380a7a8f35
Adds TableInput.column_specs sidecar field enabling apps to declare Badge,
Progress, Duration and Icon renderers per column without writing ImGui inline.
Back-compat: apps without column_specs compile and behave identically.
- data_table_types.h: CellRenderer enum, BadgeRule, IconMapEntry, ColumnSpec types
- data_table.cpp: hex_to_imcolor helper, icon_name_to_glyph static map (~30 Tabler icons),
draw_cell_custom dispatcher, integration in Stage-0 and Stage-N cell loops and draw_extra_panel
- Bump version 1.0.0 -> 1.1.0 with capability growth log
- cpp/tests/test_column_specs.cpp: 5 smoke/linker tests (back-compat + 4 renderer types)
- cpp/tests/CMakeLists.txt: register test_column_specs target linked against fn_table_viz
- types/core/{cell_renderer,badge_rule,icon_map_entry,column_spec}.md: registry type mds
- docs/capabilities/data_table_renderers.md: canonical doc with end-to-end examples
- docs/capabilities/INDEX.md: added data-table-renderers group
All tests green: test_column_specs 5/5, test_fn_table_viz_smoke 8/8,
tql_emit 41/41, tql_apply 88/88, Wave-1 tests 8/8.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
128 lines
5.1 KiB
Markdown
128 lines
5.1 KiB
Markdown
# data_table_renderers — declarative cell renderers (v1.1.0)
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Tag: `cpp-tables` (mismo grupo que TQL; los renderers son parte del stack `data_table`).
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Extiende `data_table_cpp_viz` con una API declarativa para renderizar columnas con
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Badge, Progress, Duration e Icon **sin escribir ImGui inline**. Activado via el
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campo opcional `column_specs` de `TableInput`. Back-compat 100%: apps sin
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`column_specs` no necesitan cambios.
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## Tipos nuevos en `data_table_types.h`
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| Tipo | Que es |
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|---|---|
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| `CellRenderer` | enum class: `Text=0`, `Badge=1`, `Progress=2`, `Duration=3`, `Icon=4` |
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| `BadgeRule` | value (exact match) + color_hex + label opcional |
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| `IconMapEntry` | value + icon_name (ej. `"TI_BOLT"`) + color_hex opcional |
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| `ColumnSpec` | id + renderer + badges / progress fields / duration thresholds / icon_map |
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| `TableInput::column_specs` | `std::vector<ColumnSpec>` sidecar opcional (size 0 o == cols) |
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## Ejemplo canonico: Recent Executions (status Badge + duration Duration)
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```cpp
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#include "viz/data_table.h"
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#include "core/data_table_types.h"
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// --- Datos (owner externo) ---
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static const char* g_exec_cells[] = {
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"ok", "142",
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"error", "3850",
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"ok", "72",
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"warn", "1100",
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};
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// --- Setup (una vez, en init de la app o antes del loop) ---
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data_table::TableInput t;
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t.name = "executions";
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t.rows = 4;
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t.cols = 2;
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t.cells = g_exec_cells;
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t.headers = {"status", "duration_ms"};
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t.types = {data_table::ColumnType::String, data_table::ColumnType::Float};
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// Columna 0: Badge por valor de status
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data_table::ColumnSpec cs_status;
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cs_status.id = "status";
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cs_status.renderer = data_table::CellRenderer::Badge;
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cs_status.badges = {
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data_table::BadgeRule{"ok", "#22c55e", "OK"},
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data_table::BadgeRule{"error", "#ef4444", "ERROR"},
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data_table::BadgeRule{"warn", "#f59e0b", "WARN"},
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};
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// Columna 1: Duration con gradiente verde/amarillo/rojo
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data_table::ColumnSpec cs_dur;
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cs_dur.id = "duration_ms";
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cs_dur.renderer = data_table::CellRenderer::Duration;
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cs_dur.duration_warn_ms = 500.0f;
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cs_dur.duration_error_ms = 2000.0f;
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t.column_specs = {cs_status, cs_dur};
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data_table::State st; // persiste entre frames
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// --- Render loop ---
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ImGui::Begin("Executions");
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ImGui::BeginChild("##exec_tbl", ImVec2(-1, -1));
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data_table::render("##exec", {t}, st);
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ImGui::EndChild();
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ImGui::End();
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```
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## Ejemplo: Progress bar + Icon
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```cpp
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data_table::ColumnSpec cs_progress;
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cs_progress.id = "completion";
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cs_progress.renderer = data_table::CellRenderer::Progress;
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cs_progress.progress_scale_100 = true; // cell value es 0..100
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cs_progress.progress_color_hex = "#3b82f6"; // azul; "" -> ImPlot auto
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data_table::ColumnSpec cs_icon;
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cs_icon.id = "kind";
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cs_icon.renderer = data_table::CellRenderer::Icon;
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cs_icon.icon_map = {
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data_table::IconMapEntry{"fn", "TI_BOLT", "#3b82f6"},
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data_table::IconMapEntry{"type", "TI_DATABASE", ""},
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data_table::IconMapEntry{"app", "TI_SETTINGS", "#6b7280"},
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};
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t.column_specs = {cs_progress, cs_icon};
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```
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## Iconos soportados en CellRenderer::Icon
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El lookup es una tabla estatica de ~30 nombres frecuentes:
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```
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TI_CHECK TI_X TI_ALERT_CIRCLE TI_CIRCLE_DOT
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TI_CLOCK TI_LOADER TI_BAN TI_PLAYER_PLAY
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TI_PLAYER_PAUSE TI_PLAYER_STOP TI_DATABASE TI_SETTINGS
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TI_USER TI_USERS TI_FILE TI_FOLDER
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TI_REFRESH TI_BOLT TI_INFO_CIRCLE TI_ARROW_UP
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TI_ARROW_DOWN TI_ARROW_RIGHT TI_ARROW_LEFT TI_DOTS
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TI_EYE TI_EYE_OFF TI_EDIT TI_TRASH
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TI_COPY TI_EXTERNAL_LINK
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```
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Si el `icon_name` no esta en la tabla, la celda se renderiza como texto plano.
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## Fronteras
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- **Solo Column 0..N posicional**: `column_specs[i]` aplica a la columna en posicion `i` del `TableInput` original. No se mapea por nombre (Phase 2).
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- **No persiste en TQL**: `column_specs` son responsabilidad del caller — se construyen cada frame o en el setup. `tql_emit`/`tql_apply` no los tocan (Phase 2 planificado).
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- **No implementa Button/TextInput/Custom** (Phase 2-3 separados).
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- **Stage N (agregado)**: los renderers se aplican por posicion de columna del output agregado — si el breakout cambia el numero de columnas, revisar los indices.
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## Gotchas
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- `column_specs.size()` debe ser 0 (sin specs) o igual a `t.cols`. Mezcla de tamaños puede causar out-of-bounds silencioso (el render hace `c < column_specs.size()` guard, pero es mejor ser expliciito).
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- `hex_to_imcolor` acepta `"#rrggbb"` o `"rrggbb"`. Alpha siempre 1.0. Sin soporte para `rgba`.
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- El ColorRule existente de State (`st.color_rules`) sigue funcionando — ambos sistemas coexisten. Si hay conflicto, `column_specs` toma prioridad para el contenido de la celda; `color_rules` pinta el fondo via `TableSetBgColor`.
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- En el renderer Badge el `Selectable` con background coloreado consume el item para hover/click — la seleccion de rango con drag puede verse afectada visualmente en columnas Badge.
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## Notas
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- Tests: `cpp/tests/test_column_specs.cpp` (5 tests: 1 back-compat + 4 renderer types). Smoke/linker; no requieren ImGui context.
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- TQL roundtrip pendiente: issue 0081-O (Phase 2).
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