042bb43b37
- cpp/functions/gfx: gl_shader, gl_framebuffer, fullscreen_quad, shader_canvas - cpp/apps/shaders_lab: main + 3 seed shaders (plasma, circle, checker) - ImGui docking layout: Code | Canvas | Controls Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#define GL_GLEXT_PROTOTYPES
|
|
#include <GL/gl.h>
|
|
#include <GL/glext.h>
|
|
|
|
#include "gfx/gl_framebuffer.h"
|
|
|
|
namespace fn::gfx {
|
|
|
|
static void create_tex(Framebuffer& f) {
|
|
glGenTextures(1, &f.tex);
|
|
glBindTexture(GL_TEXTURE_2D, f.tex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, f.width, f.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
void fb_init(Framebuffer& f) {
|
|
f.width = 1;
|
|
f.height = 1;
|
|
create_tex(f);
|
|
glGenFramebuffers(1, &f.fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, f.fbo);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, f.tex, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
void fb_resize(Framebuffer& f, int w, int h) {
|
|
if (w == f.width && h == f.height) return;
|
|
f.width = w;
|
|
f.height = h;
|
|
if (f.tex) glDeleteTextures(1, &f.tex);
|
|
f.tex = 0;
|
|
create_tex(f);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, f.fbo);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, f.tex, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
void fb_destroy(Framebuffer& f) {
|
|
if (f.fbo) { glDeleteFramebuffers(1, &f.fbo); f.fbo = 0; }
|
|
if (f.tex) { glDeleteTextures(1, &f.tex); f.tex = 0; }
|
|
f.width = 0;
|
|
f.height = 0;
|
|
}
|
|
|
|
} // namespace fn::gfx
|