feat(kotlin-compose): design system + 33 components + gallery_kt + e2e android emulator + scaffolder fixes

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-11 16:29:05 +02:00
parent 8613c8f2d0
commit 9d86081cf8
+5 -3
View File
@@ -413,9 +413,11 @@ int main() {
cfg.about = {.name = "shaders_lab", cfg.about = {.name = "shaders_lab",
.version = "0.3.0", .version = "0.3.0",
.description = "Live GLSL shader playground with DAG pipeline. layout_storage publico, compiler extraido, AppConfig estandar, multi-viewport, modal save-as via modal_dialog."}; .description = "Live GLSL shader playground with DAG pipeline. layout_storage publico, compiler extraido, AppConfig estandar, multi-viewport, modal save-as via modal_dialog."};
cfg.panels = k_panels; cfg.panels = k_panels;
cfg.panel_count = sizeof(k_panels) / sizeof(k_panels[0]); cfg.panel_count = sizeof(k_panels) / sizeof(k_panels[0]);
cfg.layouts_cb = &g_layout_cb; cfg.layouts_cb = &g_layout_cb;
cfg.log = {"shaders_lab.log", 1};
cfg.auto_dockspace = false; // shaders_lab gestiona su propio DockSpace en render()
int rc = fn::run_app(cfg, render); int rc = fn::run_app(cfg, render);
fn::gfx::canvas_destroy(g_canvas_code); fn::gfx::canvas_destroy(g_canvas_code);