Files
fn_registry/cpp/functions/gfx/dag_compile.cpp
T
egutierrez ab3115ce99 feat(shaders_lab): per-node preview thumbnails + double-rclick delete node
- DagStep: preview_open flag (default false).
- dag_compile: emit `uniform int u_preview_target` and a series of
  early-return branches at the start of fragColor selection. -1 (default)
  falls through to the real Output-driven fragColor.
- dag_node_previews (new fn): per-node FBO keyed by editor_uid, lazy
  created. Renders each node with preview_open=true to its FBO by
  setting u_preview_target = step index. Texture exposed via
  dag_preview_texture(uid) for ImGui::Image.
- dag_node_editor: small toggle button "[+] preview"/"[-] preview" in
  each non-Output node; when open, ImGui::Image(96x64, V-flipped).
- dag_node_editor: double right-click on hovered node deletes it
  (Output is protected).
- main.cpp: dag_previews_render after Canvas DAG; dag_previews_destroy
  on shutdown.

Single GL program drives both the canvas and all thumbnails — moving
sliders never recompiles, only the topology change does.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 02:06:50 +02:00

200 lines
6.7 KiB
C++

#include "gfx/dag_compile.h"
#include "gfx/dag_catalog.h"
#include <algorithm>
#include <sstream>
namespace fn::gfx {
static constexpr int MAX_NODES = 16;
std::string compile_dag_to_glsl(const std::vector<DagStep>& pipeline) {
const int n = static_cast<int>(std::min(pipeline.size(), static_cast<size_t>(MAX_NODES)));
std::ostringstream out;
out << "uniform vec4 u_params[16];\n";
out << "uniform int u_preview_target; // -1 = real Output; >=0 = show out_<i>\n\n";
if (n == 0) {
out << "void main() {\n";
out << " vec2 uv = gl_FragCoord.xy / u_resolution;\n";
out << " (void)uv;\n";
out << " fragColor = vec4(0.04, 0.04, 0.06, 1.0);\n";
out << "}\n";
return out.str();
}
// Emit per-node functions (skip Output: it's a sink, no body)
for (int i = 0; i < n; ++i) {
const DagStep& step = pipeline[static_cast<size_t>(i)];
const DagNodeDef* def = dag_find(step.name);
if (!def) continue;
if (def->kind == DagKind::Output) continue;
int ni = def->num_inputs;
out << "vec4 node_" << i << "(";
if (ni >= 1) out << "vec4 a";
if (ni >= 2) out << ", vec4 b";
if (ni >= 3) out << ", vec4 c";
if (ni >= 4) out << ", vec4 d";
if (ni > 0) out << ", ";
out << "vec2 uv) {\n";
out << def->body_glsl(i) << "\n";
out << "}\n\n";
}
out << "void main() {\n";
out << " vec2 uv = gl_FragCoord.xy / u_resolution;\n";
int last_valid_out = -1;
int output_idx = -1;
for (int i = 0; i < n; ++i) {
const DagStep& step = pipeline[static_cast<size_t>(i)];
const DagNodeDef* def = dag_find(step.name);
if (!def) continue;
if (def->kind == DagKind::Output) { output_idx = i; continue; }
int ni = def->num_inputs;
auto resolve = [&](int k) -> std::string {
const std::string& sid = step.source_ids[static_cast<size_t>(k)];
if (!sid.empty()) {
for (int j = 0; j < i; ++j) {
if (pipeline[static_cast<size_t>(j)].id == sid) {
const DagNodeDef* jdef = dag_find(pipeline[static_cast<size_t>(j)].name);
if (jdef && jdef->kind == DagKind::Output) continue; // Output has no out_j
return "out_" + std::to_string(j);
}
}
}
if (last_valid_out < 0) return "vec4(0.0, 0.0, 0.0, 1.0)";
return "out_" + std::to_string(last_valid_out);
};
out << " vec4 out_" << i << " = node_" << i << "(";
for (int k = 0; k < ni; ++k) {
if (k > 0) out << ", ";
out << resolve(k);
}
if (ni > 0) out << ", ";
out << "uv);\n";
last_valid_out = i;
}
// Preview branch: if u_preview_target points to a valid out_<i>, emit it
// and bail out before the Output-driven fragColor.
for (int i = 0; i < n; ++i) {
const DagStep& step = pipeline[static_cast<size_t>(i)];
const DagNodeDef* def = dag_find(step.name);
if (!def) continue;
if (def->kind == DagKind::Output) continue;
out << " if (u_preview_target == " << i << ") { fragColor = out_" << i << "; return; }\n";
}
// Resolve fragColor: if there's an Output node with a connection, use that; else fallback.
auto seed = [&]() { out << " fragColor = vec4(0.04, 0.04, 0.06, 1.0);\n"; };
if (output_idx >= 0) {
const std::string& sid = pipeline[static_cast<size_t>(output_idx)].source_ids[0];
int src = -1;
if (!sid.empty()) {
for (int j = 0; j < output_idx; ++j) {
if (pipeline[static_cast<size_t>(j)].id == sid) { src = j; break; }
}
}
if (src >= 0) out << " fragColor = out_" << src << ";\n";
else seed();
} else if (last_valid_out >= 0) {
out << " fragColor = out_" << last_valid_out << ";\n";
} else {
seed();
}
out << "}\n";
return out.str();
}
} // namespace fn::gfx
#ifdef DAG_COMPILE_TEST
#include <cassert>
#include <cstdio>
static bool contains(const std::string& hay, const std::string& needle) {
return hay.find(needle) != std::string::npos;
}
int main() {
using namespace fn::gfx;
// 1. Empty pipeline → seed color
{
std::vector<DagStep> p;
auto s = compile_dag_to_glsl(p);
assert(contains(s, "fragColor = vec4(0.04"));
}
// 2. Single Gen → fragColor = out_0
{
std::vector<DagStep> p;
DagStep g; g.id = "a"; g.name = "plasma";
p.push_back(g);
auto s = compile_dag_to_glsl(p);
assert(contains(s, "vec4 node_0"));
assert(contains(s, "vec4 out_0 = node_0("));
assert(contains(s, "fragColor = out_0"));
}
// 3. Gen + Op → Op uses out_0 as input a
{
std::vector<DagStep> p;
DagStep g; g.id = "a"; g.name = "plasma"; p.push_back(g);
DagStep o; o.id = "b"; o.name = "invert"; o.source_ids[0] = "a"; p.push_back(o);
auto s = compile_dag_to_glsl(p);
assert(contains(s, "out_1 = node_1(out_0, uv)"));
assert(contains(s, "fragColor = out_1"));
}
// 4. Blend with multi-source → both inputs resolved
{
std::vector<DagStep> p;
DagStep a; a.id = "a"; a.name = "plasma"; p.push_back(a);
DagStep b; b.id = "b"; b.name = "solid"; p.push_back(b);
DagStep m; m.id = "m"; m.name = "blend_mix";
m.source_ids[0] = "a"; m.source_ids[1] = "b";
p.push_back(m);
auto s = compile_dag_to_glsl(p);
assert(contains(s, "out_2 = node_2(out_0, out_1, uv)"));
}
// 5. Output node drives fragColor from its source, not from last index
{
std::vector<DagStep> p;
DagStep g1; g1.id = "g1"; g1.name = "plasma"; p.push_back(g1);
DagStep g2; g2.id = "g2"; g2.name = "solid"; p.push_back(g2);
DagStep o; o.id = "o"; o.name = "output";
o.source_ids[0] = "g1"; // connect Output to the plasma (first gen), not last
p.push_back(o);
auto s = compile_dag_to_glsl(p);
// Output must NOT emit a node_2 function
assert(!contains(s, "vec4 node_2("));
// fragColor must come from out_0 (plasma), not out_1 (solid)
assert(contains(s, "fragColor = out_0"));
}
// 6. Output with no connection → seed fallback
{
std::vector<DagStep> p;
DagStep g; g.id = "g"; g.name = "plasma"; p.push_back(g);
DagStep o; o.id = "o"; o.name = "output"; p.push_back(o); // no source
auto s = compile_dag_to_glsl(p);
assert(contains(s, "fragColor = vec4(0.04"));
}
std::printf("dag_compile: 6/6 asserts passed\n");
return 0;
}
#endif