Files
fn_registry/cpp/functions/gfx/gl_loader.cpp
T
egutierrez 4a95407d0e feat(shaders_lab): add gl_loader + Windows cross-compile
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
  (Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 20:52:37 +02:00

79 lines
2.7 KiB
C++

#include "gl_loader.h"
#ifdef _WIN32
PFNGLATTACHSHADERPROC fn_glAttachShader = nullptr;
PFNGLBINDBUFFERPROC fn_glBindBuffer = nullptr;
PFNGLBINDFRAMEBUFFERPROC fn_glBindFramebuffer = nullptr;
PFNGLBINDVERTEXARRAYPROC fn_glBindVertexArray = nullptr;
PFNGLCOMPILESHADERPROC fn_glCompileShader = nullptr;
PFNGLCREATEPROGRAMPROC fn_glCreateProgram = nullptr;
PFNGLCREATESHADERPROC fn_glCreateShader = nullptr;
PFNGLDELETEBUFFERSPROC fn_glDeleteBuffers = nullptr;
PFNGLDELETEFRAMEBUFFERSPROC fn_glDeleteFramebuffers = nullptr;
PFNGLDELETEPROGRAMPROC fn_glDeleteProgram = nullptr;
PFNGLDELETESHADERPROC fn_glDeleteShader = nullptr;
PFNGLDELETEVERTEXARRAYSPROC fn_glDeleteVertexArrays = nullptr;
PFNGLFRAMEBUFFERTEXTURE2DPROC fn_glFramebufferTexture2D = nullptr;
PFNGLGENBUFFERSPROC fn_glGenBuffers = nullptr;
PFNGLGENFRAMEBUFFERSPROC fn_glGenFramebuffers = nullptr;
PFNGLGENVERTEXARRAYSPROC fn_glGenVertexArrays = nullptr;
PFNGLGETPROGRAMINFOLOGPROC fn_glGetProgramInfoLog = nullptr;
PFNGLGETPROGRAMIVPROC fn_glGetProgramiv = nullptr;
PFNGLGETSHADERINFOLOGPROC fn_glGetShaderInfoLog = nullptr;
PFNGLGETSHADERIVPROC fn_glGetShaderiv = nullptr;
PFNGLGETUNIFORMLOCATIONPROC fn_glGetUniformLocation = nullptr;
PFNGLLINKPROGRAMPROC fn_glLinkProgram = nullptr;
PFNGLSHADERSOURCEPROC fn_glShaderSource = nullptr;
PFNGLUNIFORM1FPROC fn_glUniform1f = nullptr;
PFNGLUNIFORM2FPROC fn_glUniform2f = nullptr;
PFNGLUSEPROGRAMPROC fn_glUseProgram = nullptr;
namespace fn::gfx {
bool gl_loader_init() {
#define LOAD(name) \
fn_##name = (decltype(fn_##name))wglGetProcAddress(#name); \
if (!fn_##name) return false
LOAD(glAttachShader);
LOAD(glBindBuffer);
LOAD(glBindFramebuffer);
LOAD(glBindVertexArray);
LOAD(glCompileShader);
LOAD(glCreateProgram);
LOAD(glCreateShader);
LOAD(glDeleteBuffers);
LOAD(glDeleteFramebuffers);
LOAD(glDeleteProgram);
LOAD(glDeleteShader);
LOAD(glDeleteVertexArrays);
LOAD(glFramebufferTexture2D);
LOAD(glGenBuffers);
LOAD(glGenFramebuffers);
LOAD(glGenVertexArrays);
LOAD(glGetProgramInfoLog);
LOAD(glGetProgramiv);
LOAD(glGetShaderInfoLog);
LOAD(glGetShaderiv);
LOAD(glGetUniformLocation);
LOAD(glLinkProgram);
LOAD(glShaderSource);
LOAD(glUniform1f);
LOAD(glUniform2f);
LOAD(glUseProgram);
#undef LOAD
return true;
}
} // namespace fn::gfx
#else
namespace fn::gfx {
bool gl_loader_init() { return true; }
} // namespace fn::gfx
#endif