c974eaa604
Remove Code/DAG toggle. Each panel lives in its own dockable window. Active source (Code or DAG) is whichever window has focus; Canvas title shows the current active source. Switching active source triggers an immediate recompile so the canvas reflects the selected pipeline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
219 lines
6.7 KiB
C++
219 lines
6.7 KiB
C++
#include "app_base.h"
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#include "imgui.h"
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#include "gfx/shader_canvas.h"
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#include "gfx/gl_shader.h"
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#include "gfx/uniform_parser.h"
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#include "gfx/uniform_panel.h"
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#include "gfx/dag_catalog.h"
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#include "gfx/dag_compile.h"
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#include "gfx/dag_uniforms.h"
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#include "gfx/dag_panel.h"
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#include "core/fps_overlay.h"
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#include "seed_shaders.h"
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#include <chrono>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <vector>
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enum class Source { Code, Dag };
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static Source g_active = Source::Code;
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static fn::gfx::ShaderCanvas g_canvas;
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static std::string g_source = PLASMA;
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static std::string g_last_err;
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static int g_last_err_line = -1;
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static std::chrono::steady_clock::time_point g_last_edit;
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static bool g_dirty = true;
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static std::vector<fn::gfx::UniformDescriptor> g_descs;
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static fn::gfx::UniformStore g_store;
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static std::vector<fn::gfx::DagStep> g_pipeline;
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static std::string g_dag_glsl;
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static void try_compile() {
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if (g_active == Source::Code) {
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auto r = fn::gfx::compile_fragment(g_source);
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if (r.ok) {
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g_descs = fn::gfx::parse_uniforms(g_source);
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fn::gfx::uniforms_sync(g_store, g_descs);
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fn::gfx::canvas_set_program(g_canvas, r.program);
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g_last_err.clear();
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g_last_err_line = -1;
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} else {
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g_last_err = r.err_msg;
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g_last_err_line = r.err_line;
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}
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} else {
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g_dag_glsl = fn::gfx::compile_dag_to_glsl(g_pipeline);
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auto r = fn::gfx::compile_fragment(g_dag_glsl);
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if (r.ok) {
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fn::gfx::canvas_set_program(g_canvas, r.program);
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g_last_err.clear();
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g_last_err_line = -1;
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} else {
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g_last_err = r.err_msg;
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g_last_err_line = r.err_line;
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}
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}
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}
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static void mark_dirty() {
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g_last_edit = std::chrono::steady_clock::now();
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g_dirty = true;
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}
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static void set_active(Source s) {
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if (g_active != s) {
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g_active = s;
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try_compile();
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}
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}
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static void load_preset(const char* src) {
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g_source = src;
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mark_dirty();
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}
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static void ensure_dag_default() {
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if (g_pipeline.empty()) {
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const fn::gfx::DagNodeDef* def = fn::gfx::dag_find("plasma");
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if (def) {
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fn::gfx::DagStep step;
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step.id = "n_default";
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step.name = def->name;
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step.params = def->param_defaults;
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g_pipeline.push_back(step);
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}
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}
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}
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static void draw_err_footer() {
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if (g_last_err.empty()) return;
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ImGui::Separator();
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if (g_last_err_line > 0) {
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ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "line %d: %s",
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g_last_err_line, g_last_err.c_str());
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} else {
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ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "%s", g_last_err.c_str());
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}
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}
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static void render() {
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if (!g_canvas.initialized) fn::gfx::canvas_init(g_canvas);
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if (g_dirty) {
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auto now = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - g_last_edit).count();
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if (elapsed > 250) {
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try_compile();
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g_dirty = false;
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}
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}
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ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
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// --- Code window ---
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if (ImGui::Begin("Code")) {
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)) {
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set_active(Source::Code);
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}
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if (ImGui::Button("Plasma")) { load_preset(PLASMA); }
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ImGui::SameLine();
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if (ImGui::Button("Circle")) { load_preset(CIRCLE); }
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ImGui::SameLine();
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if (ImGui::Button("Checker")) { load_preset(CHECKER); }
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bool has_err_here = !g_last_err.empty() && g_active == Source::Code;
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ImVec2 avail = ImGui::GetContentRegionAvail();
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float footer_height = has_err_here ? ImGui::GetTextLineHeightWithSpacing() + 8.0f : 0.0f;
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ImVec2 editor_size(avail.x, avail.y - footer_height);
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char buf[1 << 16];
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size_t copy_len = g_source.size() < sizeof(buf) - 1 ? g_source.size() : sizeof(buf) - 1;
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memcpy(buf, g_source.c_str(), copy_len);
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buf[copy_len] = '\0';
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if (ImGui::InputTextMultiline("##code", buf, sizeof(buf), editor_size,
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ImGuiInputTextFlags_AllowTabInput)) {
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g_source = buf;
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mark_dirty();
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}
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if (has_err_here) draw_err_footer();
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}
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ImGui::End();
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// --- DAG Pipeline window ---
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if (ImGui::Begin("DAG Pipeline")) {
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)) {
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set_active(Source::Dag);
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}
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bool topo_changed = fn::gfx::dag_panel(g_pipeline);
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if (topo_changed) mark_dirty();
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if (!g_last_err.empty() && g_active == Source::Dag) draw_err_footer();
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}
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ImGui::End();
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// --- Canvas window ---
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char canvas_title[64];
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snprintf(canvas_title, sizeof(canvas_title), "Canvas [%s]###canvas",
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g_active == Source::Code ? "Code" : "DAG");
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if (ImGui::Begin(canvas_title)) {
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if (g_active == Source::Code) {
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fn::gfx::canvas_render(g_canvas, static_cast<float>(ImGui::GetTime()),
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[](unsigned int program) {
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fn::gfx::uniforms_apply(g_store, g_descs, program);
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});
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} else {
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fn::gfx::canvas_render(g_canvas, static_cast<float>(ImGui::GetTime()),
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[](unsigned int program) {
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fn::gfx::dag_uniforms_apply(g_pipeline, program);
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});
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}
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}
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ImGui::End();
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// --- Controls window (Code uniforms) ---
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if (ImGui::Begin("Controls")) {
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if (g_descs.empty()) {
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ImGui::TextDisabled("No uniforms declared in Code.");
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ImGui::TextDisabled("Use // @slider, @color, @toggle, @xy annotations.");
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} else {
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fn::gfx::uniforms_panel(g_store, g_descs);
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}
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ImGui::Spacing();
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fps_overlay();
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}
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ImGui::End();
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// --- Generated GLSL window (DAG compiled output, read-only) ---
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if (ImGui::Begin("Generated GLSL")) {
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if (g_dag_glsl.empty()) {
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ImGui::TextDisabled("(DAG not compiled yet — focus the DAG Pipeline window)");
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} else {
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ImVec2 avail = ImGui::GetContentRegionAvail();
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ImGui::InputTextMultiline("##dag_glsl",
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const_cast<char*>(g_dag_glsl.c_str()),
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g_dag_glsl.size() + 1,
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avail,
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ImGuiInputTextFlags_ReadOnly);
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}
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}
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ImGui::End();
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}
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int main() {
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ensure_dag_default();
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fn::AppConfig cfg;
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cfg.title = "shaders_lab";
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cfg.width = 1400;
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cfg.height = 860;
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int rc = fn::run_app(cfg, render);
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fn::gfx::canvas_destroy(g_canvas);
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return rc;
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}
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