feat: update dashboard and process manager for unified launcher
Actualiza el dashboard TUI y el process manager para el modelo de launcher unificado donde todos los agentes corren en un solo proceso. Dashboard (pkg/tui): - model.go: campos de estado del launcher (PID, uptime, memory, CPU, log size) - model.go: ServerMenuOptions(running) contextual, AgentActionOptions(enabled) - messages.go: MsgAgentsLoaded incluye estado del launcher, MsgServerActionDone/MsgRebuildDone simplificados - update.go: intents nuevos (Enable/Disable agent, Start/Stop/Restart/Kill launcher) - view.go: vista de servidor muestra stats del launcher, agentes muestran enabled/disabled Shell adapter (shell/tui): - adapter.go: reescrito para usar métodos unificados (StartUnified, StopUnified, ToggleEnabled, StatusAllUnified, UnifiedStats, UnifiedLogTail) Process manager (shell/process): - manager.go: métodos StartUnified, StopUnified, KillUnified, IsUnifiedRunning, UnifiedPID, UnifiedStats, UnifiedLogTail, StatusAllUnified, ToggleEnabled Los agentes ya no se inician/detienen individualmente desde el dashboard. Se habilitan/deshabilitan en config y se reinicia el launcher para aplicar. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+19
-14
@@ -3,34 +3,39 @@ package tui
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// Messages are pure data returned by the shell adapter.
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// They carry the result of an I/O operation back into the pure Update.
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// MsgAgentsLoaded carries refreshed agent data.
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type MsgAgentsLoaded struct{ Agents []AgentView }
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// MsgAgentsLoaded carries refreshed agent data + launcher status.
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type MsgAgentsLoaded struct {
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Agents []AgentView
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LauncherRunning bool
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LauncherPID int
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LauncherUptime string
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LauncherMemory string
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LauncherCPU string
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LauncherLogSize string
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}
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// MsgActionDone reports the result of an agent action (start/stop/kill/restart).
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// MsgActionDone reports the result of an action (start/stop/enable/disable).
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type MsgActionDone struct {
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AgentID string
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Action string
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Err error
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}
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// MsgLogsLoaded carries log lines for the selected agent.
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// MsgLogsLoaded carries log lines for display.
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type MsgLogsLoaded struct{ Lines []string }
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// MsgServerActionDone reports the result of a server-wide bulk action.
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// MsgServerActionDone reports the result of a launcher action.
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type MsgServerActionDone struct {
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Action string
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Total int
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Failed int
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Errors []string
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Action string
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Err error
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}
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// MsgRebuildDone reports the result of a rebuild & restart cycle.
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type MsgRebuildDone struct {
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BuildOK bool
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BuildLog string // last lines of build output
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Restarted int // agents restarted after build
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Failed int
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Errors []string
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BuildOK bool
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BuildLog string // last lines of build output
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Started bool // launcher started after build
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Err error
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}
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// MsgTick triggers a periodic refresh.
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+34
-23
@@ -24,17 +24,25 @@ type Model struct {
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StatusMsg string // flash message ("Started OK", "Error: ...")
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WindowWidth int
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WindowHeight int
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// Unified launcher state
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LauncherRunning bool
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LauncherPID int
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LauncherUptime string
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LauncherMemory string
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LauncherCPU string
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LauncherLogSize string
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}
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// AgentView is a pre-formatted projection of an agent for display.
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type AgentView struct {
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ID string
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Name string
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Version string
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Desc string
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Enabled bool
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Running bool
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PID int
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ID string
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Name string
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Version string
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Desc string
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Enabled bool
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Running bool
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PID int
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Instances int // number of running instances (>1 means duplicates)
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Uptime string // formatted: "2h 15m"
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Memory string // formatted: "42 MB"
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@@ -52,36 +60,39 @@ type MenuOption struct {
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func MainMenuOptions() []MenuOption {
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return []MenuOption{
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{Label: "Agents", Desc: "Gestionar agentes"},
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{Label: "Server", Desc: "Gestionar servidor"},
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{Label: "Server", Desc: "Gestionar launcher unificado"},
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{Label: "Quit", Desc: "Salir"},
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}
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}
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// ServerMenuOptions returns the available server-wide actions.
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func ServerMenuOptions() []MenuOption {
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func ServerMenuOptions(running bool) []MenuOption {
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if running {
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return []MenuOption{
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{Label: "Stop", Desc: "Detener el launcher"},
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{Label: "Restart", Desc: "Reiniciar el launcher"},
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{Label: "Kill", Desc: "SIGKILL forzado"},
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{Label: "Rebuild & Restart", Desc: "Build + reiniciar"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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return []MenuOption{
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{Label: "Start All", Desc: "Iniciar todos los agentes habilitados"},
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{Label: "Stop All", Desc: "Detener todos los agentes"},
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{Label: "Restart All", Desc: "Reiniciar todos los agentes"},
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{Label: "Kill All", Desc: "SIGKILL forzado a todos"},
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{Label: "Rebuild & Restart", Desc: "Build + reiniciar activos"},
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{Label: "Start", Desc: "Iniciar el launcher unificado"},
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{Label: "Rebuild & Restart", Desc: "Build + iniciar"},
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}
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}
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// AgentActionOptions returns the available actions based on agent state.
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func AgentActionOptions(running bool) []MenuOption {
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if running {
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func AgentActionOptions(enabled bool) []MenuOption {
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if enabled {
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return []MenuOption{
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{Label: "Start", Desc: "Iniciar otra instancia"},
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{Label: "Stop", Desc: "Detener todas las instancias"},
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{Label: "Restart", Desc: "Reiniciar (stop all + start)"},
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{Label: "Kill", Desc: "SIGKILL forzado a todas"},
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{Label: "Logs", Desc: "Ver log del agente"},
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{Label: "Disable", Desc: "Desactivar agente (requiere restart)"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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return []MenuOption{
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{Label: "Start", Desc: "Iniciar el agente"},
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{Label: "Logs", Desc: "Ver log del agente"},
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{Label: "Enable", Desc: "Activar agente (requiere restart)"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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+68
-59
@@ -6,20 +6,20 @@ import "fmt"
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type IntentKind string
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const (
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IntentLoadAgents IntentKind = "load_agents"
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IntentStartAgent IntentKind = "start_agent"
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IntentStopAgent IntentKind = "stop_agent"
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IntentKillAgent IntentKind = "kill_agent"
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IntentRestartAgent IntentKind = "restart_agent"
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IntentLoadLogs IntentKind = "load_logs"
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IntentTick IntentKind = "tick"
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IntentQuit IntentKind = "quit"
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IntentLoadAgents IntentKind = "load_agents"
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IntentLoadLogs IntentKind = "load_logs"
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IntentTick IntentKind = "tick"
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IntentQuit IntentKind = "quit"
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// Server-wide bulk operations
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IntentStartAll IntentKind = "start_all"
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IntentStopAll IntentKind = "stop_all"
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IntentRestartAll IntentKind = "restart_all"
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IntentKillAll IntentKind = "kill_all"
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// Agent-level
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IntentEnableAgent IntentKind = "enable_agent"
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IntentDisableAgent IntentKind = "disable_agent"
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// Unified launcher operations
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IntentStartLauncher IntentKind = "start_launcher"
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IntentStopLauncher IntentKind = "stop_launcher"
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IntentRestartLauncher IntentKind = "restart_launcher"
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IntentKillLauncher IntentKind = "kill_launcher"
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IntentRebuildRestart IntentKind = "rebuild_restart"
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)
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@@ -32,7 +32,7 @@ type Intent struct {
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// KeyMsg is the pure representation of a key press.
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// The bridge layer converts tea.KeyMsg into this.
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type KeyMsg struct {
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Str string // "up", "down", "enter", "0", "q", "r", etc.
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Str string // "up", "down", "enter", "0", "q", "r", etc.
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}
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// WindowSizeMsg carries terminal dimensions.
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@@ -52,7 +52,12 @@ func Update(model Model, msg interface{}) (Model, []Intent) {
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case MsgAgentsLoaded:
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model.Agents = m.Agents
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// Clamp cursor only on screens that use the agent list
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model.LauncherRunning = m.LauncherRunning
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model.LauncherPID = m.LauncherPID
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model.LauncherUptime = m.LauncherUptime
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model.LauncherMemory = m.LauncherMemory
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model.LauncherCPU = m.LauncherCPU
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model.LauncherLogSize = m.LauncherLogSize
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if model.Screen == ScreenAgentList {
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if model.Cursor >= len(model.Agents) && len(model.Agents) > 0 {
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model.Cursor = len(model.Agents) - 1
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@@ -64,25 +69,27 @@ func Update(model Model, msg interface{}) (Model, []Intent) {
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if m.Err != nil {
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model.StatusMsg = fmt.Sprintf("Error: %s %s: %v", m.Action, m.AgentID, m.Err)
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} else {
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model.StatusMsg = fmt.Sprintf("%s %s OK", m.Action, m.AgentID)
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model.StatusMsg = fmt.Sprintf("%s %s OK — restart launcher to apply", m.Action, m.AgentID)
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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case MsgServerActionDone:
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if m.Err != nil {
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model.StatusMsg = fmt.Sprintf("Error: %s: %v", m.Action, m.Err)
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} else {
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model.StatusMsg = fmt.Sprintf("%s OK", m.Action)
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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case MsgRebuildDone:
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if !m.BuildOK {
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model.StatusMsg = fmt.Sprintf("Build failed: %s", m.BuildLog)
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} else if m.Failed > 0 {
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model.StatusMsg = fmt.Sprintf("Built OK, %d/%d agents failed to restart", m.Failed, m.Restarted+m.Failed)
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} else if m.Err != nil {
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model.StatusMsg = fmt.Sprintf("Built OK, start failed: %v", m.Err)
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} else if m.Started {
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model.StatusMsg = "Built OK, launcher started"
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} else {
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model.StatusMsg = fmt.Sprintf("Built OK, %d agents restarted", m.Restarted)
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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case MsgServerActionDone:
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if m.Failed == 0 {
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model.StatusMsg = fmt.Sprintf("%s: %d agents OK", m.Action, m.Total)
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} else {
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model.StatusMsg = fmt.Sprintf("%s: %d/%d failed", m.Action, m.Failed, m.Total)
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model.StatusMsg = "Built OK"
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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@@ -102,7 +109,6 @@ func Update(model Model, msg interface{}) (Model, []Intent) {
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}
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func updateKey(model Model, key KeyMsg) (Model, []Intent) {
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// Global quit
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if key.Str == "q" && model.Screen == ScreenMain {
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return model, []Intent{{Kind: IntentQuit}}
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}
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@@ -178,7 +184,7 @@ func updateAgentActions(model Model, key KeyMsg) (Model, []Intent) {
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return model, nil
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}
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opts := AgentActionOptions(model.Selected.Running)
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opts := AgentActionOptions(model.Selected.Enabled)
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switch key.Str {
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case "0":
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@@ -202,18 +208,12 @@ func updateAgentActions(model Model, key KeyMsg) (Model, []Intent) {
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func executeAction(model Model, action string) (Model, []Intent) {
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id := model.Selected.ID
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switch action {
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case "Start":
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model.StatusMsg = "Starting " + id + "..."
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return model, []Intent{{Kind: IntentStartAgent, AgentID: id}}
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case "Stop":
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model.StatusMsg = "Stopping " + id + "..."
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return model, []Intent{{Kind: IntentStopAgent, AgentID: id}}
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case "Restart":
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model.StatusMsg = "Restarting " + id + "..."
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return model, []Intent{{Kind: IntentRestartAgent, AgentID: id}}
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case "Kill":
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model.StatusMsg = "Killing " + id + "..."
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return model, []Intent{{Kind: IntentKillAgent, AgentID: id}}
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case "Enable":
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model.StatusMsg = "Enabling " + id + "..."
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return model, []Intent{{Kind: IntentEnableAgent, AgentID: id}}
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case "Disable":
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model.StatusMsg = "Disabling " + id + "..."
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return model, []Intent{{Kind: IntentDisableAgent, AgentID: id}}
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case "Logs":
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model.Screen = ScreenLogs
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model.LogLines = nil
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@@ -227,7 +227,11 @@ func executeAction(model Model, action string) (Model, []Intent) {
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func updateLogs(model Model, key KeyMsg) (Model, []Intent) {
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switch key.Str {
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case "0":
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model.Screen = ScreenAgentActions
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if model.Selected != nil {
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model.Screen = ScreenAgentActions
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} else {
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model.Screen = ScreenServer
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}
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model.Cursor = 0
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model.LogLines = nil
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model.LogScroll = 0
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@@ -237,15 +241,13 @@ func updateLogs(model Model, key KeyMsg) (Model, []Intent) {
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maxScroll := max(0, len(model.LogLines)-visibleLogLines(model))
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model.LogScroll = min(model.LogScroll+1, maxScroll)
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case "r":
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if model.Selected != nil {
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return model, []Intent{{Kind: IntentLoadLogs, AgentID: model.Selected.ID}}
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}
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return model, []Intent{{Kind: IntentLoadLogs}}
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}
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return model, nil
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}
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func updateServerScreen(model Model, key KeyMsg) (Model, []Intent) {
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opts := ServerMenuOptions()
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opts := ServerMenuOptions(model.LauncherRunning)
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switch key.Str {
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case "0":
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@@ -266,21 +268,28 @@ func updateServerScreen(model Model, key KeyMsg) (Model, []Intent) {
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func executeServerAction(model Model, action string) (Model, []Intent) {
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switch action {
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case "Start All":
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model.StatusMsg = "Starting all agents..."
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return model, []Intent{{Kind: IntentStartAll}}
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case "Stop All":
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model.StatusMsg = "Stopping all agents..."
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return model, []Intent{{Kind: IntentStopAll}}
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case "Restart All":
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model.StatusMsg = "Restarting all agents..."
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return model, []Intent{{Kind: IntentRestartAll}}
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case "Kill All":
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model.StatusMsg = "Killing all agents..."
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return model, []Intent{{Kind: IntentKillAll}}
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case "Start":
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model.StatusMsg = "Starting launcher..."
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return model, []Intent{{Kind: IntentStartLauncher}}
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case "Stop":
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model.StatusMsg = "Stopping launcher..."
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return model, []Intent{{Kind: IntentStopLauncher}}
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case "Restart":
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model.StatusMsg = "Restarting launcher..."
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return model, []Intent{{Kind: IntentRestartLauncher}}
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case "Kill":
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model.StatusMsg = "Killing launcher..."
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return model, []Intent{{Kind: IntentKillLauncher}}
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case "Rebuild & Restart":
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model.StatusMsg = "Building & restarting..."
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return model, []Intent{{Kind: IntentRebuildRestart}}
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case "Logs":
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model.Screen = ScreenLogs
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model.LogLines = nil
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model.LogScroll = 0
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model.Selected = nil
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model.Cursor = 0
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return model, []Intent{{Kind: IntentLoadLogs}}
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}
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return model, nil
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}
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@@ -288,7 +297,7 @@ func executeServerAction(model Model, action string) (Model, []Intent) {
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// ── pure helpers ─────────────────────────────────────────────────────────
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func visibleLogLines(m Model) int {
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lines := m.WindowHeight - 6 // header + footer
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lines := m.WindowHeight - 6
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if lines < 5 {
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return 5
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}
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+42
-41
@@ -102,39 +102,26 @@ func viewAgentActions(m Model) string {
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}
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a := m.Selected
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icon := "○ stopped"
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if a.Running {
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if a.Instances > 1 {
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icon = fmt.Sprintf("● running %d instances", a.Instances)
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} else {
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icon = fmt.Sprintf("● running PID %d", a.PID)
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}
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var icon string
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switch {
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case !a.Enabled:
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icon = " disabled"
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case a.Running:
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icon = "● enabled (running)"
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default:
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icon = "○ enabled (stopped)"
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}
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b.WriteString(fmt.Sprintf("\n %s %s\n", a.ID, icon))
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b.WriteString(" " + strings.Repeat("─", 44) + "\n")
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// Stats line if running
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if a.Running && (a.Memory != "" || a.CPU != "") {
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parts := []string{}
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if a.Uptime != "" {
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parts = append(parts, "uptime: "+a.Uptime)
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}
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if a.Memory != "" {
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parts = append(parts, "mem: "+a.Memory)
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}
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if a.CPU != "" {
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parts = append(parts, "cpu: "+a.CPU)
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}
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if a.LogSize != "" {
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parts = append(parts, "log: "+a.LogSize)
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}
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b.WriteString(" " + strings.Join(parts, " ") + "\n")
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if a.Desc != "" {
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b.WriteString(" " + a.Desc + "\n")
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}
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b.WriteString("\n")
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opts := AgentActionOptions(a.Running)
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opts := AgentActionOptions(a.Enabled)
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for i, opt := range opts {
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cursor := " "
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if i == m.Cursor {
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@@ -154,7 +141,7 @@ func viewAgentActions(m Model) string {
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func viewLogs(m Model) string {
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var b strings.Builder
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agentID := "?"
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agentID := "Launcher"
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if m.Selected != nil {
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agentID = m.Selected.ID
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}
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@@ -190,27 +177,41 @@ func viewLogs(m Model) string {
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func viewServer(m Model) string {
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var b strings.Builder
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b.WriteString("\n Server Management\n")
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b.WriteString("\n Launcher Management\n")
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b.WriteString(" " + strings.Repeat("─", 44) + "\n")
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// Summary
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running, stopped, disabled := countStatuses(m.Agents)
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total := len(m.Agents)
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if total > 0 {
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b.WriteString(fmt.Sprintf(" %d agents: %d running, %d stopped, %d disabled\n", total, running, stopped, disabled))
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// Launcher status
|
||||
if m.LauncherRunning {
|
||||
b.WriteString(fmt.Sprintf(" ● Launcher running PID %d\n", m.LauncherPID))
|
||||
parts := []string{}
|
||||
if m.LauncherUptime != "" {
|
||||
parts = append(parts, "uptime: "+m.LauncherUptime)
|
||||
}
|
||||
if m.LauncherMemory != "" {
|
||||
parts = append(parts, "mem: "+m.LauncherMemory)
|
||||
}
|
||||
if m.LauncherCPU != "" {
|
||||
parts = append(parts, "cpu: "+m.LauncherCPU)
|
||||
}
|
||||
if m.LauncherLogSize != "" {
|
||||
parts = append(parts, "log: "+m.LauncherLogSize)
|
||||
}
|
||||
if len(parts) > 0 {
|
||||
b.WriteString(" " + strings.Join(parts, " ") + "\n")
|
||||
}
|
||||
} else {
|
||||
b.WriteString(" Loading...\n")
|
||||
b.WriteString(" ○ Launcher stopped\n")
|
||||
}
|
||||
|
||||
// Agent status list (compact)
|
||||
if total > 0 {
|
||||
b.WriteString("\n")
|
||||
// Agent summary
|
||||
_, _, disabled := countStatuses(m.Agents)
|
||||
enabled := len(m.Agents) - disabled
|
||||
if len(m.Agents) > 0 {
|
||||
b.WriteString(fmt.Sprintf("\n %d agents (%d enabled, %d disabled)\n", len(m.Agents), enabled, disabled))
|
||||
for _, a := range m.Agents {
|
||||
icon := "○"
|
||||
icon := "●"
|
||||
if !a.Enabled {
|
||||
icon = " "
|
||||
} else if a.Running {
|
||||
icon = "●"
|
||||
icon = "○"
|
||||
}
|
||||
b.WriteString(fmt.Sprintf(" %s %s\n", icon, a.ID))
|
||||
}
|
||||
@@ -219,12 +220,12 @@ func viewServer(m Model) string {
|
||||
b.WriteString("\n")
|
||||
|
||||
// Action menu
|
||||
for i, opt := range ServerMenuOptions() {
|
||||
for i, opt := range ServerMenuOptions(m.LauncherRunning) {
|
||||
cursor := " "
|
||||
if i == m.Cursor {
|
||||
cursor = "> "
|
||||
}
|
||||
b.WriteString(fmt.Sprintf(" %s%-16s %s\n", cursor, opt.Label, opt.Desc))
|
||||
b.WriteString(fmt.Sprintf(" %s%-20s %s\n", cursor, opt.Label, opt.Desc))
|
||||
}
|
||||
|
||||
if m.StatusMsg != "" {
|
||||
|
||||
Reference in New Issue
Block a user