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fn_registry/cpp/functions/viz/voronoi.md
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 00:28:20 +02:00

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---
name: voronoi
kind: component
lang: cpp
domain: viz
version: "1.0.0"
purity: pure
signature: "void voronoi(const char* id, const ImVec2* seeds, int n, const ImU32* colors, ImVec2 size)"
description: "Diagrama de Voronoi via raster brute-force (MVP). Para cada tile 4x4 px encontrar seed mas cercano y rellenar con su color."
tags: [imgui, drawlist, chart, visualization, voronoi, raster, pendiente-usar]
uses_functions: []
uses_types: []
returns: []
returns_optional: false
error_type: ""
imports: [imgui]
tested: false
tests: []
test_file_path: ""
file_path: "cpp/functions/viz/voronoi.cpp"
framework: imgui
params:
- name: id
desc: "Identificador unico para PushID"
- name: seeds
desc: "Array de N posiciones (en coords locales del rect, [0..W]x[0..H])"
- name: n
desc: "Numero de seeds"
- name: colors
desc: "Array de N colores ImU32 (uno por seed). Si nullptr, usa color default"
- name: size
desc: "Tamano del area Voronoi. x <= 0 usa el ancho disponible"
output: "Renderiza la teselacion de Voronoi como mosaico de tiles 4x4 px coloreados + seeds visibles como circulos blancos sobre negros"
notes: "scaffolding/demo en primitives_gallery"
---
# voronoi
Voronoi diagram MVP via raster brute-force. Para cada tile de 4x4 pixeles del rect de render, calcula el seed mas cercano por distancia Euclidea y rellena el tile con el color de ese seed.
## Limitaciones MVP
- **No genera poligonos analiticos** — `voronoi_layout` deja `polygon` vacio. Para extraer poligonos seria necesario half-plane intersections (Fortune's algorithm) — ver issue futuro.
- **Tile 4x4 px**: las fronteras son escalonadas. Si se requiere precision sub-pixel, reducir el tile (cuesta O(1/tile^2) en tiempo).
- **Performance**: O(W * H * N / tile^2). Para N <= 200 y region 500x500 es < 1ms.
## Ejemplo
```cpp
ImVec2 seeds[30];
ImU32 colors[30];
for (int i = 0; i < 30; i++) {
seeds[i] = ImVec2(rand_float() * W, rand_float() * H);
colors[i] = IM_COL32(rand() & 255, rand() & 255, rand() & 255, 230);
}
voronoi("##v", seeds, 30, colors, ImVec2(-1, 300));
```