24efee80e2
Dos primitivas del pipeline de shaders_lab que ya estaban en uso pero sin indexar al registry: - code_to_generator_cpp_gfx (function, pure) Traduce un fragment shader GLSL escrito a mano (modo Code, con void main() + fragColor = ...) en un body de DAG Gen + DagControl[]. Cada uniform anotado se convierte en un control; el body usa el parametro uv y reemplaza fragColor= por return. Empaqueta uniforms en vec4 (4 x n_uniforms). - shaderlab_db_cpp_gfx (function, impure) CRUD persistente para generators custom de shaders_lab via sqlite3. Guarda el GLSL original, el body traducido para el DAG, los DagControl y los param_defaults en una BD local (shaders_lab.db). Soporta open(:memory:) para tests. Ambas se indexan ahora en registry.db y son reusables fuera de shaders_lab si en el futuro hay otra app que componga DAGs de shaders.
402 lines
14 KiB
C++
402 lines
14 KiB
C++
#include "gfx/shaderlab_db.h"
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#include <sqlite3.h>
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#include <chrono>
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#include <ctime>
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#include <iomanip>
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#include <sstream>
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#include <string>
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namespace fn::gfx {
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static sqlite3* g_db = nullptr;
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static std::string g_path;
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static std::string now_iso() {
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auto t = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
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std::tm tm_utc{};
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#if defined(_WIN32)
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gmtime_s(&tm_utc, &t);
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#else
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gmtime_r(&t, &tm_utc);
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#endif
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std::ostringstream ss;
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ss << std::put_time(&tm_utc, "%Y-%m-%dT%H:%M:%SZ");
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return ss.str();
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}
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// ── Serialization helpers (custom compact format, no JSON parser needed) ───
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// floats: "1.0,2.5,-0.3"
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// strings: one per line, '\n' separator (labels may contain spaces but not LF)
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// controls: one per line, fields separated by '|':
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// kind(int)|label|p0|p1|p2|min|max|step
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static std::string floats_to_csv(const std::vector<float>& v) {
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std::ostringstream ss;
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for (size_t i = 0; i < v.size(); ++i) {
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if (i) ss << ',';
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ss << v[i];
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}
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return ss.str();
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}
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static std::vector<float> floats_from_csv(const std::string& s) {
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std::vector<float> out;
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if (s.empty()) return out;
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std::istringstream ss(s);
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std::string tok;
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while (std::getline(ss, tok, ',')) {
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try { out.push_back(std::stof(tok)); } catch (...) {}
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}
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return out;
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}
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static std::string strings_to_lf(const std::vector<std::string>& v) {
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std::ostringstream ss;
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for (size_t i = 0; i < v.size(); ++i) {
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if (i) ss << '\n';
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ss << v[i];
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}
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return ss.str();
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}
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static std::vector<std::string> strings_from_lf(const std::string& s) {
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std::vector<std::string> out;
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if (s.empty()) return out;
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std::istringstream ss(s);
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std::string line;
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while (std::getline(ss, line)) out.push_back(line);
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return out;
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}
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static std::string controls_to_string(const std::vector<DagControl>& v) {
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std::ostringstream ss;
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for (size_t i = 0; i < v.size(); ++i) {
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if (i) ss << '\n';
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ss << static_cast<int>(v[i].kind) << '|'
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<< v[i].label << '|'
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<< v[i].param_idx[0] << '|'
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<< v[i].param_idx[1] << '|'
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<< v[i].param_idx[2] << '|'
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<< v[i].min << '|'
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<< v[i].max << '|'
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<< v[i].step;
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}
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return ss.str();
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}
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static std::vector<DagControl> controls_from_string(const std::string& s) {
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std::vector<DagControl> out;
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if (s.empty()) return out;
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std::istringstream ss(s);
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std::string line;
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while (std::getline(ss, line)) {
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DagControl c;
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// Split by '|' into 8 fields
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std::vector<std::string> fields;
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std::string buf;
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for (char ch : line) {
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if (ch == '|') { fields.push_back(buf); buf.clear(); }
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else buf.push_back(ch);
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}
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fields.push_back(buf);
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if (fields.size() < 8) continue;
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try {
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c.kind = static_cast<DagControl::Kind>(std::stoi(fields[0]));
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c.label = fields[1];
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c.param_idx[0] = std::stoi(fields[2]);
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c.param_idx[1] = std::stoi(fields[3]);
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c.param_idx[2] = std::stoi(fields[4]);
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c.min = std::stof(fields[5]);
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c.max = std::stof(fields[6]);
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c.step = std::stof(fields[7]);
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out.push_back(c);
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} catch (...) {}
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}
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return out;
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}
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// ── DB lifecycle ──────────────────────────────────────────────────────────
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static bool exec(const char* sql, std::string* err) {
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char* msg = nullptr;
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int rc = sqlite3_exec(g_db, sql, nullptr, nullptr, &msg);
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if (rc != SQLITE_OK) {
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if (err) *err = msg ? msg : "sqlite_exec failed";
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if (msg) sqlite3_free(msg);
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return false;
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}
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return true;
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}
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bool shaderlab_db_open(const std::string& path) {
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if (g_db && path == g_path) return true;
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if (g_db) shaderlab_db_close();
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int rc = sqlite3_open(path.c_str(), &g_db);
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if (rc != SQLITE_OK) {
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if (g_db) { sqlite3_close(g_db); g_db = nullptr; }
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return false;
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}
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g_path = path;
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const char* schema =
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"CREATE TABLE IF NOT EXISTS generators ("
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" id TEXT PRIMARY KEY,"
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" label TEXT NOT NULL,"
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" description TEXT NOT NULL DEFAULT '',"
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" source_glsl TEXT NOT NULL,"
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" body_glsl TEXT NOT NULL,"
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" param_count INTEGER NOT NULL,"
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" param_defaults TEXT NOT NULL,"
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" param_names TEXT NOT NULL,"
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" controls TEXT NOT NULL,"
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" tags TEXT NOT NULL DEFAULT '',"
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" created_at TEXT NOT NULL,"
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" updated_at TEXT NOT NULL"
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");";
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return exec(schema, nullptr);
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}
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void shaderlab_db_close() {
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if (g_db) sqlite3_close(g_db);
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g_db = nullptr;
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g_path.clear();
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}
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// ── CRUD ──────────────────────────────────────────────────────────────────
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bool shaderlab_db_save_generator(GeneratorRecord& gen, std::string* err) {
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if (!g_db) { if (err) *err = "db not open"; return false; }
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const std::string ts = now_iso();
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if (gen.created_at.empty()) gen.created_at = ts;
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gen.updated_at = ts;
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const char* sql =
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"INSERT INTO generators "
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"(id,label,description,source_glsl,body_glsl,param_count,param_defaults,param_names,controls,tags,created_at,updated_at) "
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"VALUES (?,?,?,?,?,?,?,?,?,?,?,?) "
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"ON CONFLICT(id) DO UPDATE SET "
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" label=excluded.label, description=excluded.description, "
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" source_glsl=excluded.source_glsl, body_glsl=excluded.body_glsl, "
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" param_count=excluded.param_count, param_defaults=excluded.param_defaults, "
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" param_names=excluded.param_names, controls=excluded.controls, "
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" tags=excluded.tags, updated_at=excluded.updated_at;";
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sqlite3_stmt* stmt = nullptr;
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if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) {
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if (err) *err = sqlite3_errmsg(g_db);
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return false;
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}
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const std::string defaults_csv = floats_to_csv(gen.param_defaults);
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const std::string names_lf = strings_to_lf(gen.param_names);
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const std::string controls_str = controls_to_string(gen.controls);
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sqlite3_bind_text(stmt, 1, gen.id.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 2, gen.label.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 3, gen.description.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 4, gen.source_glsl.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 5, gen.body_glsl.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_int (stmt, 6, gen.param_count);
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sqlite3_bind_text(stmt, 7, defaults_csv.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 8, names_lf.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 9, controls_str.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 10, gen.tags.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 11, gen.created_at.c_str(), -1, SQLITE_TRANSIENT);
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sqlite3_bind_text(stmt, 12, gen.updated_at.c_str(), -1, SQLITE_TRANSIENT);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE) {
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if (err) *err = sqlite3_errmsg(g_db);
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return false;
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}
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return true;
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}
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static GeneratorRecord row_to_record(sqlite3_stmt* stmt) {
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auto col = [&](int i) -> std::string {
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const unsigned char* s = sqlite3_column_text(stmt, i);
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return s ? reinterpret_cast<const char*>(s) : "";
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};
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GeneratorRecord r;
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r.id = col(0);
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r.label = col(1);
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r.description = col(2);
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r.source_glsl = col(3);
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r.body_glsl = col(4);
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r.param_count = sqlite3_column_int(stmt, 5);
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r.param_defaults = floats_from_csv(col(6));
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r.param_names = strings_from_lf(col(7));
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r.controls = controls_from_string(col(8));
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r.tags = col(9);
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r.created_at = col(10);
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r.updated_at = col(11);
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return r;
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}
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std::vector<GeneratorRecord> shaderlab_db_list_generators() {
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std::vector<GeneratorRecord> out;
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if (!g_db) return out;
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const char* sql =
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"SELECT id,label,description,source_glsl,body_glsl,param_count,"
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" param_defaults,param_names,controls,tags,created_at,updated_at "
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"FROM generators ORDER BY label;";
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sqlite3_stmt* stmt = nullptr;
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if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) return out;
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while (sqlite3_step(stmt) == SQLITE_ROW) out.push_back(row_to_record(stmt));
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sqlite3_finalize(stmt);
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return out;
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}
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bool shaderlab_db_get_generator(const std::string& id, GeneratorRecord& out) {
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if (!g_db) return false;
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const char* sql =
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"SELECT id,label,description,source_glsl,body_glsl,param_count,"
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" param_defaults,param_names,controls,tags,created_at,updated_at "
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"FROM generators WHERE id = ?;";
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sqlite3_stmt* stmt = nullptr;
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if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) return false;
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sqlite3_bind_text(stmt, 1, id.c_str(), -1, SQLITE_TRANSIENT);
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bool found = false;
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if (sqlite3_step(stmt) == SQLITE_ROW) {
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out = row_to_record(stmt);
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found = true;
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}
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sqlite3_finalize(stmt);
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return found;
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}
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bool shaderlab_db_delete_generator(const std::string& id) {
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if (!g_db) return false;
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const char* sql = "DELETE FROM generators WHERE id = ?;";
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sqlite3_stmt* stmt = nullptr;
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if (sqlite3_prepare_v2(g_db, sql, -1, &stmt, nullptr) != SQLITE_OK) return false;
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sqlite3_bind_text(stmt, 1, id.c_str(), -1, SQLITE_TRANSIENT);
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int rc = sqlite3_step(stmt);
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int changes = sqlite3_changes(g_db);
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sqlite3_finalize(stmt);
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return rc == SQLITE_DONE && changes > 0;
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}
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sqlite3* shaderlab_db_handle() {
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return g_db;
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}
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} // namespace fn::gfx
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#ifdef SHADERLAB_DB_TEST
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#include <cassert>
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#include <cstdio>
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int main() {
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using namespace fn::gfx;
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assert(shaderlab_db_open(":memory:"));
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// 1. List on empty db
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{
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auto v = shaderlab_db_list_generators();
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assert(v.empty());
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}
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// 2. Save + get
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{
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GeneratorRecord g;
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g.id = "watercolor";
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g.label = "watercolor";
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g.description = "soft pastel blob";
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g.source_glsl = "uniform float u_speed; void main() { fragColor = vec4(1.0); }";
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g.body_glsl = " return vec4(1.0);";
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g.param_count = 1;
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g.param_defaults = {0.7f};
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g.param_names = {"speed"};
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g.controls = {
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{ DagControl::Kind::Slider, "velocidad", {0, -1, -1}, 0.0f, 3.0f, 0.01f },
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};
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g.tags = "shaders_lab,user";
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std::string err;
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assert(shaderlab_db_save_generator(g, &err));
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assert(!g.created_at.empty());
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assert(!g.updated_at.empty());
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GeneratorRecord r;
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assert(shaderlab_db_get_generator("watercolor", r));
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assert(r.label == "watercolor");
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assert(r.param_count == 1);
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assert(r.param_defaults.size() == 1 && r.param_defaults[0] == 0.7f);
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assert(r.param_names.size() == 1 && r.param_names[0] == "speed");
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assert(r.controls.size() == 1);
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assert(r.controls[0].kind == DagControl::Kind::Slider);
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assert(r.controls[0].label == "velocidad");
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assert(r.controls[0].param_idx[0] == 0);
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assert(r.controls[0].max == 3.0f);
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}
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// 3. List returns the saved record
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{
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auto v = shaderlab_db_list_generators();
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assert(v.size() == 1);
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assert(v[0].id == "watercolor");
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}
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// 4. Save second generator with multiple controls
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{
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GeneratorRecord g;
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g.id = "chrome";
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g.label = "chrome";
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g.source_glsl = "// stub";
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g.body_glsl = " return vec4(0.0);";
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g.param_count = 4;
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g.param_defaults = {1.0f, 2.0f, 0.5f, 0.5f};
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g.param_names = {"a", "b", "c", "d"};
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g.controls = {
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{ DagControl::Kind::XY, "centro", {0, 1, -1}, -1.0f, 1.0f, 0.01f },
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{ DagControl::Kind::Color, "tinte", {1, 2, 3}, 0.0f, 1.0f, 0.0f },
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};
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assert(shaderlab_db_save_generator(g));
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}
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// 5. List ordered by label: chrome then watercolor
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{
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auto v = shaderlab_db_list_generators();
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assert(v.size() == 2);
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assert(v[0].id == "chrome");
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assert(v[1].id == "watercolor");
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assert(v[0].controls.size() == 2);
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assert(v[0].controls[1].kind == DagControl::Kind::Color);
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assert(v[0].controls[1].param_idx[2] == 3);
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}
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// 6. Update preserves created_at, bumps updated_at
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{
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GeneratorRecord g;
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assert(shaderlab_db_get_generator("watercolor", g));
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std::string created = g.created_at;
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g.label = "watercolor v2";
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// Force a different timestamp by setting created_at; save will set updated_at = now
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assert(shaderlab_db_save_generator(g));
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GeneratorRecord r;
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assert(shaderlab_db_get_generator("watercolor", r));
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assert(r.label == "watercolor v2");
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assert(r.created_at == created);
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}
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// 7. Delete
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{
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assert(shaderlab_db_delete_generator("watercolor"));
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GeneratorRecord r;
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assert(!shaderlab_db_get_generator("watercolor", r));
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auto v = shaderlab_db_list_generators();
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assert(v.size() == 1);
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assert(!shaderlab_db_delete_generator("nonexistent"));
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}
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shaderlab_db_close();
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std::printf("shaderlab_db: 7/7 asserts passed\n");
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return 0;
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}
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#endif
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