72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
#pragma once
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#include <cstddef>
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#include <functional>
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// Forward declarations para evitar incluir headers pesados aqui. Las
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// definiciones reales viven en cpp/functions/core/*.h y se incluyen desde
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// app_base.cpp.
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namespace fn_ui {
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struct PanelToggle;
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struct LayoutCallbacks;
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// Info estatica para la ventana About. Si name != nullptr, fn::run_app
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// llama about_window_set_info(name, version, description) tras settings_load().
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struct AppAboutInfo {
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const char* name = nullptr;
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const char* version = nullptr;
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const char* description = nullptr;
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};
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}
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namespace fn {
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// Modos de tema para run_app.
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enum class ThemeMode {
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FnDark, // Identidad del registry (Mantine v9 dark + indigo). DEFAULT.
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ImGuiDark, // Tema estandar de ImGui (ImGui::StyleColorsDark).
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ImGuiLight,
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None, // No tocar el ImGuiStyle — la app lo configura.
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};
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struct AppConfig {
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const char* title = "fn_registry";
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int width = 1280;
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int height = 720;
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bool vsync = true;
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bool viewports = true; // Multi-viewport ON por defecto: ventanas ImGui arrastrables fuera del main window
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ThemeMode theme = ThemeMode::FnDark; // Identidad visual unificada por defecto
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float bg_r = 0.102f; // fn_tokens::colors::bg (dark.7 #1A1B1E)
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float bg_g = 0.106f;
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float bg_b = 0.118f;
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// About window. Si about.name != nullptr, run_app llama
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// fn_ui::about_window_set_info(name, version, description) tras settings_load().
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fn_ui::AppAboutInfo about{};
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// Paneles toggleables del menubar. Si panels != nullptr y panel_count > 0,
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// run_app llama fn_ui::app_menubar(panels, panel_count, layouts_cb) cada frame
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// ANTES de render_fn().
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const fn_ui::PanelToggle* panels = nullptr;
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std::size_t panel_count = 0;
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// Callbacks de layouts persistentes. Si layouts_cb != nullptr, run_app
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// llama fn_ui::app_menubar(panels, panel_count, layouts_cb) cada frame.
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fn_ui::LayoutCallbacks* layouts_cb = nullptr;
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// Si true, run_app llama fn::gfx::gl_loader_init() tras crear el contexto
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// GL y antes del primer frame. Necesario para apps que llaman gl* directo
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// en Windows (en Linux es no-op).
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bool init_gl_loader = false;
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};
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// Run an ImGui application. The render_fn is called every frame
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// between ImGui::NewFrame() and ImGui::Render().
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// Returns 0 on clean exit, 1 on error.
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int run_app(AppConfig config, std::function<void()> render_fn);
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// Convenience: run with default config
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int run_app(std::function<void()> render_fn);
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} // namespace fn
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