chore: scaffold skill_tree (issue 0109)

Initial scaffold via init_cpp_app_bash_pipelines:
- main.cpp con Tree + Inspector panels (placeholders)
- app.md con trio icon (tree-structure + #c026d3) + e2e_checks
- CMakeLists.txt via add_imgui_app
- appicon.ico generado con generate_app_icon_py_infra

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-17 19:30:30 +02:00
commit 9a59708422
4 changed files with 117 additions and 0 deletions
+14
View File
@@ -0,0 +1,14 @@
add_imgui_app(skill_tree
main.cpp
)
target_include_directories(skill_tree PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# fn_table_viz: provides data_table::render(), viz_render, TQL engine, Lua, LLM.
# Guard keeps the app compilable in builds where vendor/lua is absent.
if(TARGET fn_table_viz)
target_link_libraries(skill_tree PRIVATE fn_table_viz)
endif()
if(WIN32)
set_target_properties(skill_tree PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
+51
View File
@@ -0,0 +1,51 @@
---
name: skill_tree
lang: cpp
domain: tools
description: "Mapa interactivo de issues+flows en anillos concentricos por estado, click para spawn agentes"
tags: [dashboard, meta, imgui]
icon:
phosphor: "tree-structure"
accent: "#c026d3"
uses_functions: []
uses_types: []
framework: "imgui"
entry_point: "main.cpp"
dir_path: "apps/skill_tree"
repo_url: "https://gitea.organic-machine.com/dataforge/skill_tree"
e2e_checks:
- id: build
cmd: "cd cpp && cmake --build build --target skill_tree -j"
timeout_s: 300
- id: self_test
cmd: "./cpp/build/apps/skill_tree/skill_tree --self-test"
timeout_s: 30
severity: warning
---
# skill_tree
Mapa interactivo de los issues + flows del registry en anillos concentricos por estado.
Click en un nodo abre el panel `Inspector` con su Definition of Done y las funciones
del registry asociadas. Dos botones por nodo:
- **Generate ideas** (`claude -p`) → escribe a `idea_drafts` para revision manual.
- **Run autonomous-task** (`fn-orquestador`) → spawn subagente en sandbox `auto/<issue>`.
Roadmap: issue 0109. Diseno completo en el frontmatter del epic.
## Build
```bash
cd cpp && cmake --build build --target skill_tree -j
```
## Run
```bash
./cpp/build/apps/skill_tree/skill_tree
```
## Estado
MVP fase A — sub-issue 0109a: shell + parsers issues/flows. Sin render de grafo todavia.
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

+52
View File
@@ -0,0 +1,52 @@
#include <imgui.h>
#include "app_base.h"
#include "core/panel_menu.h"
#include "core/icons_tabler.h"
#include "core/logger.h"
// #include "viz/data_table.h" // uncomment to enable data_table::render() panel
static bool g_show_tree = true;
static bool g_show_inspector = true;
static void draw_tree() {
if (!ImGui::Begin(TI_GRAPH " Tree", &g_show_tree)) {
ImGui::End();
return;
}
ImGui::TextUnformatted("skill_tree v0.1.0 — fase A (shell)");
ImGui::TextUnformatted("");
ImGui::TextUnformatted("Parsers de dev/issues + dev/flows pendientes (0109a).");
ImGui::TextUnformatted("Render anillos pendiente (0109b).");
ImGui::End();
}
static void draw_inspector() {
if (!ImGui::Begin(TI_INFO_CIRCLE " Inspector", &g_show_inspector)) {
ImGui::End();
return;
}
ImGui::TextDisabled("Click en un nodo del Tree para inspeccionar.");
ImGui::End();
}
static void render() {
if (g_show_tree) draw_tree();
if (g_show_inspector) draw_inspector();
}
int main(int /*argc*/, char** /*argv*/) {
static fn_ui::PanelToggle panels[] = {
{ "Tree", nullptr, &g_show_tree },
{ "Inspector", nullptr, &g_show_inspector },
};
fn::AppConfig cfg;
cfg.title = "skill_tree";
cfg.about = { "skill_tree", "0.1.0",
"Mapa interactivo de issues+flows en anillos concentricos por estado." };
cfg.log = { "skill_tree.log", 1 };
cfg.panels = panels;
cfg.panel_count = sizeof(panels) / sizeof(panels[0]);
return fn::run_app(cfg, render);
}