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fn_registry/cpp/functions/viz/scatter_3d.md
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 00:28:20 +02:00

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---
name: scatter_3d
kind: component
lang: cpp
domain: viz
version: "1.0.0"
purity: pure
signature: "void scatter_3d(const char* title, const fn::Scatter3DConfig& cfg)"
description: "Scatter 3D ImPlot3D con tamano y color opcional por punto, orbit/zoom/pan nativos"
tags: [implot3d, chart, visualization, gpu, scatter, 3d, points, pendiente-usar]
uses_functions: []
uses_types: []
returns: []
returns_optional: false
error_type: ""
imports: [imgui, implot3d]
tested: false
tests: []
test_file_path: ""
file_path: "cpp/functions/viz/scatter_3d.cpp"
framework: imgui
params:
- name: title
desc: "Titulo / id interno del plot"
- name: cfg
desc: "fn::Scatter3DConfig — xs, ys, zs (length n), sizes opcional, colors opcional (ImU32 RGBA), size del plot"
output: "Renderiza una nube de puntos 3D dentro del frame ImGui actual; soporta orbit (drag), zoom (wheel) y pan"
notes: "scaffolding/demo en primitives_gallery"
---
# scatter_3d
Scatter 3D usando `ImPlot3D::PlotScatter`. Soporta tamano y color opcional por punto via `ImPlot3DSpec::MarkerSizes` / `MarkerFillColors`.
Util para visualizaciones de PCA / clustering / nubes de puntos sinteticas. Llamar dentro de un frame ImGui activo.
## Caracteristicas
- **Per-point size**: pasar `cfg.sizes` (length = n, en pixeles) o dejar `nullptr` para usar el tamano del estilo activo.
- **Per-point color**: pasar `cfg.colors` (length = n, ImU32 RGBA) o dejar `nullptr` para que ImPlot3D use el color del colormap activo.
- **Orbit / zoom / pan**: nativos de ImPlot3D.
## Ejemplo
```cpp
#include "viz/scatter_3d.h"
#include "imgui.h"
#include <vector>
#include <random>
const int N = 500;
std::vector<float> xs(N), ys(N), zs(N);
std::vector<ImU32> colors(N);
std::mt19937 rng(42);
std::normal_distribution<float> g(0.f, 0.4f);
const ImU32 palette[3] = {
IM_COL32(255, 99, 71, 255), // tomate
IM_COL32( 65,170,255, 255), // azul
IM_COL32(120,220,120, 255), // verde
};
const float cx[3] = {-1.5f, 1.5f, 0.f};
const float cy[3] = { 0.f, 0.f, 2.0f};
const float cz[3] = { 0.f, 1.0f,-1.0f};
for (int i = 0; i < N; ++i) {
int c = i % 3;
xs[i] = cx[c] + g(rng);
ys[i] = cy[c] + g(rng);
zs[i] = cz[c] + g(rng);
colors[i] = palette[c];
}
fn::Scatter3DConfig cfg{};
cfg.xs = xs.data(); cfg.ys = ys.data(); cfg.zs = zs.data();
cfg.colors = colors.data();
cfg.n = N;
fn::scatter_3d("##clusters", cfg);
```