5b73466bd4
Auditoria del issue 0044: anota en notes: el contexto de consumo de
huerfanos que no pueden registrarse en uses_functions porque sus
consumidores no son funciones del registry:
- consumido por cpp/framework/app_base.cpp (framework no indexado)
- consumido por cpp/apps/{shaders_lab,chart_demo,text_editor_smoke}/main.cpp
- scaffolding/demo en primitives_gallery
31 huerfanas anotadas. Las que quedan en uses_functions=[] tras esto
son hojas legitimas (no llaman a nada) o realmente sin uso (lista
DEAD reportada en el issue 0044).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
79 lines
2.3 KiB
Markdown
79 lines
2.3 KiB
Markdown
---
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name: scatter_3d
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kind: component
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lang: cpp
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domain: viz
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version: "1.0.0"
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purity: pure
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signature: "void scatter_3d(const char* title, const fn::Scatter3DConfig& cfg)"
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description: "Scatter 3D ImPlot3D con tamano y color opcional por punto, orbit/zoom/pan nativos"
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tags: [implot3d, chart, visualization, gpu, scatter, 3d, points]
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uses_functions: []
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uses_types: []
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returns: []
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returns_optional: false
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error_type: ""
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imports: [imgui, implot3d]
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tested: false
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tests: []
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test_file_path: ""
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file_path: "cpp/functions/viz/scatter_3d.cpp"
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framework: imgui
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params:
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- name: title
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desc: "Titulo / id interno del plot"
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- name: cfg
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desc: "fn::Scatter3DConfig — xs, ys, zs (length n), sizes opcional, colors opcional (ImU32 RGBA), size del plot"
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output: "Renderiza una nube de puntos 3D dentro del frame ImGui actual; soporta orbit (drag), zoom (wheel) y pan"
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notes: "scaffolding/demo en primitives_gallery"
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---
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# scatter_3d
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Scatter 3D usando `ImPlot3D::PlotScatter`. Soporta tamano y color opcional por punto via `ImPlot3DSpec::MarkerSizes` / `MarkerFillColors`.
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Util para visualizaciones de PCA / clustering / nubes de puntos sinteticas. Llamar dentro de un frame ImGui activo.
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## Caracteristicas
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- **Per-point size**: pasar `cfg.sizes` (length = n, en pixeles) o dejar `nullptr` para usar el tamano del estilo activo.
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- **Per-point color**: pasar `cfg.colors` (length = n, ImU32 RGBA) o dejar `nullptr` para que ImPlot3D use el color del colormap activo.
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- **Orbit / zoom / pan**: nativos de ImPlot3D.
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## Ejemplo
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```cpp
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#include "viz/scatter_3d.h"
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#include "imgui.h"
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#include <vector>
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#include <random>
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const int N = 500;
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std::vector<float> xs(N), ys(N), zs(N);
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std::vector<ImU32> colors(N);
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std::mt19937 rng(42);
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std::normal_distribution<float> g(0.f, 0.4f);
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const ImU32 palette[3] = {
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IM_COL32(255, 99, 71, 255), // tomate
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IM_COL32( 65,170,255, 255), // azul
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IM_COL32(120,220,120, 255), // verde
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};
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const float cx[3] = {-1.5f, 1.5f, 0.f};
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const float cy[3] = { 0.f, 0.f, 2.0f};
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const float cz[3] = { 0.f, 1.0f,-1.0f};
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for (int i = 0; i < N; ++i) {
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int c = i % 3;
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xs[i] = cx[c] + g(rng);
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ys[i] = cy[c] + g(rng);
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zs[i] = cz[c] + g(rng);
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colors[i] = palette[c];
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}
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fn::Scatter3DConfig cfg{};
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cfg.xs = xs.data(); cfg.ys = ys.data(); cfg.zs = zs.data();
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cfg.colors = colors.data();
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cfg.n = N;
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fn::scatter_3d("##clusters", cfg);
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```
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