5d83c11169
- cpp/functions/gfx/dag_types: DagStep, DagNodeDef, DagControl (header-only) - cpp/functions/gfx/dag_catalog: 10 hardcoded nodes (4 gen, 3 op, 3 blend) ported from shader-dag-blends.jsx - cpp/functions/gfx/dag_compile: pipeline → GLSL 330 core with fan-in via source_id - cpp/functions/gfx/dag_uniforms: upload u_params[16] via glUniform4fv - cpp/functions/gfx/dag_panel: ImGui pipeline editor (add/remove/reorder/controls) - main.cpp: Code/DAG mode toggle, per-mode compile path and uniforms - gl_loader: +glUniform4fv - rebuild Windows .exe Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
1.9 KiB
1.9 KiB
name, kind, lang, domain, version, purity, signature, description, tags, uses_functions, uses_types, returns, returns_optional, error_type, imports, tested, tests, test_file_path, file_path, framework, params, output
| name | kind | lang | domain | version | purity | signature | description | tags | uses_functions | uses_types | returns | returns_optional | error_type | imports | tested | tests | test_file_path | file_path | framework | params | output | |||||||||||||||||||||
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| dag_panel | component | cpp | gfx | 1.0.0 | impure | bool dag_panel(std::vector<DagStep>& pipeline) | Panel ImGui para editar un pipeline DAG de shaders. Toolbar con Add Node (popup por kind) y Clear. Lista scrollable de pasos con CollapsingHeader coloreado por kind, selector de source para blends, widgets de control (Slider/XY/Color) y botones Move Up/Down/Delete. Devuelve true si la topologia cambio. |
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false | error_go_core |
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false | cpp/functions/gfx/dag_panel.cpp | imgui |
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true si la topologia cambio (add/delete/move/source_id change). false si solo cambiaron valores de params (sliders). El caller usa este flag para decidir si recompilar el shader. |
Estructura del panel
[+ Add Node] [N/16 nodes] [Clear]
─────────────────────────────────────
▼ #0 plasma [Gen]
velocidad [slider]
escala [slider]
[Move Up(disabled)] [Move Down] [Delete]
▶ #1 blend_mix [Blend]
...
Colores por kind
- Gen: azul (0.25, 0.55, 0.90)
- Op: violeta (0.65, 0.40, 0.90)
- Blend: ambar (0.90, 0.65, 0.15)
Notas
Los IDs de paso se generan con contador estatico s_next_id. Unicos dentro de la sesion. Al anadir un Blend, asigna automaticamente el source_id al paso de hace dos (o el primero si el pipeline tiene menos de 2 pasos). Las mutaciones (delete/move) se aplican al final del loop para no invalidar iteradores.