model, []Intent{{Kind: IntentKillLauncher}}
case "Rebuild & Restart":
model.StatusMsg = "Building & restarting..."
return model, []Intent{{Kind: IntentRebuildRestart}}
case "Logs":
model.Screen = ScreenLogs
model.LogLines = nil
model.LogScroll = 0
model.Selected = nil
model.Cursor = 0
return model, []Intent{{Kind: IntentLoadLogs}}
}
return model, nil
}
@@ -288,7 +297,7 @@ func executeServerAction(model Model, action string) (Model, []Intent) {
// ── pure helpers ─────────────────────────────────────────────────────────
func visibleLogLines(m Model) int {
lines := m.WindowHeight - 6 // header + footer
lines := m.WindowHeight - 6
if lines < 5 {
return 5
}
+42 -41
View File
@@ -102,39 +102,26 @@ func viewAgentActions(m Model) string {
}
a := m.Selected
icon := "○ stopped"
if a.Running {
if a.Instances > 1 {
icon = fmt.Sprintf("● running %d instances", a.Instances)
} else {
icon = fmt.Sprintf("● running PID %d", a.PID)
}
var icon string
switch {
case !a.Enabled:
icon = " disabled"
case a.Running:
icon = "● enabled (running)"
default:
icon = "○ enabled (stopped)"
}
b.WriteString(fmt.Sprintf("\n %s %s\n", a.ID, icon))
b.WriteString(" " + strings.Repeat("─", 44) + "\n")
// Stats line if running
if a.Running && (a.Memory != "" || a.CPU != "") {
parts := []string{}
if a.Uptime != "" {
parts = append(parts, "uptime: "+a.Uptime)
}
if a.Memory != "" {
parts = append(parts, "mem: "+a.Memory)
}
if a.CPU != "" {
parts = append(parts, "cpu: "+a.CPU)
}
if a.LogSize != "" {
parts = append(parts, "log: "+a.LogSize)
}
b.WriteString(" " + strings.Join(parts, " ") + "\n")
if a.Desc != "" {
b.WriteString(" " + a.Desc + "\n")
}
b.WriteString("\n")
opts := AgentActionOptions(a.Running)
opts := AgentActionOptions(a.Enabled)
for i, opt := range opts {
cursor := " "
if i == m.Cursor {
@@ -154,7 +141,7 @@ func viewAgentActions(m Model) string {
func viewLogs(m Model) string {
var b strings.Builder
agentID := "?"
agentID := "Launcher"
if m.Selected != nil {
agentID = m.Selected.ID
}
@@ -190,27 +177,41 @@ func viewLogs(m Model) string {
func viewServer(m Model) string {
var b strings.Builder
b.WriteString("\n Server Management\n")
b.WriteString("\n Launcher Management\n")
b.WriteString(" " + strings.Repeat("─", 44) + "\n")
// Summary
running, stopped, disabled := countStatuses(m.Agents)
total := len(m.Agents)
if total > 0 {
b.WriteString(fmt.Sprintf(" %d agents: %d running, %d stopped, %d disabled\n", total, running, stopped, disabled))
// Launcher status
if m.LauncherRunning {
b.WriteString(fmt.Sprintf(" ● Launcher running PID %d\n", m.LauncherPID))
parts := []string{}
if m.LauncherUptime != "" {
parts = append(parts, "uptime: "+m.LauncherUptime)
}
if m.LauncherMemory != "" {
parts = append(parts, "mem: "+m.LauncherMemory)
}
if m.LauncherCPU != "" {
parts = append(parts, "cpu: "+m.LauncherCPU)
}
if m.LauncherLogSize != "" {
parts = append(parts, "log: "+m.LauncherLogSize)
}
if len(parts) > 0 {
b.WriteString(" " + strings.Join(parts, " ") + "\n")
}
} else {
b.WriteString(" Loading...\n")
b.WriteString(" ○ Launcher stopped\n")
}
// Agent status list (compact)
if total > 0 {
b.WriteString("\n")
// Agent summary
_, _, disabled := countStatuses(m.Agents)
enabled := len(m.Agents) - disabled
if len(m.Agents) > 0 {
b.WriteString(fmt.Sprintf("\n %d agents (%d enabled, %d disabled)\n", len(m.Agents), enabled, disabled))
for _, a := range m.Agents {
icon := ""
icon := ""
if !a.Enabled {
icon = " "
} else if a.Running {
icon = "●"
icon = ""
}
b.WriteString(fmt.Sprintf(" %s %s\n", icon, a.ID))
}
@@ -219,12 +220,12 @@ func viewServer(m Model) string {
b.WriteString("\n")
// Action menu
for i, opt := range ServerMenuOptions() {
for i, opt := range ServerMenuOptions(m.LauncherRunning) {
cursor := " "
if i == m.Cursor {
cursor = "> "
}
b.WriteString(fmt.Sprintf(" %s%-16s %s\n", cursor, opt.Label, opt.Desc))
b.WriteString(fmt.Sprintf(" %s%-20s %s\n", cursor, opt.Label, opt.Desc))
}
if m.StatusMsg != "" {
+180
View File
@@ -82,6 +82,8 @@ func (osProber) isAlive(pid int) bool {
return syscall.Kill(pid, 0) == nil
}
const unifiedID = "launcher" // PID/log file ID for the unified launcher
// Manager handles agent process lifecycle.
type Manager struct {
runDir string
@@ -388,6 +390,184 @@ func (m *Manager) Build() (string, error) {
return string(out), err
}
// ── Unified launcher ─────────────────────────────────────────────────────
// The unified launcher runs ALL enabled agents + orchestrator in a single
// process. PID → run/launcher.pid, log → run/launcher.log.
// StartUnified launches the unified launcher (no -c flag → discovers all agents).
func (m *Manager) StartUnified() error {
if m.IsUnifiedRunning() {
return fmt.Errorf("unified launcher is already running (PID %d)", m.readPID(unifiedID))
}
if err := os.MkdirAll(m.runDir, 0o755); err != nil {
return fmt.Errorf("create run dir: %w", err)
}
logFile, err := os.OpenFile(m.logPath(unifiedID), os.O_CREATE|os.O_APPEND|os.O_WRONLY, 0o644)
if err != nil {
return fmt.Errorf("open log: %w", err)
}
bin := m.resolvedBin()
var cmd *exec.Cmd
if strings.HasPrefix(bin, "go run") {
cmd = exec.Command("go", "run", "-tags", "goolm", "./cmd/launcher", "--log-level", "info")
} else {
cmd = exec.Command(bin, "--log-level", "info")
}
cmd.Env = m.buildEnv()
cmd.Stdout = logFile
cmd.Stderr = logFile
cmd.SysProcAttr = &syscall.SysProcAttr{Setsid: true}
if err := cmd.Start(); err != nil {
logFile.Close()
return fmt.Errorf("exec: %w", err)
}
if err := os.WriteFile(m.pidPath(unifiedID), []byte(strconv.Itoa(cmd.Process.Pid)), 0o644); err != nil {
return fmt.Errorf("write PID: %w", err)
}
go func() { _ = cmd.Wait() }()
return nil
}
// StopUnified stops the unified launcher process.
func (m *Manager) StopUnified() error {
return m.Stop(unifiedID)
}
// KillUnified sends SIGKILL to the unified launcher.
func (m *Manager) KillUnified() error {
return m.Kill(unifiedID)
}
// IsUnifiedRunning checks if the unified launcher is alive.
func (m *Manager) IsUnifiedRunning() bool {
pid := m.readPID(unifiedID)
if pid > 0 && m.isAlive(pid) {
return true
}
// Fallback: search for launcher running without -c flag
pids := m.findUnifiedPIDs()
return len(pids) > 0
}
// UnifiedPID returns the PID of the running unified launcher, or 0.
func (m *Manager) UnifiedPID() int {
pid := m.readPID(unifiedID)
if pid > 0 && m.isAlive(pid) {
return pid
}
pids := m.findUnifiedPIDs()
if len(pids) > 0 {
// Repair PID file
_ = os.WriteFile(m.pidPath(unifiedID), []byte(strconv.Itoa(pids[0])), 0o644)
return pids[0]
}
return 0
}
// UnifiedStats returns resource usage for the unified launcher process.
func (m *Manager) UnifiedStats() (ProcessStats, error) {
pid := m.UnifiedPID()
if pid == 0 {
return ProcessStats{}, fmt.Errorf("unified launcher is not running")
}
return m.statsForPID(pid, unifiedID), nil
}
// UnifiedLogTail returns the last N lines of the unified launcher log.
func (m *Manager) UnifiedLogTail(lines int) ([]string, error) {
return m.LogTail(unifiedID, lines)
}
// StatusAllUnified returns status for all agents, deriving "running" from
// whether the unified launcher is running + the agent is enabled.
func (m *Manager) StatusAllUnified() ([]AgentStatus, error) {
agents, err := m.Scan()
if err != nil {
return nil, err
}
launcherRunning := m.IsUnifiedRunning()
launcherPID := m.UnifiedPID()
statuses := make([]AgentStatus, len(agents))
for i, a := range agents {
running := launcherRunning && a.Enabled
pid := 0
instances := 0
if running {
pid = launcherPID
instances = 1
}
statuses[i] = AgentStatus{
AgentInfo: a,
Running: running,
PID: pid,
Instances: instances,
}
}
return statuses, nil
}
// ToggleEnabled sets the enabled field in an agent's config.yaml.
func (m *Manager) ToggleEnabled(id string, enabled bool) error {
agents, err := m.Scan()
if err != nil {
return err
}
for _, a := range agents {
if a.ID == id {
return m.setEnabledInConfig(a.ConfigPath, enabled)
}
}
return fmt.Errorf("agent %q not found", id)
}
// setEnabledInConfig rewrites the enabled field in a config.yaml.
func (m *Manager) setEnabledInConfig(path string, enabled bool) error {
data, err := os.ReadFile(path)
if err != nil {
return err
}
val := "false"
if enabled {
val = "true"
}
lines := strings.Split(string(data), "\n")
for i, line := range lines {
trimmed := strings.TrimSpace(line)
if strings.HasPrefix(trimmed, "enabled:") {
// Preserve indentation
indent := line[:len(line)-len(strings.TrimLeft(line, " \t"))]
lines[i] = indent + "enabled: " + val
break
}
}
return os.WriteFile(path, []byte(strings.Join(lines, "\n")), 0o644)
}
// findUnifiedPIDs finds launcher processes running without -c flag.
func (m *Manager) findUnifiedPIDs() []int {
// Search for launcher processes that do NOT have -c flag
raw := m.prober.pgrepPIDs("launcher.*--log-level")
var pids []int
for _, p := range raw {
comm := m.prober.processComm(p)
if comm == "go" {
continue
}
pids = append(pids, p)
}
return pids
}
// ── internal helpers ─────────────────────────────────────────────────────
func (m *Manager) pidPath(id string) string { return filepath.Join(m.runDir, id+".pid") }
+89 -233
View File
@@ -30,32 +30,26 @@ func (a *Adapter) RunIntent(intent puretui.Intent) tea.Cmd {
case puretui.IntentLoadAgents:
return a.loadAgents()
case puretui.IntentStartAgent:
return a.startAgent(intent.AgentID)
case puretui.IntentEnableAgent:
return a.enableAgent(intent.AgentID)
case puretui.IntentStopAgent:
return a.stopAgent(intent.AgentID)
case puretui.IntentKillAgent:
return a.killAgent(intent.AgentID)
case puretui.IntentRestartAgent:
return a.restartAgent(intent.AgentID)
case puretui.IntentDisableAgent:
return a.disableAgent(intent.AgentID)
case puretui.IntentLoadLogs:
return a.loadLogs(intent.AgentID)
case puretui.IntentStartAll:
return a.startAll()
case puretui.IntentStartLauncher:
return a.startLauncher()
case puretui.IntentStopAll:
return a.stopAll()
case puretui.IntentStopLauncher:
return a.stopLauncher()
case puretui.IntentRestartAll:
return a.restartAll()
case puretui.IntentRestartLauncher:
return a.restartLauncher()
case puretui.IntentKillAll:
return a.killAll()
case puretui.IntentKillLauncher:
return a.killLauncher()
case puretui.IntentRebuildRestart:
return a.rebuildRestart()
@@ -73,287 +67,149 @@ func (a *Adapter) RunIntent(intent puretui.Intent) tea.Cmd {
func (a *Adapter) loadAgents() tea.Cmd {
return func() tea.Msg {
statuses, err := a.mgr.StatusAll()
statuses, err := a.mgr.StatusAllUnified()
if err != nil {
return puretui.MsgAgentsLoaded{}
}
views := make([]puretui.AgentView, len(statuses))
for i, s := range statuses {
v := puretui.AgentView{
ID: s.ID,
Name: s.Name,
Version: s.Version,
Desc: s.Desc,
Enabled: s.Enabled,
Running: s.Running,
PID: s.PID,
Instances: s.Instances,
views[i] = puretui.AgentView{
ID: s.ID,
Name: s.Name,
Version: s.Version,
Desc: s.Desc,
Enabled: s.Enabled,
Running: s.Running,
PID: s.PID,
}
if s.Running {
if stats, err := a.mgr.Stats(s.ID); err == nil {
v.Uptime = formatUptime(stats.UptimeSecs)
v.Memory = formatBytes(stats.MemRSSKB * 1024)
v.CPU = fmt.Sprintf("%.1f%%", stats.CPUPct)
v.LogSize = formatBytes(stats.LogBytes)
}
}
views[i] = v
}
return puretui.MsgAgentsLoaded{Agents: views}
msg := puretui.MsgAgentsLoaded{
Agents: views,
LauncherRunning: a.mgr.IsUnifiedRunning(),
LauncherPID: a.mgr.UnifiedPID(),
}
// Launcher stats
if msg.LauncherRunning {
if stats, err := a.mgr.UnifiedStats(); err == nil {
msg.LauncherUptime = formatUptime(stats.UptimeSecs)
msg.LauncherMemory = formatBytes(stats.MemRSSKB * 1024)
msg.LauncherCPU = fmt.Sprintf("%.1f%%", stats.CPUPct)
msg.LauncherLogSize = formatBytes(stats.LogBytes)
}
}
return msg
}
}
func (a *Adapter) startAgent(id string) tea.Cmd {
func (a *Adapter) enableAgent(id string) tea.Cmd {
return func() tea.Msg {
agents, err := a.mgr.Scan()
if err != nil {
return puretui.MsgActionDone{AgentID: id, Action: "Start", Err: err}
}
for _, agent := range agents {
if agent.ID == id {
err = a.mgr.Start(agent)
// Give the process a moment to start.
if err == nil {
time.Sleep(500 * time.Millisecond)
}
return puretui.MsgActionDone{AgentID: id, Action: "Start", Err: err}
}
}
return puretui.MsgActionDone{AgentID: id, Action: "Start", Err: fmt.Errorf("agent not found")}
err := a.mgr.ToggleEnabled(id, true)
return puretui.MsgActionDone{AgentID: id, Action: "Enable", Err: err}
}
}
func (a *Adapter) stopAgent(id string) tea.Cmd {
func (a *Adapter) disableAgent(id string) tea.Cmd {
return func() tea.Msg {
err := a.mgr.Stop(id)
return puretui.MsgActionDone{AgentID: id, Action: "Stop", Err: err}
err := a.mgr.ToggleEnabled(id, false)
return puretui.MsgActionDone{AgentID: id, Action: "Disable", Err: err}
}
}
func (a *Adapter) killAgent(id string) tea.Cmd {
func (a *Adapter) startLauncher() tea.Cmd {
return func() tea.Msg {
err := a.mgr.Kill(id)
return puretui.MsgActionDone{AgentID: id, Action: "Kill", Err: err}
}
}
func (a *Adapter) restartAgent(id string) tea.Cmd {
return func() tea.Msg {
// Stop first (ignore error if not running)
_ = a.mgr.Stop(id)
time.Sleep(300 * time.Millisecond)
agents, err := a.mgr.Scan()
if err != nil {
return puretui.MsgActionDone{AgentID: id, Action: "Restart", Err: err}
}
for _, agent := range agents {
if agent.ID == id {
err = a.mgr.Start(agent)
if err == nil {
time.Sleep(500 * time.Millisecond)
}
return puretui.MsgActionDone{AgentID: id, Action: "Restart", Err: err}
}
}
return puretui.MsgActionDone{AgentID: id, Action: "Restart", Err: fmt.Errorf("agent not found")}
}
}
func (a *Adapter) startAll() tea.Cmd {
return func() tea.Msg {
agents, err := a.mgr.Scan()
if err != nil {
return puretui.MsgServerActionDone{Action: "Start All", Errors: []string{err.Error()}, Failed: 1}
}
var total, failed int
var errs []string
for _, agent := range agents {
if !agent.Enabled {
continue
}
if a.mgr.IsRunning(agent.ID) {
continue
}
total++
if err := a.mgr.Start(agent); err != nil {
failed++
errs = append(errs, fmt.Sprintf("%s: %v", agent.ID, err))
}
}
if total > 0 {
err := a.mgr.StartUnified()
if err == nil {
time.Sleep(500 * time.Millisecond)
}
return puretui.MsgServerActionDone{Action: "Start All", Total: total, Failed: failed, Errors: errs}
return puretui.MsgServerActionDone{Action: "Start", Err: err}
}
}
func (a *Adapter) stopAll() tea.Cmd {
func (a *Adapter) stopLauncher() tea.Cmd {
return func() tea.Msg {
statuses, err := a.mgr.StatusAll()
if err != nil {
return puretui.MsgServerActionDone{Action: "Stop All", Errors: []string{err.Error()}, Failed: 1}
}
var total, failed int
var errs []string
for _, s := range statuses {
if !s.Running {
continue
}
total++
if err := a.mgr.Stop(s.ID); err != nil {
failed++
errs = append(errs, fmt.Sprintf("%s: %v", s.ID, err))
}
}
return puretui.MsgServerActionDone{Action: "Stop All", Total: total, Failed: failed, Errors: errs}
err := a.mgr.StopUnified()
return puretui.MsgServerActionDone{Action: "Stop", Err: err}
}
}
func (a *Adapter) restartAll() tea.Cmd {
func (a *Adapter) restartLauncher() tea.Cmd {
return func() tea.Msg {
agents, err := a.mgr.Scan()
if err != nil {
return puretui.MsgServerActionDone{Action: "Restart All", Errors: []string{err.Error()}, Failed: 1}
}
// Stop all running first
for _, agent := range agents {
if agent.Enabled && a.mgr.IsRunning(agent.ID) {
_ = a.mgr.Stop(agent.ID)
}
}
time.Sleep(300 * time.Millisecond)
// Start all enabled
var total, failed int
var errs []string
for _, agent := range agents {
if !agent.Enabled {
continue
}
total++
if err := a.mgr.Start(agent); err != nil {
failed++
errs = append(errs, fmt.Sprintf("%s: %v", agent.ID, err))
}
}
if total > 0 {
_ = a.mgr.StopUnified()
time.Sleep(500 * time.Millisecond)
err := a.mgr.StartUnified()
if err == nil {
time.Sleep(500 * time.Millisecond)
}
return puretui.MsgServerActionDone{Action: "Restart All", Total: total, Failed: failed, Errors: errs}
return puretui.MsgServerActionDone{Action: "Restart", Err: err}
}
}
func (a *Adapter) killAll() tea.Cmd {
func (a *Adapter) killLauncher() tea.Cmd {
return func() tea.Msg {
statuses, err := a.mgr.StatusAll()
if err != nil {
return puretui.MsgServerActionDone{Action: "Kill All", Errors: []string{err.Error()}, Failed: 1}
}
var total, failed int
var errs []string
for _, s := range statuses {
if !s.Running {
continue
}
total++
if err := a.mgr.Kill(s.ID); err != nil {
failed++
errs = append(errs, fmt.Sprintf("%s: %v", s.ID, err))
}
}
return puretui.MsgServerActionDone{Action: "Kill All", Total: total, Failed: failed, Errors: errs}
err := a.mgr.KillUnified()
return puretui.MsgServerActionDone{Action: "Kill", Err: err}
}
}
func (a *Adapter) rebuildRestart() tea.Cmd {
return func() tea.Msg {
// 1. Remember which agents are currently running
statuses, err := a.mgr.StatusAll()
if err != nil {
return puretui.MsgRebuildDone{Errors: []string{err.Error()}}
}
var wasRunning []string
for _, s := range statuses {
if s.Running {
wasRunning = append(wasRunning, s.ID)
}
}
wasRunning := a.mgr.IsUnifiedRunning()
// 2. Stop all running agents
for _, id := range wasRunning {
_ = a.mgr.Stop(id)
}
if len(wasRunning) > 0 {
// Stop if running
if wasRunning {
_ = a.mgr.StopUnified()
time.Sleep(500 * time.Millisecond)
}
// 3. Build
// Build
buildOut, buildErr := a.mgr.Build()
if buildErr != nil {
// Build failed — try to restart what was running before
for _, id := range wasRunning {
agents, _ := a.mgr.Scan()
for _, ag := range agents {
if ag.ID == id {
_ = a.mgr.Start(ag)
break
}
}
// Build failed — try to restart if was running
if wasRunning {
_ = a.mgr.StartUnified()
}
// Return last lines of build output
lines := strings.Split(strings.TrimSpace(buildOut), "\n")
tail := buildOut
if len(lines) > 5 {
tail = strings.Join(lines[len(lines)-5:], "\n")
}
return puretui.MsgRebuildDone{BuildLog: tail}
return puretui.MsgRebuildDone{BuildOK: false, BuildLog: tail}
}
// 4. Restart only the agents that were running before
agents, _ := a.mgr.Scan()
agentMap := make(map[string]process.AgentInfo)
for _, ag := range agents {
agentMap[ag.ID] = ag
}
var restarted, failed int
var errs []string
for _, id := range wasRunning {
ag, ok := agentMap[id]
if !ok {
failed++
errs = append(errs, fmt.Sprintf("%s: not found after build", id))
continue
// Restart launcher
started := false
var startErr error
if wasRunning {
startErr = a.mgr.StartUnified()
if startErr == nil {
started = true
time.Sleep(500 * time.Millisecond)
}
if err := a.mgr.Start(ag); err != nil {
failed++
errs = append(errs, fmt.Sprintf("%s: %v", id, err))
} else {
restarted++
}
}
if restarted > 0 {
time.Sleep(500 * time.Millisecond)
}
return puretui.MsgRebuildDone{
BuildOK: true,
Restarted: restarted,
Failed: failed,
Errors: errs,
BuildOK: true,
Started: started,
Err: startErr,
}
}
}
func (a *Adapter) loadLogs(id string) tea.Cmd {
return func() tea.Msg {
lines, err := a.mgr.LogTail(id, 100)
var lines []string
var err error
if id == "" {
// Launcher logs
lines, err = a.mgr.UnifiedLogTail(100)
} else {
// Agent logs — in unified mode, all go to launcher log
lines, err = a.mgr.UnifiedLogTail(100)
}
if err != nil {
return puretui.MsgLogsLoaded{Lines: []string{"Error: " + err.Error()}}
}