edcf029c6d
cpp/core: nuevo modulo app_about — ventana About con project/version/desc, componible via about_window_set_info() en el init de la app y rendererizada automaticamente por fn::run_app al final de cada frame. app_menubar: el item top-level "Settings..." pasa a ser un BeginMenu "Settings" con dos subitems: "Settings..." (existente) y "About..." (nuevo). bash/infra: nueva pipeline ensure_repo_synced que compone gitea_create_repo y gitea_push_directory para garantizar repo Gitea existente + sync de un directorio local en una sola llamada idempotente. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
#include "app_base.h"
|
|
|
|
#include "imgui.h"
|
|
#include "imgui_impl_glfw.h"
|
|
#include "imgui_impl_opengl3.h"
|
|
#include "implot.h"
|
|
#include "implot3d.h"
|
|
#include "core/tokens.h"
|
|
#include "core/icon_font.h"
|
|
#include "core/app_settings.h"
|
|
#include "core/app_about.h"
|
|
#include "core/fps_overlay.h"
|
|
|
|
#include <GLFW/glfw3.h>
|
|
#include <cstdio>
|
|
|
|
#ifdef TRACY_ENABLE
|
|
#include "tracy/Tracy.hpp"
|
|
#endif
|
|
|
|
static void glfw_error_callback(int error, const char* description) {
|
|
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
|
}
|
|
|
|
namespace fn {
|
|
|
|
int run_app(AppConfig config, std::function<void()> render_fn) {
|
|
glfwSetErrorCallback(glfw_error_callback);
|
|
if (!glfwInit()) {
|
|
fprintf(stderr, "Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
// OpenGL 3.3 core
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
#ifdef __APPLE__
|
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
#endif
|
|
|
|
GLFWwindow* window = glfwCreateWindow(config.width, config.height, config.title, nullptr, nullptr);
|
|
if (!window) {
|
|
fprintf(stderr, "Failed to create GLFW window\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
|
|
glfwMakeContextCurrent(window);
|
|
glfwSwapInterval(config.vsync ? 1 : 0);
|
|
|
|
// Setup ImGui
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImPlot::CreateContext();
|
|
ImPlot3D::CreateContext();
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
|
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
|
|
|
// Lee app_settings.ini (font_id, font_size_px, show_fps) antes de cargar
|
|
// fuentes. Si no existe el .ini, los defaults se aplican.
|
|
fn_ui::settings_load();
|
|
|
|
// Texto vectorial (Karla / Roboto / DroidSans / Cousine, segun settings)
|
|
// + iconos Tabler mergeados al mismo tamaño en el mismo ImFont.
|
|
fn_ui::load_fonts_from_settings();
|
|
|
|
// ImGui 1.92+ usa style.FontSizeBase como tamaño activo (escalable sin
|
|
// rebuild de atlas). Inicializa al valor del .ini para que el primer
|
|
// frame ya respete el setting.
|
|
{
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
style.FontSizeBase = fn_ui::settings().font_size_px;
|
|
style._NextFrameFontSizeBase = style.FontSizeBase;
|
|
}
|
|
|
|
if (config.viewports) {
|
|
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
|
}
|
|
|
|
// Identidad visual — ver cpp/DESIGN_SYSTEM.md
|
|
switch (config.theme) {
|
|
case ThemeMode::FnDark: fn_tokens::apply_dark_theme(); break;
|
|
case ThemeMode::ImGuiDark: ImGui::StyleColorsDark(); break;
|
|
case ThemeMode::ImGuiLight: ImGui::StyleColorsLight(); break;
|
|
case ThemeMode::None: break;
|
|
}
|
|
|
|
// When viewports are enabled, tweak WindowRounding/WindowBg so
|
|
// platform windows look consistent with the main window
|
|
if (config.viewports) {
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
style.WindowRounding = 0.0f;
|
|
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
|
}
|
|
|
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
|
ImGui_ImplOpenGL3_Init("#version 330");
|
|
|
|
// Main loop
|
|
while (!glfwWindowShouldClose(window)) {
|
|
glfwPollEvents();
|
|
|
|
if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) {
|
|
glfwWaitEvents();
|
|
continue;
|
|
}
|
|
|
|
// Tamaño de fuente: aplica via style.FontSizeBase cada frame. Cambios
|
|
// se ven al instante (ImGui 1.92+ escala el atlas dinamicamente, no
|
|
// hace falta rebuild).
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
if (style.FontSizeBase != fn_ui::settings().font_size_px) {
|
|
style.FontSizeBase = fn_ui::settings().font_size_px;
|
|
style._NextFrameFontSizeBase = style.FontSizeBase; // FIXME-ImGui hack
|
|
}
|
|
|
|
// Cambio de fuente (font_id): rebuild atlas. ImGui_ImplOpenGL3
|
|
// refresca la GPU texture via UpdateTexture en RenderDrawData.
|
|
if (fn_ui::settings_consume_font_dirty()) {
|
|
fn_ui::load_fonts_from_settings();
|
|
}
|
|
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
ImGui_ImplGlfw_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
render_fn();
|
|
|
|
// Ventana de Settings (no-op si esta cerrada).
|
|
fn_ui::settings_window_render();
|
|
|
|
// Ventana About (no-op si esta cerrada).
|
|
fn_ui::about_window_render();
|
|
|
|
// FPS overlay si esta activado en Settings.
|
|
if (fn_ui::settings().show_fps) {
|
|
fps_overlay();
|
|
}
|
|
|
|
ImGui::Render();
|
|
int display_w, display_h;
|
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
|
glViewport(0, 0, display_w, display_h);
|
|
glClearColor(config.bg_r, config.bg_g, config.bg_b, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
|
|
// Multi-viewport: update and render platform windows
|
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
|
|
GLFWwindow* backup_ctx = glfwGetCurrentContext();
|
|
ImGui::UpdatePlatformWindows();
|
|
ImGui::RenderPlatformWindowsDefault();
|
|
glfwMakeContextCurrent(backup_ctx);
|
|
}
|
|
|
|
glfwSwapBuffers(window);
|
|
|
|
#ifdef TRACY_ENABLE
|
|
FrameMark;
|
|
#endif
|
|
}
|
|
|
|
// Persiste settings al exit (idempotente con auto-saves del menu).
|
|
fn_ui::settings_save();
|
|
|
|
// Cleanup
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
ImGui_ImplGlfw_Shutdown();
|
|
ImPlot3D::DestroyContext();
|
|
ImPlot::DestroyContext();
|
|
ImGui::DestroyContext();
|
|
glfwDestroyWindow(window);
|
|
glfwTerminate();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int run_app(std::function<void()> render_fn) {
|
|
return run_app(AppConfig{}, render_fn);
|
|
}
|
|
|
|
} // namespace fn
|