chore: auto-commit (2 archivos)
- app.md - appicon.ico Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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name: runtime_test
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lang: cpp
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domain: gamedev
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version: 0.1.0
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description: "Exerciser end-to-end del runtime nucleo gamedev (issue 0072b). Inicializa sokol_gfx + audio (miniaudio) + input unificado + sprite_batch + camera 2D + game loop. Modo `--self-test` corre 60 frames y sale exit 0; sin args entra modo interactivo (3 sprites en gradient)."
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tags: [imgui, sdl3, sokol, gamedev, smoke, runtime]
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uses_functions:
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@@ -75,3 +76,13 @@ Pulsa Esc o Back (gamepad) para salir.
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- NO carga assets de disco. Crea textura 2x2 blanca en GPU para alimentar `sprite_batch`. Asi el self-test es asset-free.
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- Audio init es no-fatal: si no hay device, registra error y sigue. Permite correr en CI / WSL sin audio.
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- Sin ImGui en este test (a diferencia de `engine_smoke`). Reduce binary size y aisla la validacion del runtime puro.
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## Capability growth log
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Una linea por bump SemVer. Bump-type segun `.claude/commands/version.md`:
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- `major`: breaking observable (CLI args, schema BBDD propia, formato wire).
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- `minor`: feature aditiva (nuevo panel, endpoint, opcion).
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- `patch`: bugfix sin cambio observable.
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- v0.1.0 (2026-05-18) — baseline.
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