Files
fn_registry/cpp/apps/shaders_lab/main.cpp
T
egutierrez 6f269949f1 feat(shaders_lab): independent windows for Code, DAG, Controls, Canvas, GLSL
Remove Code/DAG toggle. Each panel lives in its own dockable window.
Active source (Code or DAG) is whichever window has focus; Canvas title
shows the current active source. Switching active source triggers an
immediate recompile so the canvas reflects the selected pipeline.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 21:27:50 +02:00

219 lines
6.7 KiB
C++

#include "app_base.h"
#include "imgui.h"
#include "gfx/shader_canvas.h"
#include "gfx/gl_shader.h"
#include "gfx/uniform_parser.h"
#include "gfx/uniform_panel.h"
#include "gfx/dag_catalog.h"
#include "gfx/dag_compile.h"
#include "gfx/dag_uniforms.h"
#include "gfx/dag_panel.h"
#include "core/fps_overlay.h"
#include "seed_shaders.h"
#include <chrono>
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
enum class Source { Code, Dag };
static Source g_active = Source::Code;
static fn::gfx::ShaderCanvas g_canvas;
static std::string g_source = PLASMA;
static std::string g_last_err;
static int g_last_err_line = -1;
static std::chrono::steady_clock::time_point g_last_edit;
static bool g_dirty = true;
static std::vector<fn::gfx::UniformDescriptor> g_descs;
static fn::gfx::UniformStore g_store;
static std::vector<fn::gfx::DagStep> g_pipeline;
static std::string g_dag_glsl;
static void try_compile() {
if (g_active == Source::Code) {
auto r = fn::gfx::compile_fragment(g_source);
if (r.ok) {
g_descs = fn::gfx::parse_uniforms(g_source);
fn::gfx::uniforms_sync(g_store, g_descs);
fn::gfx::canvas_set_program(g_canvas, r.program);
g_last_err.clear();
g_last_err_line = -1;
} else {
g_last_err = r.err_msg;
g_last_err_line = r.err_line;
}
} else {
g_dag_glsl = fn::gfx::compile_dag_to_glsl(g_pipeline);
auto r = fn::gfx::compile_fragment(g_dag_glsl);
if (r.ok) {
fn::gfx::canvas_set_program(g_canvas, r.program);
g_last_err.clear();
g_last_err_line = -1;
} else {
g_last_err = r.err_msg;
g_last_err_line = r.err_line;
}
}
}
static void mark_dirty() {
g_last_edit = std::chrono::steady_clock::now();
g_dirty = true;
}
static void set_active(Source s) {
if (g_active != s) {
g_active = s;
try_compile();
}
}
static void load_preset(const char* src) {
g_source = src;
mark_dirty();
}
static void ensure_dag_default() {
if (g_pipeline.empty()) {
const fn::gfx::DagNodeDef* def = fn::gfx::dag_find("plasma");
if (def) {
fn::gfx::DagStep step;
step.id = "n_default";
step.name = def->name;
step.params = def->param_defaults;
g_pipeline.push_back(step);
}
}
}
static void draw_err_footer() {
if (g_last_err.empty()) return;
ImGui::Separator();
if (g_last_err_line > 0) {
ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "line %d: %s",
g_last_err_line, g_last_err.c_str());
} else {
ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "%s", g_last_err.c_str());
}
}
static void render() {
if (!g_canvas.initialized) fn::gfx::canvas_init(g_canvas);
if (g_dirty) {
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - g_last_edit).count();
if (elapsed > 250) {
try_compile();
g_dirty = false;
}
}
ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
// --- Code window ---
if (ImGui::Begin("Code")) {
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)) {
set_active(Source::Code);
}
if (ImGui::Button("Plasma")) { load_preset(PLASMA); }
ImGui::SameLine();
if (ImGui::Button("Circle")) { load_preset(CIRCLE); }
ImGui::SameLine();
if (ImGui::Button("Checker")) { load_preset(CHECKER); }
bool has_err_here = !g_last_err.empty() && g_active == Source::Code;
ImVec2 avail = ImGui::GetContentRegionAvail();
float footer_height = has_err_here ? ImGui::GetTextLineHeightWithSpacing() + 8.0f : 0.0f;
ImVec2 editor_size(avail.x, avail.y - footer_height);
char buf[1 << 16];
size_t copy_len = g_source.size() < sizeof(buf) - 1 ? g_source.size() : sizeof(buf) - 1;
memcpy(buf, g_source.c_str(), copy_len);
buf[copy_len] = '\0';
if (ImGui::InputTextMultiline("##code", buf, sizeof(buf), editor_size,
ImGuiInputTextFlags_AllowTabInput)) {
g_source = buf;
mark_dirty();
}
if (has_err_here) draw_err_footer();
}
ImGui::End();
// --- DAG Pipeline window ---
if (ImGui::Begin("DAG Pipeline")) {
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)) {
set_active(Source::Dag);
}
bool topo_changed = fn::gfx::dag_panel(g_pipeline);
if (topo_changed) mark_dirty();
if (!g_last_err.empty() && g_active == Source::Dag) draw_err_footer();
}
ImGui::End();
// --- Canvas window ---
char canvas_title[64];
snprintf(canvas_title, sizeof(canvas_title), "Canvas [%s]###canvas",
g_active == Source::Code ? "Code" : "DAG");
if (ImGui::Begin(canvas_title)) {
if (g_active == Source::Code) {
fn::gfx::canvas_render(g_canvas, static_cast<float>(ImGui::GetTime()),
[](unsigned int program) {
fn::gfx::uniforms_apply(g_store, g_descs, program);
});
} else {
fn::gfx::canvas_render(g_canvas, static_cast<float>(ImGui::GetTime()),
[](unsigned int program) {
fn::gfx::dag_uniforms_apply(g_pipeline, program);
});
}
}
ImGui::End();
// --- Controls window (Code uniforms) ---
if (ImGui::Begin("Controls")) {
if (g_descs.empty()) {
ImGui::TextDisabled("No uniforms declared in Code.");
ImGui::TextDisabled("Use // @slider, @color, @toggle, @xy annotations.");
} else {
fn::gfx::uniforms_panel(g_store, g_descs);
}
ImGui::Spacing();
fps_overlay();
}
ImGui::End();
// --- Generated GLSL window (DAG compiled output, read-only) ---
if (ImGui::Begin("Generated GLSL")) {
if (g_dag_glsl.empty()) {
ImGui::TextDisabled("(DAG not compiled yet — focus the DAG Pipeline window)");
} else {
ImVec2 avail = ImGui::GetContentRegionAvail();
ImGui::InputTextMultiline("##dag_glsl",
const_cast<char*>(g_dag_glsl.c_str()),
g_dag_glsl.size() + 1,
avail,
ImGuiInputTextFlags_ReadOnly);
}
}
ImGui::End();
}
int main() {
ensure_dag_default();
fn::AppConfig cfg;
cfg.title = "shaders_lab";
cfg.width = 1400;
cfg.height = 860;
int rc = fn::run_app(cfg, render);
fn::gfx::canvas_destroy(g_canvas);
return rc;
}